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-rw-r--r--Minecraft.World/InventoryMenu.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/Minecraft.World/InventoryMenu.h b/Minecraft.World/InventoryMenu.h
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+++ b/Minecraft.World/InventoryMenu.h
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+#pragma once
+
+#include "AbstractContainerMenu.h"
+
+class CraftingContainer;
+class Container;
+
+class InventoryMenu : public AbstractContainerMenu
+{
+private:
+ Player *owner;
+
+ // 4J Stu Made these public for UI menus, perhaps should make friend class?
+public:
+ static const int RESULT_SLOT;
+ static const int CRAFT_SLOT_START;
+ static const int CRAFT_SLOT_END;
+ static const int ARMOR_SLOT_START;
+ static const int ARMOR_SLOT_END;
+ static const int INV_SLOT_START;
+ static const int INV_SLOT_END;
+ static const int USE_ROW_SLOT_START;
+ static const int USE_ROW_SLOT_END;
+
+public:
+ shared_ptr<CraftingContainer> craftSlots;
+ shared_ptr<Container> resultSlots;
+ bool active;
+
+ InventoryMenu(shared_ptr<Inventory> inventory, bool active, Player *player);
+
+private:
+ void _init(shared_ptr<Inventory> inventory, bool active);
+
+public:
+ virtual void slotsChanged(); // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
+ virtual void removed(shared_ptr<Player> player);
+ virtual bool stillValid(shared_ptr<Player> player);
+ virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
+ virtual bool mayCombine(Slot *slot, shared_ptr<ItemInstance> item);
+
+ // 4J ADDED,
+ virtual shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player);
+};