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Diffstat (limited to 'Minecraft.World/LevelStorageSource.h')
| -rw-r--r-- | Minecraft.World/LevelStorageSource.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/Minecraft.World/LevelStorageSource.h b/Minecraft.World/LevelStorageSource.h new file mode 100644 index 00000000..16b8df88 --- /dev/null +++ b/Minecraft.World/LevelStorageSource.h @@ -0,0 +1,37 @@ +#pragma once +using namespace std; + +#include "stdafx.h" + +class LevelSummary; +class ProgressListener; +class LevelData; +class LevelStorage; +class ConsoleSaveFile; + +class LevelStorageSource +{ +public: + virtual wstring getName() = 0; + virtual shared_ptr<LevelStorage> selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir) = 0; + virtual vector<LevelSummary *> *getLevelList() = 0; + virtual void clearAll() = 0; + virtual LevelData *getDataTagFor(ConsoleSaveFile *saveFile, const wstring& levelId) = 0; + + /** + * Tests if a levelId can be used to store a level. For example, a levelId + * can't be called COM1 on Windows systems, because that is a reserved file + * handle. + * <p> + * Also, a new levelId may not overwrite an existing one. + * + * @param levelId + * @return + */ + virtual bool isNewLevelIdAcceptable(const wstring& levelId) = 0; + virtual void deleteLevel(const wstring& levelId) = 0; + virtual void renameLevel(const wstring& levelId, const wstring& newLevelName) = 0; + virtual bool isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId) = 0; + virtual bool requiresConversion(ConsoleSaveFile *saveFile, const wstring& levelId) = 0; + virtual bool convertLevel(ConsoleSaveFile *saveFile, const wstring &levelId, ProgressListener *progress) = 0; +};
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