diff options
Diffstat (limited to 'Minecraft.World/LargeHellCaveFeature.cpp')
| -rw-r--r-- | Minecraft.World/LargeHellCaveFeature.cpp | 247 |
1 files changed, 123 insertions, 124 deletions
diff --git a/Minecraft.World/LargeHellCaveFeature.cpp b/Minecraft.World/LargeHellCaveFeature.cpp index ac5d0eda..b1e636eb 100644 --- a/Minecraft.World/LargeHellCaveFeature.cpp +++ b/Minecraft.World/LargeHellCaveFeature.cpp @@ -3,182 +3,181 @@ #include "LargeHellCaveFeature.h" #include "net.minecraft.world.level.tile.h" -void LargeHellCaveFeature::addRoom(int xOffs, int zOffs, byteArray blocks, double xRoom, double yRoom, double zRoom) +void LargeHellCaveFeature::addRoom(__int64 seed, int xOffs, int zOffs, byteArray blocks, double xRoom, double yRoom, double zRoom) { - addTunnel(xOffs, zOffs, blocks, xRoom, yRoom, zRoom, 1 + random->nextFloat() * 6, 0, 0, -1, -1, 0.5); + addTunnel(seed, xOffs, zOffs, blocks, xRoom, yRoom, zRoom, 1 + random->nextFloat() * 6, 0, 0, -1, -1, 0.5); } -void LargeHellCaveFeature::addTunnel(int xOffs, int zOffs, byteArray blocks, double xCave, double yCave, double zCave, float thickness, float yRot, float xRot, int step, int dist, double yScale) +void LargeHellCaveFeature::addTunnel(__int64 seed, int xOffs, int zOffs, byteArray blocks, double xCave, double yCave, double zCave, float thickness, float yRot, float xRot, int step, int dist, double yScale) { - double xMid = xOffs * 16 + 8; - double zMid = zOffs * 16 + 8; + double xMid = xOffs * 16 + 8; + double zMid = zOffs * 16 + 8; - float yRota = 0; - float xRota = 0; - Random *random = new Random(this->random->nextLong()); + float yRota = 0; + float xRota = 0; + Random random(seed); - if (dist <= 0) + if (dist <= 0) { - int max = radius * 16 - 16; - dist = max - random->nextInt(max / 4); - } - bool singleStep = false; + int max = radius * 16 - 16; + dist = max - random.nextInt(max / 4); + } + bool singleStep = false; - if (step == -1) + if (step == -1) { - step = dist / 2; - singleStep = true; - } + step = dist / 2; + singleStep = true; + } - int splitPoint = random->nextInt(dist / 2) + dist / 4; - bool steep = random->nextInt(6) == 0; + int splitPoint = random.nextInt(dist / 2) + dist / 4; + bool steep = random.nextInt(6) == 0; - for (; step < dist; step++) + for (; step < dist; step++) { - double rad = 1.5 + (Mth::sin(step * PI / dist) * thickness) * 1; - double yRad = rad * yScale; + double rad = 1.5 + (Mth::sin(step * PI / dist) * thickness) * 1; + double yRad = rad * yScale; - float xc = Mth::cos(xRot); - float xs = Mth::sin(xRot); - xCave += Mth::cos(yRot) * xc; - yCave += xs; - zCave += Mth::sin(yRot) * xc; + float xc = Mth::cos(xRot); + float xs = Mth::sin(xRot); + xCave += Mth::cos(yRot) * xc; + yCave += xs; + zCave += Mth::sin(yRot) * xc; - if (steep) + if (steep) { - xRot *= 0.92f; - } + xRot *= 0.92f; + } else { - xRot *= 0.7f; - } - xRot += xRota * 0.1f; - yRot += yRota * 0.1f; + xRot *= 0.7f; + } + xRot += xRota * 0.1f; + yRot += yRota * 0.1f; - xRota *= 0.90f; - yRota *= 0.75f; - xRota += (random->nextFloat() - random->nextFloat()) * random->nextFloat() * 2; - yRota += (random->nextFloat() - random->nextFloat()) * random->nextFloat() * 4; + xRota *= 0.90f; + yRota *= 0.75f; + xRota += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2; + yRota += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4; - if (!singleStep && step == splitPoint && thickness > 1) + if (!singleStep && step == splitPoint && thickness > 1) { - addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, random->nextFloat() * 0.5f + 0.5f, yRot - PI / 2, xRot / 3, step, dist, 1.0); - addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, random->nextFloat() * 0.5f + 0.5f, yRot + PI / 2, xRot / 3, step, dist, 1.0); - delete random; - return; - } - if (!singleStep && random->nextInt(4) == 0) continue; - - { - double xd = xCave - xMid; - double zd = zCave - zMid; - double remaining = dist - step; - double rr = (thickness + 2) + 16; - if (xd * xd + zd * zd - (remaining * remaining) > rr * rr) + addTunnel(random.nextLong(), xOffs, zOffs, blocks, xCave, yCave, zCave, random.nextFloat() * 0.5f + 0.5f, yRot - PI / 2, xRot / 3, step, dist, 1.0); + addTunnel(random.nextLong(), xOffs, zOffs, blocks, xCave, yCave, zCave, random.nextFloat() * 0.5f + 0.5f, yRot + PI / 2, xRot / 3, step, dist, 1.0); + return; + } + if (!singleStep && random.nextInt(4) == 0) continue; + + { + double xd = xCave - xMid; + double zd = zCave - zMid; + double remaining = dist - step; + double rr = (thickness + 2) + 16; + if (xd * xd + zd * zd - (remaining * remaining) > rr * rr) { - delete random; - return; - } - } + return; + } + } - if (xCave < xMid - 16 - rad * 2 || zCave < zMid - 16 - rad * 2 || xCave > xMid + 16 + rad * 2 || zCave > zMid + 16 + rad * 2) continue; + if (xCave < xMid - 16 - rad * 2 || zCave < zMid - 16 - rad * 2 || xCave > xMid + 16 + rad * 2 || zCave > zMid + 16 + rad * 2) continue; - int x0 = Mth::floor(xCave - rad) - xOffs * 16 - 1; - int x1 = Mth::floor(xCave + rad) - xOffs * 16 + 1; + int x0 = Mth::floor(xCave - rad) - xOffs * 16 - 1; + int x1 = Mth::floor(xCave + rad) - xOffs * 16 + 1; - int y0 = Mth::floor(yCave - yRad) - 1; - int y1 = Mth::floor(yCave + yRad) + 1; + int y0 = Mth::floor(yCave - yRad) - 1; + int y1 = Mth::floor(yCave + yRad) + 1; - int z0 = Mth::floor(zCave - rad) - zOffs * 16 - 1; - int z1 = Mth::floor(zCave + rad) - zOffs * 16 + 1; + int z0 = Mth::floor(zCave - rad) - zOffs * 16 - 1; + int z1 = Mth::floor(zCave + rad) - zOffs * 16 + 1; - if (x0 < 0) x0 = 0; - if (x1 > 16) x1 = 16; + if (x0 < 0) x0 = 0; + if (x1 > 16) x1 = 16; - if (y0 < 1) y0 = 1; - if (y1 > Level::genDepth - 8) y1 = Level::genDepth - 8; + if (y0 < 1) y0 = 1; + if (y1 > Level::genDepth - 8) y1 = Level::genDepth - 8; - if (z0 < 0) z0 = 0; - if (z1 > 16) z1 = 16; + if (z0 < 0) z0 = 0; + if (z1 > 16) z1 = 16; - bool detectedWater = false; - for (int xx = x0; !detectedWater && xx < x1; xx++) + bool detectedWater = false; + for (int xx = x0; !detectedWater && xx < x1; xx++) { - for (int zz = z0; !detectedWater && zz < z1; zz++) + for (int zz = z0; !detectedWater && zz < z1; zz++) { - for (int yy = y1 + 1; !detectedWater && yy >= y0 - 1; yy--) + for (int yy = y1 + 1; !detectedWater && yy >= y0 - 1; yy--) { - int p = (xx * 16 + zz) * Level::genDepth + yy; - if (yy < 0 || yy >= Level::genDepth) continue; - if (blocks[p] == Tile::lava_Id || blocks[p] == Tile::calmLava_Id) + int p = (xx * 16 + zz) * Level::genDepth + yy; + if (yy < 0 || yy >= Level::genDepth) continue; + if (blocks[p] == Tile::lava_Id || blocks[p] == Tile::calmLava_Id) { - detectedWater = true; - } - if (yy != y0 - 1 && xx != x0 && xx != x1 - 1 && zz != z0 && zz != z1 - 1) + detectedWater = true; + } + if (yy != y0 - 1 && xx != x0 && xx != x1 - 1 && zz != z0 && zz != z1 - 1) { - yy = y0; - } - } - } - } - if (detectedWater) continue; - - for (int xx = x0; xx < x1; xx++) + yy = y0; + } + } + } + } + if (detectedWater) continue; + + for (int xx = x0; xx < x1; xx++) { - double xd = ((xx + xOffs * 16 + 0.5) - xCave) / rad; - for (int zz = z0; zz < z1; zz++) + double xd = ((xx + xOffs * 16 + 0.5) - xCave) / rad; + for (int zz = z0; zz < z1; zz++) { - double zd = ((zz + zOffs * 16 + 0.5) - zCave) / rad; - int p = (xx * 16 + zz) * Level::genDepth + y1; - for (int yy = y1 - 1; yy >= y0; yy--) + double zd = ((zz + zOffs * 16 + 0.5) - zCave) / rad; + int p = (xx * 16 + zz) * Level::genDepth + y1; + for (int yy = y1 - 1; yy >= y0; yy--) { - double yd = (yy + 0.5 - yCave) / yRad; - if (yd > -0.7 && xd * xd + yd * yd + zd * zd < 1) + double yd = (yy + 0.5 - yCave) / yRad; + if (yd > -0.7 && xd * xd + yd * yd + zd * zd < 1) { - int block = blocks[p]; - if (block == Tile::hellRock_Id || block == Tile::dirt_Id || block == Tile::grass_Id) + int block = blocks[p]; + if (block == Tile::netherRack_Id || block == Tile::dirt_Id || block == Tile::grass_Id) { - blocks[p] = (byte) 0; - } - } - p--; - } - } - } - if (singleStep) break; - } - delete random; + blocks[p] = (byte) 0; + } + } + p--; + } + } + } + if (singleStep) break; + } } void LargeHellCaveFeature::addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks) { - int caves = random->nextInt(random->nextInt(random->nextInt(10) + 1) + 1); - if (random->nextInt(5) != 0) caves = 0; + int caves = random->nextInt(random->nextInt(random->nextInt(10) + 1) + 1); + if (random->nextInt(5) != 0) caves = 0; - for (int cave = 0; cave < caves; cave++) + for (int cave = 0; cave < caves; cave++) { - double xCave = x * 16 + random->nextInt(16); - double yCave = random->nextInt(Level::genDepth); - double zCave = z * 16 + random->nextInt(16); + double xCave = x * 16 + random->nextInt(16); + double yCave = random->nextInt(Level::genDepth); + double zCave = z * 16 + random->nextInt(16); - int tunnels = 1; - if (random->nextInt(4) == 0) { - addRoom(xOffs, zOffs, blocks, xCave, yCave, zCave); - tunnels += random->nextInt(4); - } + int tunnels = 1; + if (random->nextInt(4) == 0) + { + addRoom(random->nextLong(), xOffs, zOffs, blocks, xCave, yCave, zCave); + tunnels += random->nextInt(4); + } - for (int i = 0; i < tunnels; i++) { + for (int i = 0; i < tunnels; i++) + { - float yRot = random->nextFloat() * PI * 2; - float xRot = ((random->nextFloat() - 0.5f) * 2) / 8; - float thickness = random->nextFloat() * 2 + random->nextFloat(); + float yRot = random->nextFloat() * PI * 2; + float xRot = ((random->nextFloat() - 0.5f) * 2) / 8; + float thickness = random->nextFloat() * 2 + random->nextFloat(); - addTunnel(xOffs, zOffs, blocks, xCave, yCave, zCave, thickness*2, yRot, xRot, 0, 0, 0.5); - } - } + addTunnel(random->nextLong(), xOffs, zOffs, blocks, xCave, yCave, zCave, thickness*2, yRot, xRot, 0, 0, 0.5); + } + } } |
