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-rw-r--r--Minecraft.World/MapItemSavedData.cpp573
1 files changed, 573 insertions, 0 deletions
diff --git a/Minecraft.World/MapItemSavedData.cpp b/Minecraft.World/MapItemSavedData.cpp
new file mode 100644
index 00000000..d69a7f53
--- /dev/null
+++ b/Minecraft.World/MapItemSavedData.cpp
@@ -0,0 +1,573 @@
+#include "stdafx.h"
+#include "com.mojang.nbt.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.item.h"
+#include "MapItemSavedData.h"
+#include "..\Minecraft.Client\PlayerList.h"
+#include "..\Minecraft.Client\MinecraftServer.h"
+#include "..\Minecraft.Client\ServerPlayer.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.storage.h"
+#include "..\Minecraft.Client\PlayerConnection.h"
+
+const int MapItemSavedData::END_PORTAL_DECORATION_KEY = -1;
+
+// 4J added entityId param
+MapItemSavedData::MapDecoration::MapDecoration(char img, char x, char y, char rot, int entityId, bool visible)
+{
+ this->img = img;
+ this->x = x;
+ this->y = y;
+ this->rot = rot;
+ this->entityId = entityId;
+ this->visible = visible;
+}
+
+MapItemSavedData::HoldingPlayer::HoldingPlayer(shared_ptr<Player> player, const MapItemSavedData *parent) : parent( parent ), player( player )
+{
+ // inited outside of ctor
+ rowsDirtyMin = intArray(MapItem::IMAGE_WIDTH);
+ rowsDirtyMax = intArray(MapItem::IMAGE_WIDTH);
+
+ tick = 0;
+ sendPosTick = 0;
+
+ // java ctor
+ //this->player = player;
+ for (unsigned int i = 0; i < rowsDirtyMin.length; i++)
+ {
+ rowsDirtyMin[i] = 0;
+ rowsDirtyMax[i] = MapItem::IMAGE_HEIGHT - 1;
+ }
+}
+
+MapItemSavedData::HoldingPlayer::~HoldingPlayer()
+{
+ delete rowsDirtyMin.data;
+ delete rowsDirtyMax.data;
+ delete lastSentDecorations.data;
+}
+
+charArray MapItemSavedData::HoldingPlayer::nextUpdatePacket(shared_ptr<ItemInstance> itemInstance)
+{
+ if (--sendPosTick < 0)
+ {
+ sendPosTick = 4;
+
+ unsigned int playerDecorationsSize = (int)parent->decorations.size();
+ unsigned int nonPlayerDecorationsSize = (int)parent->nonPlayerDecorations.size();
+ charArray data = charArray( (playerDecorationsSize + nonPlayerDecorationsSize ) * DEC_PACKET_BYTES + 1);
+ data[0] = 1;
+ for (unsigned int i = 0; i < parent->decorations.size(); i++)
+ {
+ MapDecoration *md = parent->decorations.at(i);
+#ifdef _LARGE_WORLDS
+ data[i * DEC_PACKET_BYTES + 1] = (char) (md->img);
+ data[i * DEC_PACKET_BYTES + 8] = (char) (md->rot & 0xF);
+#else
+ data[i * DEC_PACKET_BYTES + 1] = (char) ((md->img << 4) | (md->rot & 0xF));
+#endif
+ data[i * DEC_PACKET_BYTES + 2] = md->x;
+ data[i * DEC_PACKET_BYTES + 3] = md->y;
+ data[i * DEC_PACKET_BYTES + 4] = md->entityId & 0xFF;
+ data[i * DEC_PACKET_BYTES + 5] = (md->entityId>>8) & 0xFF;
+ data[i * DEC_PACKET_BYTES + 6] = (md->entityId>>16) & 0xFF;
+ data[i * DEC_PACKET_BYTES + 7] = (md->entityId>>24) & 0x7F;
+ data[i * DEC_PACKET_BYTES + 7] |= md->visible ? 0x80 : 0x0;
+ }
+ unsigned int dataIndex = playerDecorationsSize;
+ for(AUTO_VAR(it, parent->nonPlayerDecorations.begin()); it != parent->nonPlayerDecorations.end(); ++it)
+ {
+ MapDecoration *md = it->second;
+#ifdef _LARGE_WORLDS
+ data[dataIndex * DEC_PACKET_BYTES + 1] = (char) (md->img);
+ data[dataIndex * DEC_PACKET_BYTES + 8] = (char) (md->rot & 0xF);
+#else
+ data[dataIndex * DEC_PACKET_BYTES + 1] = (char) ((md->img << 4) | (md->rot & 0xF));
+#endif
+ data[dataIndex * DEC_PACKET_BYTES + 2] = md->x;
+ data[dataIndex * DEC_PACKET_BYTES + 3] = md->y;
+ data[dataIndex * DEC_PACKET_BYTES + 4] = md->entityId & 0xFF;
+ data[dataIndex * DEC_PACKET_BYTES + 5] = (md->entityId>>8) & 0xFF;
+ data[dataIndex * DEC_PACKET_BYTES + 6] = (md->entityId>>16) & 0xFF;
+ data[dataIndex * DEC_PACKET_BYTES + 7] = (md->entityId>>24) & 0x7F;
+ data[dataIndex * DEC_PACKET_BYTES + 7] |= md->visible ? 0x80 : 0x0;
+
+ ++dataIndex;
+ }
+ bool thesame = !itemInstance->isFramed();
+ if (lastSentDecorations.data == NULL || lastSentDecorations.length != data.length)
+ {
+ thesame = false;
+ }
+ else
+ {
+ for (unsigned int i = 0; i < data.length; i++)
+ {
+ if ( data[i] != lastSentDecorations[i])
+ {
+ thesame = false;
+ break;
+ }
+ }
+ }
+
+ if (!thesame)
+ {
+ if( lastSentDecorations.data != NULL )
+ {
+ delete[] lastSentDecorations.data;
+ }
+ // Make a copy of data, as the calling function presumes it can destroy the returned data
+ lastSentDecorations = charArray(data.length);
+ memcpy(lastSentDecorations.data, data.data, data.length);
+ return data;
+ }
+ delete data.data;
+ }
+ shared_ptr<ServerPlayer> servPlayer = dynamic_pointer_cast<ServerPlayer>(player);
+ for (int d = 0; d < 10; d++)
+ {
+ int column = (tick * 11) % (MapItem::IMAGE_WIDTH);
+ tick++;
+
+ if (rowsDirtyMin[column] >= 0)
+ {
+ int len = rowsDirtyMax[column] - rowsDirtyMin[column] + 1;
+ int min = rowsDirtyMin[column];
+
+ charArray data = charArray(len + 3);
+ data[0] = 0;
+ data[1] = (char) column;
+ data[2] = (char) min;
+ for (unsigned int y = 0; y < data.length - 3; y++)
+ {
+ data[y + 3] = parent->colors[(y + min) * MapItem::IMAGE_WIDTH + column];
+ }
+ rowsDirtyMax[column] = -1;
+ rowsDirtyMin[column] = -1;
+ return data;
+ }
+ }
+ return charArray();
+}
+
+
+MapItemSavedData::MapItemSavedData(const wstring& id) : SavedData( id )
+{
+ x = z = 0;
+ dimension = 0;
+ scale = 0;
+ colors = byteArray( MapItem::IMAGE_WIDTH * MapItem::IMAGE_HEIGHT );
+ step = 0;
+}
+
+MapItemSavedData::~MapItemSavedData()
+{
+ delete colors.data;
+ for( unsigned int i = 0; i < decorations.size(); i++ )
+ {
+ delete decorations[i];
+ }
+}
+
+void MapItemSavedData::load(CompoundTag *tag)
+{
+ dimension = tag->getByte(L"dimension");
+ x = tag->getInt(L"xCenter");
+ z = tag->getInt(L"zCenter");
+ scale = tag->getByte(L"scale");
+ if (scale < 0) scale = 0;
+ if (scale > 4) scale = 4;
+
+ int width = tag->getShort(L"width");
+ int height = tag->getShort(L"height");
+ if (width == MapItem::IMAGE_WIDTH && height == MapItem::IMAGE_HEIGHT)
+ {
+ colors = tag->getByteArray(L"colors");
+ }
+ else
+ {
+ byteArray newColors = tag->getByteArray(L"colors");
+ //4J
+ if(colors.data != NULL)
+ {
+ delete[] colors.data;
+ }
+ //End4J
+ colors = byteArray(MapItem::IMAGE_WIDTH * MapItem::IMAGE_HEIGHT);
+ int xo = (MapItem::IMAGE_WIDTH - width) / 2;
+ int yo = (MapItem::IMAGE_HEIGHT - height) / 2;
+ for (int y = 0; y < height; y++)
+ {
+ int yt = y + yo;
+ if (yt < 0 && yt >= MapItem::IMAGE_HEIGHT) continue;
+ for (int x = 0; x < width; x++)
+ {
+ int xt = x + xo;
+ if (xt < 0 && xt >= MapItem::IMAGE_WIDTH) continue;
+ colors[xt + yt * MapItem::IMAGE_WIDTH] = newColors[x + y * width];
+ }
+ }
+ }
+}
+
+void MapItemSavedData::save(CompoundTag *tag)
+{
+ tag->putByte(L"dimension", dimension);
+ tag->putInt(L"xCenter", x);
+ tag->putInt(L"zCenter", z);
+ tag->putByte(L"scale", scale);
+ tag->putShort(L"width", (short) MapItem::IMAGE_WIDTH);
+ tag->putShort(L"height", (short) MapItem::IMAGE_HEIGHT);
+ tag->putByteArray(L"colors", colors);
+}
+
+void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemInstance> item)
+{
+ if (carriedByPlayers.find(player) == carriedByPlayers.end())
+ {
+ shared_ptr<HoldingPlayer> hp = shared_ptr<HoldingPlayer>( new HoldingPlayer(player, this ) );
+ carriedByPlayers.insert( playerHoldingPlayerMapType::value_type(player, hp) );
+ carriedBy.push_back(hp);
+ }
+
+ for( unsigned int i = 0; i < decorations.size(); i++ )
+ {
+ delete decorations[i];
+ }
+ decorations.clear();
+
+ // 4J Stu - Put this block back in if you want to display entity positions on a map (see below)
+#if 0
+ nonPlayerDecorations.clear();
+#endif
+ bool addedPlayers = false;
+ for (AUTO_VAR(it, carriedBy.begin()); it != carriedBy.end(); )
+ {
+ shared_ptr<HoldingPlayer> hp = *it;
+
+ // 4J Stu - Players in the same dimension as an item frame with a map need to be sent this data, so don't remove them
+ if (hp->player->removed ) //|| (!hp->player->inventory->contains(item) && !item->isFramed() ))
+ {
+ AUTO_VAR(it2, carriedByPlayers.find( (shared_ptr<Player> ) hp->player ));
+ if( it2 != carriedByPlayers.end() )
+ {
+ carriedByPlayers.erase( it2 );
+ }
+ it = carriedBy.erase( std::find(carriedBy.begin(), carriedBy.end(), hp) );
+ }
+ else
+ {
+ ++it;
+
+ Level *playerLevel = hp->player->level;
+ if(!playerLevel->isClientSide && hp->player->dimension == 0 && (playerLevel->getLevelData()->getHasStrongholdEndPortal() || playerLevel->getLevelData()->getHasStronghold() ) )
+ {
+ bool atLeastOnePlayerInTheEnd = false;
+ PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
+ for(AUTO_VAR(it3, players->players.begin()); it3 != players->players.end(); ++it3)
+ {
+ shared_ptr<ServerPlayer> serverPlayer = *it3;
+ if(serverPlayer->dimension == 1)
+ {
+ atLeastOnePlayerInTheEnd = true;
+ break;
+ }
+ }
+
+ AUTO_VAR(currentPortalDecoration, nonPlayerDecorations.find( END_PORTAL_DECORATION_KEY ));
+ if( currentPortalDecoration == nonPlayerDecorations.end() && atLeastOnePlayerInTheEnd)
+ {
+ float origX = 0.0f;
+ float origZ = 0.0f;
+
+ if(playerLevel->getLevelData()->getHasStrongholdEndPortal())
+ {
+ origX = playerLevel->getLevelData()->getXStrongholdEndPortal();
+ origZ = playerLevel->getLevelData()->getZStrongholdEndPortal();
+ }
+ else
+ {
+ origX = playerLevel->getLevelData()->getXStronghold()<<4;
+ origZ = playerLevel->getLevelData()->getZStronghold()<<4;
+ }
+
+ float xd = (float) ( origX - x ) / (1 << scale);
+ float yd = (float) ( origZ - z ) / (1 << scale);
+ char x = (char) (xd * 2 + 0.5);
+ char y = (char) (yd * 2 + 0.5);
+ int size = MAP_SIZE - 1;
+#ifdef _LARGE_WORLDS
+ if (xd < -size || yd < -size || xd > size || yd > size)
+ {
+
+ if (xd <= -size) x = (byte) (size * 2 + 2.5);
+ if (yd <= -size) y = (byte) (size * 2 + 2.5);
+ if (xd >= size) x = (byte) (size * 2 + 1);
+ if (yd >= size) y = (byte) (size * 2 + 1);
+ }
+#endif
+ //decorations.push_back(new MapDecoration(4, x, y, 0));
+ nonPlayerDecorations.insert( unordered_map<int, MapDecoration *>::value_type( END_PORTAL_DECORATION_KEY, new MapDecoration(4, x, y, 0, END_PORTAL_DECORATION_KEY, true) ) );
+ }
+ else if ( currentPortalDecoration != nonPlayerDecorations.end() && !atLeastOnePlayerInTheEnd )
+ {
+ delete currentPortalDecoration->second;
+ nonPlayerDecorations.erase( currentPortalDecoration );
+ }
+ }
+
+ if (item->isFramed())
+ {
+ //addDecoration(1, player.level, "frame-" + item.getFrame().entityId, item.getFrame().xTile, item.getFrame().zTile, item.getFrame().dir * 90);
+
+ if( nonPlayerDecorations.find( item->getFrame()->entityId ) == nonPlayerDecorations.end() )
+ {
+ float xd = (float) ( item->getFrame()->xTile - x ) / (1 << scale);
+ float yd = (float) ( item->getFrame()->zTile - z ) / (1 << scale);
+ char x = (char) (xd * 2 + 0.5);
+ char y = (char) (yd * 2 + 0.5);
+ int size = MAP_SIZE - 1;
+ char rot = (char) ( (item->getFrame()->dir * 90) * 16 / 360);
+ if (dimension < 0)
+ {
+ int s = step / 10;
+ rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15);
+ }
+#ifdef _LARGE_WORLDS
+ if (xd < -size || yd < -size || xd > size || yd > size)
+ {
+
+ if (xd <= -size) x = (byte) (size * 2 + 2.5);
+ if (yd <= -size) y = (byte) (size * 2 + 2.5);
+ if (xd >= size) x = (byte) (size * 2 + 1);
+ if (yd >= size) y = (byte) (size * 2 + 1);
+ }
+#endif
+ //decorations.push_back(new MapDecoration(7, x, y, 0));
+ nonPlayerDecorations.insert( unordered_map<int, MapDecoration *>::value_type( item->getFrame()->entityId, new MapDecoration(12, x, y, rot, item->getFrame()->entityId, true) ) );
+ }
+ }
+
+ // 4J Stu - Put this block back in if you want to display entity positions on a map (see above as well)
+#if 0
+ for(AUTO_VAR(it,playerLevel->entities.begin()); it != playerLevel->entities.end(); ++it)
+ {
+ shared_ptr<Entity> ent = *it;
+
+ if((ent->GetType() & eTYPE_ENEMY) == 0) continue;
+
+ float xd = (float) ( ent->x - x ) / (1 << scale);
+ float yd = (float) ( ent->z - z ) / (1 << scale);
+ char x = (char) (xd * 2 + 0.5);
+ char y = (char) (yd * 2 + 0.5);
+ int size = MAP_SIZE - 1;
+ char rot = 0;
+ if (dimension < 0)
+ {
+ int s = step / 10;
+ rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15);
+ }
+#ifdef _LARGE_WORLDS
+ if (xd < -size || yd < -size || xd > size || yd > size)
+ {
+
+ if (xd <= -size) x = (byte) (size * 2 + 2.5);
+ if (yd <= -size) y = (byte) (size * 2 + 2.5);
+ if (xd >= size) x = (byte) (size * 2 + 1);
+ if (yd >= size) y = (byte) (size * 2 + 1);
+ }
+#endif
+ //decorations.push_back(new MapDecoration(7, x, y, 0));
+ nonPlayerDecorations.insert( unordered_map<int, MapDecoration *>::value_type( ent->entityId, new MapDecoration(4, x, y, rot, ent->entityId, true) ) );
+ }
+#endif
+
+ // 4J-PB - display all the players in the map
+ // For the xbox, x and z are 0
+ if (hp->player->dimension == this->dimension && !addedPlayers)
+ {
+ addedPlayers = true;
+
+ PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
+ for(AUTO_VAR(it3, players->players.begin()); it3 != players->players.end(); ++it3)
+ {
+ shared_ptr<ServerPlayer> decorationPlayer = *it3;
+ if(decorationPlayer!=NULL && decorationPlayer->dimension == this->dimension)
+ {
+ float xd = (float) (decorationPlayer->x - x) / (1 << scale);
+ float yd = (float) (decorationPlayer->z - z) / (1 << scale);
+ char x = (char) (xd * 2);
+ char y = (char) (yd * 2);
+ int size = MAP_SIZE; // - 1;
+ char rot;
+ char imgIndex;
+
+#ifdef _LARGE_WORLDS
+ if (xd > -size && yd > -size && xd <= size && yd <= size)
+
+#endif
+ {
+ rot = (char) (decorationPlayer->yRot * 16 / 360 + 0.5);
+ if (dimension < 0)
+ {
+ int s = step / 10;
+ rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15);
+ }
+
+ // 4J Stu - As we have added new icons for players on a new row below
+ // other icons used in Java we need to move our index to the next row
+ imgIndex = (int)decorationPlayer->getPlayerIndex();
+ if(imgIndex>3) imgIndex += 4;
+ }
+#ifdef _LARGE_WORLDS
+ else //if (abs(xd) < MAP_SIZE * 5 && abs(yd) < MAP_SIZE * 5)
+ {
+ // 4J Stu - As we have added new icons for players on a new row below
+ // other icons used in Java we need to move our index to the next row
+ imgIndex = (int)decorationPlayer->getPlayerIndex();
+ if(imgIndex>3) imgIndex += 4;
+ imgIndex += 16; // Add 16 to indicate that it's on the next texture
+
+ rot = 0;
+ size--; // Added to match the old adjusted size
+ if (xd <= -size) x = (byte) (size * 2 + 2.5);
+ if (yd <= -size) y = (byte) (size * 2 + 2.5);
+ if (xd >= size) x = (byte) (size * 2 + 1);
+ if (yd >= size) y = (byte) (size * 2 + 1);
+ }
+#endif
+
+ MemSect(45);
+ decorations.push_back(new MapDecoration(imgIndex, x, y, rot, decorationPlayer->entityId, (decorationPlayer == hp->player || decorationPlayer->canShowOnMaps()) ));
+ MemSect(0);
+ }
+ }
+ }
+
+// float xd = (float) (hp->player->x - x) / (1 << scale);
+// float yd = (float) (hp->player->z - z) / (1 << scale);
+// int ww = 64;
+// int hh = 64;
+// if (xd >= -ww && yd >= -hh && xd <= ww && yd <= hh)
+// {
+// char img = 0;
+// char x = (char) (xd * 2 + 0.5);
+// char y = (char) (yd * 2 + 0.5);
+// char rot = (char) (player->yRot * 16 / 360 + 0.5);
+// if (dimension < 0)
+// {
+// int s = step / 10;
+// rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15);
+// }
+// if (hp->player->dimension == this->dimension)
+// {
+// decorations.push_back(new MapDecoration(img, x, y, rot));
+// }
+// }
+ }
+ }
+}
+
+charArray MapItemSavedData::getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
+{
+ AUTO_VAR(it, carriedByPlayers.find(player));
+ if (it == carriedByPlayers.end() ) return charArray();
+
+ shared_ptr<HoldingPlayer> hp = it->second;
+ return hp->nextUpdatePacket(itemInstance);
+}
+
+void MapItemSavedData::setDirty(int x, int y0, int y1)
+{
+ SavedData::setDirty();
+
+ AUTO_VAR(itEnd, carriedBy.end());
+ for (AUTO_VAR(it, carriedBy.begin()); it != itEnd; it++)
+ {
+ shared_ptr<HoldingPlayer> hp = *it; //carriedBy.at(i);
+ if (hp->rowsDirtyMin[x] < 0 || hp->rowsDirtyMin[x] > y0) hp->rowsDirtyMin[x] = y0;
+ if (hp->rowsDirtyMax[x] < 0 || hp->rowsDirtyMax[x] < y1) hp->rowsDirtyMax[x] = y1;
+ }
+}
+
+void MapItemSavedData::handleComplexItemData(charArray &data)
+{
+ if (data[0] == 0)
+ {
+ int xx = data[1] & 0xff;
+ int yy = data[2] & 0xff;
+ for (unsigned int y = 0; y < data.length - 3; y++)
+ {
+ colors[(y + yy) * MapItem::IMAGE_WIDTH + xx] = data[y + 3];
+ }
+ setDirty();
+
+ }
+ else if (data[0] == 1)
+ {
+ for( unsigned int i = 0; i < decorations.size(); i++ )
+ {
+ delete decorations[i];
+ }
+ decorations.clear();
+ for (unsigned int i = 0; i < (data.length - 1) / DEC_PACKET_BYTES; i++)
+ {
+#ifdef _LARGE_WORLDS
+ char img = data[i * DEC_PACKET_BYTES + 1];
+ char rot = data[i * DEC_PACKET_BYTES + 8];
+#else
+ // 4J-PB - this gives the wrong result
+ char img = (char) ( (((int)data[i * DEC_PACKET_BYTES + 1])&0xF0) >> 4);
+ char rot = (char) (data[i * DEC_PACKET_BYTES + 1] & 0xF);
+#endif
+ char x = data[i * DEC_PACKET_BYTES + 2];
+ char y = data[i * DEC_PACKET_BYTES + 3];
+ int entityId = (((int)data[i * DEC_PACKET_BYTES + 4])&0xFF) | ( (((int)data[i * DEC_PACKET_BYTES + 5])&0xFF)<<8) | ((((int)data[i * DEC_PACKET_BYTES + 6])&0xFF)<<16) | ((((int)data[i * DEC_PACKET_BYTES + 7])&0x7F)<<24);
+ bool visible = (data[i * DEC_PACKET_BYTES + 7] & 0x80) != 0;
+ decorations.push_back(new MapDecoration(img, x, y, rot, entityId, visible));
+ }
+ }
+}
+
+// 4J Added
+// We only have one map per player per dimension, so if they pickup someone elses map we merge their map data with ours
+// so that we can see everything that they discovered but still only have one map data ourself
+void MapItemSavedData::mergeInMapData(shared_ptr<MapItemSavedData> dataToAdd)
+{
+ int w = MapItem::IMAGE_WIDTH;
+ int h = MapItem::IMAGE_HEIGHT;
+
+ for (int x = 0; x < w; x++)
+ {
+ int yd0 = 255;
+ int yd1 = 0;
+
+ for (int z = 0; z < h; z++)
+ {
+ byte oldColor = colors[x + z * w];
+ byte newColor = dataToAdd->colors[x + z * w];
+ if (oldColor == 0 && oldColor != newColor)
+ {
+ if (yd0 > z) yd0 = z;
+ if (yd1 < z) yd1 = z;
+ colors[x + z * w] = newColor;
+ }
+ }
+ if (yd0 <= yd1)
+ {
+ setDirty(x, yd0, yd1);
+ }
+ }
+}
+
+void MapItemSavedData::removeItemFrameDecoration(shared_ptr<ItemInstance> item)
+{
+ AUTO_VAR(frameDecoration, nonPlayerDecorations.find( item->getFrame()->entityId ) );
+ if ( frameDecoration != nonPlayerDecorations.end() )
+ {
+ delete frameDecoration->second;
+ nonPlayerDecorations.erase( frameDecoration );
+ }
+}