diff options
Diffstat (limited to 'Minecraft.World/InventoryMenu.h')
| -rw-r--r-- | Minecraft.World/InventoryMenu.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/Minecraft.World/InventoryMenu.h b/Minecraft.World/InventoryMenu.h new file mode 100644 index 00000000..b37a4be9 --- /dev/null +++ b/Minecraft.World/InventoryMenu.h @@ -0,0 +1,44 @@ +#pragma once + +#include "AbstractContainerMenu.h" + +class CraftingContainer; +class Container; + +class InventoryMenu : public AbstractContainerMenu +{ +private: + Player *owner; + + // 4J Stu Made these public for UI menus, perhaps should make friend class? +public: + static const int RESULT_SLOT; + static const int CRAFT_SLOT_START; + static const int CRAFT_SLOT_END; + static const int ARMOR_SLOT_START; + static const int ARMOR_SLOT_END; + static const int INV_SLOT_START; + static const int INV_SLOT_END; + static const int USE_ROW_SLOT_START; + static const int USE_ROW_SLOT_END; + +public: + shared_ptr<CraftingContainer> craftSlots; + shared_ptr<Container> resultSlots; + bool active; + + InventoryMenu(shared_ptr<Inventory> inventory, bool active, Player *player); + +private: + void _init(shared_ptr<Inventory> inventory, bool active); + +public: + virtual void slotsChanged(); // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things + virtual void removed(shared_ptr<Player> player); + virtual bool stillValid(shared_ptr<Player> player); + virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex); + virtual bool mayCombine(Slot *slot, shared_ptr<ItemInstance> item); + + // 4J ADDED, + virtual shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player); +}; |
