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-rw-r--r--Minecraft.World/LeafTile.cpp337
1 files changed, 337 insertions, 0 deletions
diff --git a/Minecraft.World/LeafTile.cpp b/Minecraft.World/LeafTile.cpp
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+++ b/Minecraft.World/LeafTile.cpp
@@ -0,0 +1,337 @@
+#include "stdafx.h"
+#include "..\Minecraft.Client\Minecraft.h"
+#include "LeafTile.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.biome.h"
+#include "net.minecraft.world.item.h"
+#include "net.minecraft.stats.h"
+#include "net.minecraft.world.h"
+
+const unsigned int LeafTile::LEAF_NAMES[LEAF_NAMES_LENGTH] = { IDS_TILE_LEAVES_OAK,
+ IDS_TILE_LEAVES_SPRUCE,
+ IDS_TILE_LEAVES_BIRCH,
+ IDS_TILE_LEAVES_JUNGLE,
+ };
+
+const wstring LeafTile::TEXTURES[2][4] = { {L"leaves", L"leaves_spruce", L"leaves", L"leaves_jungle"}, {L"leaves_opaque", L"leaves_spruce_opaque", L"leaves_opaque", L"leaves_jungle_opaque"},};
+
+LeafTile::LeafTile(int id) : TransparentTile(id, Material::leaves, false, isSolidRender())
+{
+ checkBuffer = NULL;
+ fancyTextureSet = 0;
+ setTicking(true);
+}
+
+LeafTile::~LeafTile()
+{
+ delete [] checkBuffer;
+}
+
+int LeafTile::getColor() const
+{
+ // 4J Stu - Not using this any more
+ //double temp = 0.5;
+ //double rain = 1.0;
+
+ //return FoliageColor::get(temp, rain);
+
+ return Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Foliage_Common );
+}
+
+int LeafTile::getColor(int data)
+{
+ if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF)
+ {
+ return FoliageColor::getEvergreenColor();
+ }
+ if ((data & LEAF_TYPE_MASK) == BIRCH_LEAF)
+ {
+ return FoliageColor::getBirchColor();
+ }
+
+ return FoliageColor::getDefaultColor();
+}
+
+int LeafTile::getColor(LevelSource *level, int x, int y, int z)
+{
+ return getColor(level, x, y, z, level->getData(x, y, z) );
+}
+
+// 4J - changed interface to have data passed in, and put existing interface as wrapper above
+int LeafTile::getColor(LevelSource *level, int x, int y, int z, int data)
+{
+ if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF)
+ {
+ return FoliageColor::getEvergreenColor();
+ }
+ if ((data & LEAF_TYPE_MASK) == BIRCH_LEAF)
+ {
+ return FoliageColor::getBirchColor();
+ }
+
+ int totalRed = 0;
+ int totalGreen = 0;
+ int totalBlue = 0;
+
+ for (int oz = -1; oz <= 1; oz++)
+ {
+ for (int ox = -1; ox <= 1; ox++)
+ {
+ int foliageColor = level->getBiome(x + ox, z + oz)->getFolageColor();
+
+ totalRed += (foliageColor & 0xff0000) >> 16;
+ totalGreen += (foliageColor & 0xff00) >> 8;
+ totalBlue += (foliageColor & 0xff);
+ }
+ }
+
+ return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF));
+}
+
+void LeafTile::onRemove(Level *level, int x, int y, int z, int id, int data)
+{
+ int r = 1;
+ int r2 = r + 1;
+
+ if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2, z + r2))
+ {
+ for (int xo = -r; xo <= r; xo++)
+ for (int yo = -r; yo <= r; yo++)
+ for (int zo = -r; zo <= r; zo++)
+ {
+ int t = level->getTile(x + xo, y + yo, z + zo);
+ if (t == Tile::leaves_Id)
+ {
+ int currentData = level->getData(x + xo, y + yo, z + zo);
+ level->setDataNoUpdate(x + xo, y + yo, z + zo, currentData | UPDATE_LEAF_BIT);
+ }
+ }
+ }
+
+}
+
+void LeafTile::tick(Level *level, int x, int y, int z, Random *random)
+{
+ if (level->isClientSide) return;
+
+ int currentData = level->getData(x, y, z);
+ if ((currentData & UPDATE_LEAF_BIT) != 0 && (currentData & PERSISTENT_LEAF_BIT) == 0)
+ {
+ int r = LeafTile::REQUIRED_WOOD_RANGE;
+ int r2 = r + 1;
+
+ int W = 32;
+ int WW = W * W;
+ int WO = W / 2;
+ if (checkBuffer == NULL)
+ {
+ checkBuffer = new int[W * W * W];
+ }
+
+ if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2, z + r2))
+ {
+ // 4J Stu - Assuming we remain in the same chunk, getTile accesses an array that varies least by y
+ // Changing the ordering here to loop by y last
+ for (int xo = -r; xo <= r; xo++)
+ for (int zo = -r; zo <= r; zo++)
+ for (int yo = -r; yo <= r; yo++)
+ {
+ int t = level->getTile(x + xo, y + yo, z + zo);
+ if (t == Tile::treeTrunk_Id)
+ {
+ checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO)] = 0;
+ }
+ else if (t == Tile::leaves_Id)
+ {
+ checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO)] = -2;
+ }
+ else
+ {
+ checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO)] = -1;
+ }
+ }
+ for (int i = 1; i <= LeafTile::REQUIRED_WOOD_RANGE; i++)
+ {
+ for (int xo = -r; xo <= r; xo++)
+ for (int yo = -r; yo <= r; yo++)
+ for (int zo = -r; zo <= r; zo++)
+ {
+ if (checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO)] == i - 1)
+ {
+ if (checkBuffer[(xo + WO - 1) * WW + (yo + WO) * W + (zo + WO)] == -2)
+ {
+ checkBuffer[(xo + WO - 1) * WW + (yo + WO) * W + (zo + WO)] = i;
+ }
+ if (checkBuffer[(xo + WO + 1) * WW + (yo + WO) * W + (zo + WO)] == -2)
+ {
+ checkBuffer[(xo + WO + 1) * WW + (yo + WO) * W + (zo + WO)] = i;
+ }
+ if (checkBuffer[(xo + WO) * WW + (yo + WO - 1) * W + (zo + WO)] == -2)
+ {
+ checkBuffer[(xo + WO) * WW + (yo + WO - 1) * W + (zo + WO)] = i;
+ }
+ if (checkBuffer[(xo + WO) * WW + (yo + WO + 1) * W + (zo + WO)] == -2)
+ {
+ checkBuffer[(xo + WO) * WW + (yo + WO + 1) * W + (zo + WO)] = i;
+ }
+ if (checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO - 1)] == -2)
+ {
+ checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO - 1)] = i;
+ }
+ if (checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO + 1)] == -2)
+ {
+ checkBuffer[(xo + WO) * WW + (yo + WO) * W + (zo + WO + 1)] = i;
+ }
+ }
+ }
+ }
+ }
+
+ int mid = checkBuffer[(WO) * WW + (WO) * W + (WO)];
+ if (mid >= 0)
+ {
+ level->setDataNoUpdate(x, y, z, currentData & ~UPDATE_LEAF_BIT);
+ }
+ else
+ {
+ die(level, x, y, z);
+ }
+ }
+
+}
+
+void LeafTile::animateTick(Level *level, int x, int y, int z, Random *random)
+{
+ if (level->isRainingAt(x, y + 1, z) && !level->isTopSolidBlocking(x, y - 1, z) && random->nextInt(15) == 1)
+ {
+ double xx = x + random->nextFloat();
+ double yy = y - 0.05;
+ double zz = z + random->nextFloat();
+
+ level->addParticle(eParticleType_dripWater, xx, yy, zz, 0, 0, 0);
+ }
+}
+
+void LeafTile::die(Level *level, int x, int y, int z)
+{
+ Tile::spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ level->setTile(x, y, z, 0);
+}
+
+int LeafTile::getResourceCount(Random *random)
+{
+ return random->nextInt(20) == 0 ? 1 : 0;
+}
+
+int LeafTile::getResource(int data, Random *random, int playerBonusLevel)
+{
+ return Tile::sapling_Id;
+}
+
+// 4J DCR: Brought forward from 1.2
+void LeafTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
+{
+ if (!level->isClientSide)
+ {
+ int chance = 20;
+ if ((data & LEAF_TYPE_MASK) == JUNGLE_LEAF)
+ {
+ chance = 40;
+ }
+ if (level->random->nextInt(chance) == 0)
+ {
+ int type = getResource(data, level->random,playerBonusLevel);
+ popResource(level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(type, 1, getSpawnResourcesAuxValue(data))));
+ }
+
+ if ((data & LEAF_TYPE_MASK) == NORMAL_LEAF && level->random->nextInt(200) == 0)
+ {
+ popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Item::apple_Id, 1, 0)));
+ }
+ }
+}
+
+void LeafTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data)
+{
+ if (!level->isClientSide && player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears->id)
+ {
+ player->awardStat(
+ GenericStats::blocksMined(id),
+ GenericStats::param_blocksMined(id,data,1)
+ );
+
+ // drop leaf block instead of sapling
+ popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Tile::leaves_Id, 1, data & LEAF_TYPE_MASK)));
+ }
+ else
+ {
+ TransparentTile::playerDestroy(level, player, x, y, z, data);
+ }
+}
+
+int LeafTile::getSpawnResourcesAuxValue(int data)
+{
+ return data & LEAF_TYPE_MASK;
+}
+
+bool LeafTile::isSolidRender(bool isServerLevel)
+{
+ // 4J Stu - The server level shouldn't care how the tile is rendered!
+ // Fix for #9407 - Gameplay: Destroying a block of snow on top of trees, removes any adjacent snow.
+ if(isServerLevel) return true;
+ return !allowSame;
+}
+
+Icon *LeafTile::getTexture(int face, int data)
+{
+ if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF)
+ {
+ return icons[fancyTextureSet][EVERGREEN_LEAF];
+ }
+ if ((data & LEAF_TYPE_MASK) == JUNGLE_LEAF)
+ {
+ return icons[fancyTextureSet][JUNGLE_LEAF];
+ }
+ return icons[fancyTextureSet][0];
+}
+
+void LeafTile::setFancy(bool fancyGraphics)
+{
+ allowSame = fancyGraphics;
+ fancyTextureSet = (fancyGraphics ? 0 : 1);
+}
+
+shared_ptr<ItemInstance> LeafTile::getSilkTouchItemInstance(int data)
+{
+ return shared_ptr<ItemInstance>( new ItemInstance(id, 1, data & LEAF_TYPE_MASK) );
+}
+
+void LeafTile::stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
+{
+ TransparentTile::stepOn(level, x, y, z, entity);
+}
+
+bool LeafTile::shouldTileTick(Level *level, int x,int y,int z)
+{
+ int currentData = level->getData(x, y, z);
+ return (currentData & UPDATE_LEAF_BIT) != 0;
+}
+
+unsigned int LeafTile::getDescriptionId(int iData /*= -1*/)
+{
+ int leafIndex = iData & LEAF_TYPE_MASK;
+ return LeafTile::LEAF_NAMES[leafIndex];
+}
+
+void LeafTile::registerIcons(IconRegister *iconRegister)
+{
+ for (int fancy = 0; fancy < 2; fancy++)
+ {
+ //icons[fancy] = new Icon[TEXTURES[fancy].length];
+
+ for (int i = 0; i < 4; i++)
+ {
+ icons[fancy][i] = iconRegister->registerIcon(TEXTURES[fancy][i]);
+ }
+ }
+}