diff options
Diffstat (limited to 'Minecraft.World/MapItemSavedData.cpp')
| -rw-r--r-- | Minecraft.World/MapItemSavedData.cpp | 28 |
1 files changed, 24 insertions, 4 deletions
diff --git a/Minecraft.World/MapItemSavedData.cpp b/Minecraft.World/MapItemSavedData.cpp index 0a5eb7c4..358b9c7e 100644 --- a/Minecraft.World/MapItemSavedData.cpp +++ b/Minecraft.World/MapItemSavedData.cpp @@ -12,6 +12,28 @@ const int MapItemSavedData::END_PORTAL_DECORATION_KEY = -1; +namespace +{ + // Valid player icon slots in mapicons.png/additionalmapicons.png. + + // Keep to these slots so we never sample placeholder entries. + static const char PLAYER_MAP_ICON_SLOTS[] = { 0, 1, 2, 3, 8, 9, 10, 11 }; + + static char getRandomPlayerMapIcon(const shared_ptr<Player>& player) + { + // use seed bit shift random + unsigned int seed = static_cast<unsigned int>(player->entityId); + seed ^= static_cast<unsigned int>(player->getPlayerIndex() * 0x9E3779B9u); + seed ^= (seed >> 16); + seed *= 0x7FEB352Du; + seed ^= (seed >> 15); + seed *= 0x846CA68Bu; + seed ^= (seed >> 16); + + return PLAYER_MAP_ICON_SLOTS[seed % (sizeof(PLAYER_MAP_ICON_SLOTS) / sizeof(PLAYER_MAP_ICON_SLOTS[0]))]; + } +} + // 4J added entityId param MapItemSavedData::MapDecoration::MapDecoration(char img, char x, char y, char rot, int entityId, bool visible) { @@ -423,16 +445,14 @@ void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemI // 4J Stu - As we have added new icons for players on a new row below // other icons used in Java we need to move our index to the next row - imgIndex = static_cast<int>(decorationPlayer->getPlayerIndex()); - if(imgIndex>3) imgIndex += 4; + imgIndex = getRandomPlayerMapIcon(decorationPlayer); } #ifdef _LARGE_WORLDS else //if (abs(xd) < MAP_SIZE * 5 && abs(yd) < MAP_SIZE * 5) { // 4J Stu - As we have added new icons for players on a new row below // other icons used in Java we need to move our index to the next row - imgIndex = static_cast<int>(decorationPlayer->getPlayerIndex()); - if(imgIndex>3) imgIndex += 4; + imgIndex = getRandomPlayerMapIcon(decorationPlayer); imgIndex += 16; // Add 16 to indicate that it's on the next texture rot = 0; |
