diff options
Diffstat (limited to 'Minecraft.World/LeashItem.cpp')
| -rw-r--r-- | Minecraft.World/LeashItem.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/Minecraft.World/LeashItem.cpp b/Minecraft.World/LeashItem.cpp new file mode 100644 index 00000000..d8d7b3fc --- /dev/null +++ b/Minecraft.World/LeashItem.cpp @@ -0,0 +1,74 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.entity.h" +#include "net.minecraft.world.phys.h" +#include "LeashItem.h" + +LeashItem::LeashItem(int id) : Item(id) +{ +} + +bool LeashItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) +{ + int tile = level->getTile(x, y, z); + if (Tile::tiles[tile] != NULL && Tile::tiles[tile]->getRenderShape() == Tile::SHAPE_FENCE) + { + if (bTestUseOnOnly) return bindPlayerMobsTest(player, level, x,y,z); + + if (level->isClientSide) + { + return true; + } + + bindPlayerMobs(player, level, x, y, z); + return true; + } + return false; +} + +bool LeashItem::bindPlayerMobs(shared_ptr<Player> player, Level *level, int x, int y, int z) +{ + // check if there is a knot at the given coordinate + shared_ptr<LeashFenceKnotEntity> activeKnot = LeashFenceKnotEntity::findKnotAt(level, x, y, z); + + // look for entities that can be attached to the fence + bool foundMobs = false; + double range = 7; + vector<shared_ptr<Entity> > *mobs = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x - range, y - range, z - range, x + range, y + range, z + range)); + if (mobs != NULL) + { + for(AUTO_VAR(it,mobs->begin()); it != mobs->end(); ++it) + { + shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(*it); + if (mob->isLeashed() && mob->getLeashHolder() == player) + { + if (activeKnot == NULL) + { + activeKnot = LeashFenceKnotEntity::createAndAddKnot(level, x, y, z); + } + mob->setLeashedTo(activeKnot, true); + foundMobs = true; + } + } + } + return foundMobs; +} + +// 4J-JEV: Similar to bindPlayerMobs, but doesn't actually bind mobs, +bool LeashItem::bindPlayerMobsTest(shared_ptr<Player> player, Level *level, int x, int y, int z) +{ + // look for entities that can be attached to the fence + double range = 7; + vector<shared_ptr<Entity> > *mobs = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x - range, y - range, z - range, x + range, y + range, z + range)); + + if (mobs != NULL) + { + for(AUTO_VAR(it,mobs->begin()); it != mobs->end(); ++it) + { + shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(*it); + if (mob->isLeashed() && mob->getLeashHolder() == player) return true; + } + } + return false; +}
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