diff options
Diffstat (limited to 'Minecraft.World/MapItemSavedData.cpp')
| -rw-r--r-- | Minecraft.World/MapItemSavedData.cpp | 573 |
1 files changed, 573 insertions, 0 deletions
diff --git a/Minecraft.World/MapItemSavedData.cpp b/Minecraft.World/MapItemSavedData.cpp new file mode 100644 index 00000000..d69a7f53 --- /dev/null +++ b/Minecraft.World/MapItemSavedData.cpp @@ -0,0 +1,573 @@ +#include "stdafx.h" +#include "com.mojang.nbt.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.item.h" +#include "MapItemSavedData.h" +#include "..\Minecraft.Client\PlayerList.h" +#include "..\Minecraft.Client\MinecraftServer.h" +#include "..\Minecraft.Client\ServerPlayer.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.storage.h" +#include "..\Minecraft.Client\PlayerConnection.h" + +const int MapItemSavedData::END_PORTAL_DECORATION_KEY = -1; + +// 4J added entityId param +MapItemSavedData::MapDecoration::MapDecoration(char img, char x, char y, char rot, int entityId, bool visible) +{ + this->img = img; + this->x = x; + this->y = y; + this->rot = rot; + this->entityId = entityId; + this->visible = visible; +} + +MapItemSavedData::HoldingPlayer::HoldingPlayer(shared_ptr<Player> player, const MapItemSavedData *parent) : parent( parent ), player( player ) +{ + // inited outside of ctor + rowsDirtyMin = intArray(MapItem::IMAGE_WIDTH); + rowsDirtyMax = intArray(MapItem::IMAGE_WIDTH); + + tick = 0; + sendPosTick = 0; + + // java ctor + //this->player = player; + for (unsigned int i = 0; i < rowsDirtyMin.length; i++) + { + rowsDirtyMin[i] = 0; + rowsDirtyMax[i] = MapItem::IMAGE_HEIGHT - 1; + } +} + +MapItemSavedData::HoldingPlayer::~HoldingPlayer() +{ + delete rowsDirtyMin.data; + delete rowsDirtyMax.data; + delete lastSentDecorations.data; +} + +charArray MapItemSavedData::HoldingPlayer::nextUpdatePacket(shared_ptr<ItemInstance> itemInstance) +{ + if (--sendPosTick < 0) + { + sendPosTick = 4; + + unsigned int playerDecorationsSize = (int)parent->decorations.size(); + unsigned int nonPlayerDecorationsSize = (int)parent->nonPlayerDecorations.size(); + charArray data = charArray( (playerDecorationsSize + nonPlayerDecorationsSize ) * DEC_PACKET_BYTES + 1); + data[0] = 1; + for (unsigned int i = 0; i < parent->decorations.size(); i++) + { + MapDecoration *md = parent->decorations.at(i); +#ifdef _LARGE_WORLDS + data[i * DEC_PACKET_BYTES + 1] = (char) (md->img); + data[i * DEC_PACKET_BYTES + 8] = (char) (md->rot & 0xF); +#else + data[i * DEC_PACKET_BYTES + 1] = (char) ((md->img << 4) | (md->rot & 0xF)); +#endif + data[i * DEC_PACKET_BYTES + 2] = md->x; + data[i * DEC_PACKET_BYTES + 3] = md->y; + data[i * DEC_PACKET_BYTES + 4] = md->entityId & 0xFF; + data[i * DEC_PACKET_BYTES + 5] = (md->entityId>>8) & 0xFF; + data[i * DEC_PACKET_BYTES + 6] = (md->entityId>>16) & 0xFF; + data[i * DEC_PACKET_BYTES + 7] = (md->entityId>>24) & 0x7F; + data[i * DEC_PACKET_BYTES + 7] |= md->visible ? 0x80 : 0x0; + } + unsigned int dataIndex = playerDecorationsSize; + for(AUTO_VAR(it, parent->nonPlayerDecorations.begin()); it != parent->nonPlayerDecorations.end(); ++it) + { + MapDecoration *md = it->second; +#ifdef _LARGE_WORLDS + data[dataIndex * DEC_PACKET_BYTES + 1] = (char) (md->img); + data[dataIndex * DEC_PACKET_BYTES + 8] = (char) (md->rot & 0xF); +#else + data[dataIndex * DEC_PACKET_BYTES + 1] = (char) ((md->img << 4) | (md->rot & 0xF)); +#endif + data[dataIndex * DEC_PACKET_BYTES + 2] = md->x; + data[dataIndex * DEC_PACKET_BYTES + 3] = md->y; + data[dataIndex * DEC_PACKET_BYTES + 4] = md->entityId & 0xFF; + data[dataIndex * DEC_PACKET_BYTES + 5] = (md->entityId>>8) & 0xFF; + data[dataIndex * DEC_PACKET_BYTES + 6] = (md->entityId>>16) & 0xFF; + data[dataIndex * DEC_PACKET_BYTES + 7] = (md->entityId>>24) & 0x7F; + data[dataIndex * DEC_PACKET_BYTES + 7] |= md->visible ? 0x80 : 0x0; + + ++dataIndex; + } + bool thesame = !itemInstance->isFramed(); + if (lastSentDecorations.data == NULL || lastSentDecorations.length != data.length) + { + thesame = false; + } + else + { + for (unsigned int i = 0; i < data.length; i++) + { + if ( data[i] != lastSentDecorations[i]) + { + thesame = false; + break; + } + } + } + + if (!thesame) + { + if( lastSentDecorations.data != NULL ) + { + delete[] lastSentDecorations.data; + } + // Make a copy of data, as the calling function presumes it can destroy the returned data + lastSentDecorations = charArray(data.length); + memcpy(lastSentDecorations.data, data.data, data.length); + return data; + } + delete data.data; + } + shared_ptr<ServerPlayer> servPlayer = dynamic_pointer_cast<ServerPlayer>(player); + for (int d = 0; d < 10; d++) + { + int column = (tick * 11) % (MapItem::IMAGE_WIDTH); + tick++; + + if (rowsDirtyMin[column] >= 0) + { + int len = rowsDirtyMax[column] - rowsDirtyMin[column] + 1; + int min = rowsDirtyMin[column]; + + charArray data = charArray(len + 3); + data[0] = 0; + data[1] = (char) column; + data[2] = (char) min; + for (unsigned int y = 0; y < data.length - 3; y++) + { + data[y + 3] = parent->colors[(y + min) * MapItem::IMAGE_WIDTH + column]; + } + rowsDirtyMax[column] = -1; + rowsDirtyMin[column] = -1; + return data; + } + } + return charArray(); +} + + +MapItemSavedData::MapItemSavedData(const wstring& id) : SavedData( id ) +{ + x = z = 0; + dimension = 0; + scale = 0; + colors = byteArray( MapItem::IMAGE_WIDTH * MapItem::IMAGE_HEIGHT ); + step = 0; +} + +MapItemSavedData::~MapItemSavedData() +{ + delete colors.data; + for( unsigned int i = 0; i < decorations.size(); i++ ) + { + delete decorations[i]; + } +} + +void MapItemSavedData::load(CompoundTag *tag) +{ + dimension = tag->getByte(L"dimension"); + x = tag->getInt(L"xCenter"); + z = tag->getInt(L"zCenter"); + scale = tag->getByte(L"scale"); + if (scale < 0) scale = 0; + if (scale > 4) scale = 4; + + int width = tag->getShort(L"width"); + int height = tag->getShort(L"height"); + if (width == MapItem::IMAGE_WIDTH && height == MapItem::IMAGE_HEIGHT) + { + colors = tag->getByteArray(L"colors"); + } + else + { + byteArray newColors = tag->getByteArray(L"colors"); + //4J + if(colors.data != NULL) + { + delete[] colors.data; + } + //End4J + colors = byteArray(MapItem::IMAGE_WIDTH * MapItem::IMAGE_HEIGHT); + int xo = (MapItem::IMAGE_WIDTH - width) / 2; + int yo = (MapItem::IMAGE_HEIGHT - height) / 2; + for (int y = 0; y < height; y++) + { + int yt = y + yo; + if (yt < 0 && yt >= MapItem::IMAGE_HEIGHT) continue; + for (int x = 0; x < width; x++) + { + int xt = x + xo; + if (xt < 0 && xt >= MapItem::IMAGE_WIDTH) continue; + colors[xt + yt * MapItem::IMAGE_WIDTH] = newColors[x + y * width]; + } + } + } +} + +void MapItemSavedData::save(CompoundTag *tag) +{ + tag->putByte(L"dimension", dimension); + tag->putInt(L"xCenter", x); + tag->putInt(L"zCenter", z); + tag->putByte(L"scale", scale); + tag->putShort(L"width", (short) MapItem::IMAGE_WIDTH); + tag->putShort(L"height", (short) MapItem::IMAGE_HEIGHT); + tag->putByteArray(L"colors", colors); +} + +void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemInstance> item) +{ + if (carriedByPlayers.find(player) == carriedByPlayers.end()) + { + shared_ptr<HoldingPlayer> hp = shared_ptr<HoldingPlayer>( new HoldingPlayer(player, this ) ); + carriedByPlayers.insert( playerHoldingPlayerMapType::value_type(player, hp) ); + carriedBy.push_back(hp); + } + + for( unsigned int i = 0; i < decorations.size(); i++ ) + { + delete decorations[i]; + } + decorations.clear(); + + // 4J Stu - Put this block back in if you want to display entity positions on a map (see below) +#if 0 + nonPlayerDecorations.clear(); +#endif + bool addedPlayers = false; + for (AUTO_VAR(it, carriedBy.begin()); it != carriedBy.end(); ) + { + shared_ptr<HoldingPlayer> hp = *it; + + // 4J Stu - Players in the same dimension as an item frame with a map need to be sent this data, so don't remove them + if (hp->player->removed ) //|| (!hp->player->inventory->contains(item) && !item->isFramed() )) + { + AUTO_VAR(it2, carriedByPlayers.find( (shared_ptr<Player> ) hp->player )); + if( it2 != carriedByPlayers.end() ) + { + carriedByPlayers.erase( it2 ); + } + it = carriedBy.erase( std::find(carriedBy.begin(), carriedBy.end(), hp) ); + } + else + { + ++it; + + Level *playerLevel = hp->player->level; + if(!playerLevel->isClientSide && hp->player->dimension == 0 && (playerLevel->getLevelData()->getHasStrongholdEndPortal() || playerLevel->getLevelData()->getHasStronghold() ) ) + { + bool atLeastOnePlayerInTheEnd = false; + PlayerList *players = MinecraftServer::getInstance()->getPlayerList(); + for(AUTO_VAR(it3, players->players.begin()); it3 != players->players.end(); ++it3) + { + shared_ptr<ServerPlayer> serverPlayer = *it3; + if(serverPlayer->dimension == 1) + { + atLeastOnePlayerInTheEnd = true; + break; + } + } + + AUTO_VAR(currentPortalDecoration, nonPlayerDecorations.find( END_PORTAL_DECORATION_KEY )); + if( currentPortalDecoration == nonPlayerDecorations.end() && atLeastOnePlayerInTheEnd) + { + float origX = 0.0f; + float origZ = 0.0f; + + if(playerLevel->getLevelData()->getHasStrongholdEndPortal()) + { + origX = playerLevel->getLevelData()->getXStrongholdEndPortal(); + origZ = playerLevel->getLevelData()->getZStrongholdEndPortal(); + } + else + { + origX = playerLevel->getLevelData()->getXStronghold()<<4; + origZ = playerLevel->getLevelData()->getZStronghold()<<4; + } + + float xd = (float) ( origX - x ) / (1 << scale); + float yd = (float) ( origZ - z ) / (1 << scale); + char x = (char) (xd * 2 + 0.5); + char y = (char) (yd * 2 + 0.5); + int size = MAP_SIZE - 1; +#ifdef _LARGE_WORLDS + if (xd < -size || yd < -size || xd > size || yd > size) + { + + if (xd <= -size) x = (byte) (size * 2 + 2.5); + if (yd <= -size) y = (byte) (size * 2 + 2.5); + if (xd >= size) x = (byte) (size * 2 + 1); + if (yd >= size) y = (byte) (size * 2 + 1); + } +#endif + //decorations.push_back(new MapDecoration(4, x, y, 0)); + nonPlayerDecorations.insert( unordered_map<int, MapDecoration *>::value_type( END_PORTAL_DECORATION_KEY, new MapDecoration(4, x, y, 0, END_PORTAL_DECORATION_KEY, true) ) ); + } + else if ( currentPortalDecoration != nonPlayerDecorations.end() && !atLeastOnePlayerInTheEnd ) + { + delete currentPortalDecoration->second; + nonPlayerDecorations.erase( currentPortalDecoration ); + } + } + + if (item->isFramed()) + { + //addDecoration(1, player.level, "frame-" + item.getFrame().entityId, item.getFrame().xTile, item.getFrame().zTile, item.getFrame().dir * 90); + + if( nonPlayerDecorations.find( item->getFrame()->entityId ) == nonPlayerDecorations.end() ) + { + float xd = (float) ( item->getFrame()->xTile - x ) / (1 << scale); + float yd = (float) ( item->getFrame()->zTile - z ) / (1 << scale); + char x = (char) (xd * 2 + 0.5); + char y = (char) (yd * 2 + 0.5); + int size = MAP_SIZE - 1; + char rot = (char) ( (item->getFrame()->dir * 90) * 16 / 360); + if (dimension < 0) + { + int s = step / 10; + rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15); + } +#ifdef _LARGE_WORLDS + if (xd < -size || yd < -size || xd > size || yd > size) + { + + if (xd <= -size) x = (byte) (size * 2 + 2.5); + if (yd <= -size) y = (byte) (size * 2 + 2.5); + if (xd >= size) x = (byte) (size * 2 + 1); + if (yd >= size) y = (byte) (size * 2 + 1); + } +#endif + //decorations.push_back(new MapDecoration(7, x, y, 0)); + nonPlayerDecorations.insert( unordered_map<int, MapDecoration *>::value_type( item->getFrame()->entityId, new MapDecoration(12, x, y, rot, item->getFrame()->entityId, true) ) ); + } + } + + // 4J Stu - Put this block back in if you want to display entity positions on a map (see above as well) +#if 0 + for(AUTO_VAR(it,playerLevel->entities.begin()); it != playerLevel->entities.end(); ++it) + { + shared_ptr<Entity> ent = *it; + + if((ent->GetType() & eTYPE_ENEMY) == 0) continue; + + float xd = (float) ( ent->x - x ) / (1 << scale); + float yd = (float) ( ent->z - z ) / (1 << scale); + char x = (char) (xd * 2 + 0.5); + char y = (char) (yd * 2 + 0.5); + int size = MAP_SIZE - 1; + char rot = 0; + if (dimension < 0) + { + int s = step / 10; + rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15); + } +#ifdef _LARGE_WORLDS + if (xd < -size || yd < -size || xd > size || yd > size) + { + + if (xd <= -size) x = (byte) (size * 2 + 2.5); + if (yd <= -size) y = (byte) (size * 2 + 2.5); + if (xd >= size) x = (byte) (size * 2 + 1); + if (yd >= size) y = (byte) (size * 2 + 1); + } +#endif + //decorations.push_back(new MapDecoration(7, x, y, 0)); + nonPlayerDecorations.insert( unordered_map<int, MapDecoration *>::value_type( ent->entityId, new MapDecoration(4, x, y, rot, ent->entityId, true) ) ); + } +#endif + + // 4J-PB - display all the players in the map + // For the xbox, x and z are 0 + if (hp->player->dimension == this->dimension && !addedPlayers) + { + addedPlayers = true; + + PlayerList *players = MinecraftServer::getInstance()->getPlayerList(); + for(AUTO_VAR(it3, players->players.begin()); it3 != players->players.end(); ++it3) + { + shared_ptr<ServerPlayer> decorationPlayer = *it3; + if(decorationPlayer!=NULL && decorationPlayer->dimension == this->dimension) + { + float xd = (float) (decorationPlayer->x - x) / (1 << scale); + float yd = (float) (decorationPlayer->z - z) / (1 << scale); + char x = (char) (xd * 2); + char y = (char) (yd * 2); + int size = MAP_SIZE; // - 1; + char rot; + char imgIndex; + +#ifdef _LARGE_WORLDS + if (xd > -size && yd > -size && xd <= size && yd <= size) + +#endif + { + rot = (char) (decorationPlayer->yRot * 16 / 360 + 0.5); + if (dimension < 0) + { + int s = step / 10; + rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15); + } + + // 4J Stu - As we have added new icons for players on a new row below + // other icons used in Java we need to move our index to the next row + imgIndex = (int)decorationPlayer->getPlayerIndex(); + if(imgIndex>3) imgIndex += 4; + } +#ifdef _LARGE_WORLDS + else //if (abs(xd) < MAP_SIZE * 5 && abs(yd) < MAP_SIZE * 5) + { + // 4J Stu - As we have added new icons for players on a new row below + // other icons used in Java we need to move our index to the next row + imgIndex = (int)decorationPlayer->getPlayerIndex(); + if(imgIndex>3) imgIndex += 4; + imgIndex += 16; // Add 16 to indicate that it's on the next texture + + rot = 0; + size--; // Added to match the old adjusted size + if (xd <= -size) x = (byte) (size * 2 + 2.5); + if (yd <= -size) y = (byte) (size * 2 + 2.5); + if (xd >= size) x = (byte) (size * 2 + 1); + if (yd >= size) y = (byte) (size * 2 + 1); + } +#endif + + MemSect(45); + decorations.push_back(new MapDecoration(imgIndex, x, y, rot, decorationPlayer->entityId, (decorationPlayer == hp->player || decorationPlayer->canShowOnMaps()) )); + MemSect(0); + } + } + } + +// float xd = (float) (hp->player->x - x) / (1 << scale); +// float yd = (float) (hp->player->z - z) / (1 << scale); +// int ww = 64; +// int hh = 64; +// if (xd >= -ww && yd >= -hh && xd <= ww && yd <= hh) +// { +// char img = 0; +// char x = (char) (xd * 2 + 0.5); +// char y = (char) (yd * 2 + 0.5); +// char rot = (char) (player->yRot * 16 / 360 + 0.5); +// if (dimension < 0) +// { +// int s = step / 10; +// rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15); +// } +// if (hp->player->dimension == this->dimension) +// { +// decorations.push_back(new MapDecoration(img, x, y, rot)); +// } +// } + } + } +} + +charArray MapItemSavedData::getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player) +{ + AUTO_VAR(it, carriedByPlayers.find(player)); + if (it == carriedByPlayers.end() ) return charArray(); + + shared_ptr<HoldingPlayer> hp = it->second; + return hp->nextUpdatePacket(itemInstance); +} + +void MapItemSavedData::setDirty(int x, int y0, int y1) +{ + SavedData::setDirty(); + + AUTO_VAR(itEnd, carriedBy.end()); + for (AUTO_VAR(it, carriedBy.begin()); it != itEnd; it++) + { + shared_ptr<HoldingPlayer> hp = *it; //carriedBy.at(i); + if (hp->rowsDirtyMin[x] < 0 || hp->rowsDirtyMin[x] > y0) hp->rowsDirtyMin[x] = y0; + if (hp->rowsDirtyMax[x] < 0 || hp->rowsDirtyMax[x] < y1) hp->rowsDirtyMax[x] = y1; + } +} + +void MapItemSavedData::handleComplexItemData(charArray &data) +{ + if (data[0] == 0) + { + int xx = data[1] & 0xff; + int yy = data[2] & 0xff; + for (unsigned int y = 0; y < data.length - 3; y++) + { + colors[(y + yy) * MapItem::IMAGE_WIDTH + xx] = data[y + 3]; + } + setDirty(); + + } + else if (data[0] == 1) + { + for( unsigned int i = 0; i < decorations.size(); i++ ) + { + delete decorations[i]; + } + decorations.clear(); + for (unsigned int i = 0; i < (data.length - 1) / DEC_PACKET_BYTES; i++) + { +#ifdef _LARGE_WORLDS + char img = data[i * DEC_PACKET_BYTES + 1]; + char rot = data[i * DEC_PACKET_BYTES + 8]; +#else + // 4J-PB - this gives the wrong result + char img = (char) ( (((int)data[i * DEC_PACKET_BYTES + 1])&0xF0) >> 4); + char rot = (char) (data[i * DEC_PACKET_BYTES + 1] & 0xF); +#endif + char x = data[i * DEC_PACKET_BYTES + 2]; + char y = data[i * DEC_PACKET_BYTES + 3]; + int entityId = (((int)data[i * DEC_PACKET_BYTES + 4])&0xFF) | ( (((int)data[i * DEC_PACKET_BYTES + 5])&0xFF)<<8) | ((((int)data[i * DEC_PACKET_BYTES + 6])&0xFF)<<16) | ((((int)data[i * DEC_PACKET_BYTES + 7])&0x7F)<<24); + bool visible = (data[i * DEC_PACKET_BYTES + 7] & 0x80) != 0; + decorations.push_back(new MapDecoration(img, x, y, rot, entityId, visible)); + } + } +} + +// 4J Added +// We only have one map per player per dimension, so if they pickup someone elses map we merge their map data with ours +// so that we can see everything that they discovered but still only have one map data ourself +void MapItemSavedData::mergeInMapData(shared_ptr<MapItemSavedData> dataToAdd) +{ + int w = MapItem::IMAGE_WIDTH; + int h = MapItem::IMAGE_HEIGHT; + + for (int x = 0; x < w; x++) + { + int yd0 = 255; + int yd1 = 0; + + for (int z = 0; z < h; z++) + { + byte oldColor = colors[x + z * w]; + byte newColor = dataToAdd->colors[x + z * w]; + if (oldColor == 0 && oldColor != newColor) + { + if (yd0 > z) yd0 = z; + if (yd1 < z) yd1 = z; + colors[x + z * w] = newColor; + } + } + if (yd0 <= yd1) + { + setDirty(x, yd0, yd1); + } + } +} + +void MapItemSavedData::removeItemFrameDecoration(shared_ptr<ItemInstance> item) +{ + AUTO_VAR(frameDecoration, nonPlayerDecorations.find( item->getFrame()->entityId ) ); + if ( frameDecoration != nonPlayerDecorations.end() ) + { + delete frameDecoration->second; + nonPlayerDecorations.erase( frameDecoration ); + } +} |
