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-rw-r--r--Minecraft.World/LeverTile.cpp309
1 files changed, 309 insertions, 0 deletions
diff --git a/Minecraft.World/LeverTile.cpp b/Minecraft.World/LeverTile.cpp
new file mode 100644
index 00000000..a8231251
--- /dev/null
+++ b/Minecraft.World/LeverTile.cpp
@@ -0,0 +1,309 @@
+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.h"
+#include "LeverTile.h"
+#include "SoundTypes.h"
+
+LeverTile::LeverTile(int id) : Tile(id, Material::decoration,isSolidRender())
+{
+}
+
+AABB *LeverTile::getAABB(Level *level, int x, int y, int z)
+{
+ return NULL;
+}
+
+bool LeverTile::blocksLight()
+{
+ return false;
+}
+
+bool LeverTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+bool LeverTile::isCubeShaped()
+{
+ return false;
+}
+
+int LeverTile::getRenderShape()
+{
+ return Tile::SHAPE_LEVER;
+}
+
+bool LeverTile::mayPlace(Level *level, int x, int y, int z, int face)
+{
+ if (face == 0 && level->isSolidBlockingTile(x, y + 1, z)) return true;
+ if (face == 1 && level->isTopSolidBlocking(x, y - 1, z)) return true;
+ if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true;
+ if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true;
+ if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true;
+ if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true;
+ return false;
+}
+
+bool LeverTile::mayPlace(Level *level, int x, int y, int z)
+{
+ if (level->isSolidBlockingTile(x - 1, y, z))
+ {
+ return true;
+ } else if (level->isSolidBlockingTile(x + 1, y, z))
+ {
+ return true;
+ } else if (level->isSolidBlockingTile(x, y, z - 1))
+ {
+ return true;
+ } else if (level->isSolidBlockingTile(x, y, z + 1))
+ {
+ return true;
+ } else if (level->isTopSolidBlocking(x, y - 1, z))
+ {
+ return true;
+ }
+ else if (level->isSolidBlockingTile(x, y + 1, z))
+ {
+ return true;
+ }
+ return false;
+}
+
+int LeverTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
+{
+ int dir = itemValue;
+
+ int oldFlip = dir & 8;
+ dir &= 7;
+
+ dir = -1;
+
+ if (face == Facing::DOWN && level->isSolidBlockingTile(x, y + 1, z)) dir = 0;
+ if (face == Facing::UP && level->isTopSolidBlocking(x, y - 1, z)) dir = 5;
+ if (face == Facing::NORTH && level->isSolidBlockingTile(x, y, z + 1)) dir = 4;
+ if (face == Facing::SOUTH && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
+ if (face == Facing::WEST && level->isSolidBlockingTile(x + 1, y, z)) dir = 2;
+ if (face == Facing::EAST && level->isSolidBlockingTile(x - 1, y, z)) dir = 1;
+
+ return dir + oldFlip;
+}
+
+int LeverTile::getLeverFacing(int facing)
+{
+ switch (facing)
+ {
+ case Facing::DOWN:
+ return 0;
+ case Facing::UP:
+ return 5;
+ case Facing::NORTH:
+ return 4;
+ case Facing::SOUTH:
+ return 3;
+ case Facing::WEST:
+ return 2;
+ case Facing::EAST:
+ return 1;
+ }
+ return -1;
+}
+
+void LeverTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ if (checkCanSurvive(level, x, y, z))
+ {
+ int dir = level->getData(x, y, z) & 7;
+ bool replace = false;
+
+ if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true;
+ if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true;
+ if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true;
+ if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true;
+ if (!level->isTopSolidBlocking(x, y - 1, z) && dir == 5) replace = true;
+ if (!level->isTopSolidBlocking(x, y - 1, z) && dir == 6) replace = true;
+ if (!level->isSolidBlockingTile(x, y + 1, z) && dir == 0) replace = true;
+ if (!level->isSolidBlockingTile(x, y + 1, z) && dir == 7) replace = true;
+
+ if (replace)
+ {
+ this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ level->setTile(x, y, z, 0);
+ }
+ }
+
+}
+
+bool LeverTile::checkCanSurvive(Level *level, int x, int y, int z)
+{
+ if (!mayPlace(level, x, y, z))
+ {
+ this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ level->setTile(x, y, z, 0);
+ return false;
+ }
+ return true;
+}
+
+void LeverTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
+{
+ int dir = level->getData(x, y, z) & 7;
+ float r = 3 / 16.0f;
+ if (dir == 1)
+ {
+ setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r);
+ }
+ else if (dir == 2)
+ {
+ setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r);
+ }
+ else if (dir == 3)
+ {
+ setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2);
+ }
+ else if (dir == 4)
+ {
+ setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1);
+ }
+ else if (dir == 5 || dir == 6)
+ {
+ r = 4 / 16.0f;
+ setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r);
+ }
+ else if (dir == 0 || dir == 7)
+ {
+ r = 4 / 16.0f;
+ setShape(0.5f - r, 0.4f, 0.5f - r, 0.5f + r, 1.0f, 0.5f + r);
+ }
+}
+
+void LeverTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
+{
+ use(level, x, y, z, player, 0, 0, 0, 0);
+}
+
+// 4J-PB - Adding a TestUse for tooltip display
+bool LeverTile::TestUse()
+{
+ return true;
+}
+
+bool LeverTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
+{
+ if( soundOnly )
+ {
+ // 4J - added - just do enough to play the sound
+ int data = level->getData(x, y, z);
+ int dir = data & 7;
+ int open = 8 - (data & 8);
+ level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f);
+ return false;
+ }
+ if (level->isClientSide)
+ {
+ // 4J - added stuff to play sound in this case too
+ int data = level->getData(x, y, z);
+ int dir = data & 7;
+ int open = 8 - (data & 8);
+ level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f);
+
+ return true;
+ }
+ int data = level->getData(x, y, z);
+ int dir = data & 7;
+ int open = 8 - (data & 8);
+
+ level->setData(x, y, z, dir + open);
+ level->setTilesDirty(x, y, z, x, y, z);
+
+ level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f);
+
+ level->updateNeighborsAt(x, y, z, id);
+ if (dir == 1)
+ {
+ level->updateNeighborsAt(x - 1, y, z, id);
+ }
+ else if (dir == 2)
+ {
+ level->updateNeighborsAt(x + 1, y, z, id);
+ }
+ else if (dir == 3)
+ {
+ level->updateNeighborsAt(x, y, z - 1, id);
+ }
+ else if (dir == 4)
+ {
+ level->updateNeighborsAt(x, y, z + 1, id);
+ }
+ else if (dir == 5 || dir == 6)
+ {
+ level->updateNeighborsAt(x, y - 1, z, id);
+ }
+ else if (dir == 0 || dir == 7)
+ {
+ level->updateNeighborsAt(x, y + 1, z, id);
+ }
+
+ return true;
+}
+
+void LeverTile::onRemove(Level *level, int x, int y, int z, int id, int data)
+{
+ if ((data & 8) > 0)
+ {
+ level->updateNeighborsAt(x, y, z, this->id);
+ int dir = data & 7;
+ if (dir == 1)
+ {
+ level->updateNeighborsAt(x - 1, y, z, this->id);
+ }
+ else if (dir == 2)
+ {
+ level->updateNeighborsAt(x + 1, y, z, this->id);
+ }
+ else if (dir == 3)
+ {
+ level->updateNeighborsAt(x, y, z - 1, this->id);
+ }
+ else if (dir == 4)
+ {
+ level->updateNeighborsAt(x, y, z + 1, this->id);
+ }
+ else if (dir == 5 || dir == 6)
+ {
+ level->updateNeighborsAt(x, y - 1, z, this->id);
+ }
+ else if (dir == 0 || dir == 7)
+ {
+ level->updateNeighborsAt(x, y + 1, z, this->id);
+ }
+ }
+ Tile::onRemove(level, x, y, z, id, data);
+}
+
+bool LeverTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
+{
+ return (level->getData(x, y, z) & 8) > 0;
+}
+
+bool LeverTile::getDirectSignal(Level *level, int x, int y, int z, int dir)
+{
+ int data = level->getData(x, y, z);
+ if ((data & 8) == 0) return false;
+ int myDir = data & 7;
+
+ if (myDir == 0 && dir == 0) return true;
+ if (myDir == 7 && dir == 0) return true;
+ if (myDir == 6 && dir == 1) return true;
+ if (myDir == 5 && dir == 1) return true;
+ if (myDir == 4 && dir == 2) return true;
+ if (myDir == 3 && dir == 3) return true;
+ if (myDir == 2 && dir == 4) return true;
+ if (myDir == 1 && dir == 5) return true;
+
+ return false;
+}
+
+bool LeverTile::isSignalSource()
+{
+ return true;
+}