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-rw-r--r--Minecraft.World/InventoryMenu.cpp247
1 files changed, 247 insertions, 0 deletions
diff --git a/Minecraft.World/InventoryMenu.cpp b/Minecraft.World/InventoryMenu.cpp
new file mode 100644
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--- /dev/null
+++ b/Minecraft.World/InventoryMenu.cpp
@@ -0,0 +1,247 @@
+#include "stdafx.h"
+#include "net.minecraft.world.item.h"
+#include "net.minecraft.world.item.crafting.h"
+#include "net.minecraft.world.entity.player.h"
+#include "ResultSlot.h"
+#include "ArmorSlot.h"
+#include "CraftingContainer.h"
+#include "ResultContainer.h"
+#include "InventoryMenu.h"
+#include "Tile.h"
+#include "GenericStats.h"
+
+const int InventoryMenu::RESULT_SLOT = 0;
+const int InventoryMenu::CRAFT_SLOT_START = 1;
+const int InventoryMenu::CRAFT_SLOT_END = InventoryMenu::CRAFT_SLOT_START + 4;
+const int InventoryMenu::ARMOR_SLOT_START = InventoryMenu::CRAFT_SLOT_END;
+const int InventoryMenu::ARMOR_SLOT_END = InventoryMenu::ARMOR_SLOT_START + 4;
+const int InventoryMenu::INV_SLOT_START = InventoryMenu::ARMOR_SLOT_END;
+const int InventoryMenu::INV_SLOT_END = InventoryMenu::INV_SLOT_START + 9 * 3;
+const int InventoryMenu::USE_ROW_SLOT_START = InventoryMenu::INV_SLOT_END;
+const int InventoryMenu::USE_ROW_SLOT_END = InventoryMenu::USE_ROW_SLOT_START + 9;
+
+InventoryMenu::InventoryMenu(shared_ptr<Inventory> inventory, bool active, Player *player) : AbstractContainerMenu()
+{
+ owner = player;
+ _init( inventory, active );
+}
+
+void InventoryMenu::_init(shared_ptr<Inventory> inventory, bool active)
+{
+ craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(this, 2, 2) );
+ resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
+
+ this->active = active;
+ addSlot(new ResultSlot( inventory->player, craftSlots, resultSlots, 0, 144, 36));
+
+ for (int y = 0; y < 2; y++)
+ {
+ for (int x = 0; x < 2; x++)
+ {
+ addSlot(new Slot(craftSlots, x + y * 2, 88 + x * 18, 26 + y * 18));
+ }
+ }
+
+ for (int i = 0; i < 4; i++)
+ {
+ // 4J Stu I removed an anonymous class that was here whose only purpose seemed to be a way of using the
+ // loop counter i within the functions, rather than making it a member of the object. I have moved all that
+ // out to the ArmorSlot class
+ addSlot(new ArmorSlot(i, inventory, inventory->getContainerSize() - 1 - i, 8, 8 + i * 18) );
+ }
+ for (int y = 0; y < 3; y++)
+ {
+ for (int x = 0; x < 9; x++)
+ {
+ addSlot(new Slot(inventory, x + (y + 1) * 9, 8 + x * 18, 84 + y * 18));
+ }
+ }
+ for (int x = 0; x < 9; x++)
+ {
+ addSlot(new Slot(inventory, x, 8 + x * 18, 142));
+ }
+
+ slotsChanged(); // 4J removed craftSlots parameter, see comment below
+}
+
+void InventoryMenu::slotsChanged() // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
+{
+ MemSect(23);
+ resultSlots->setItem(0, Recipes::getInstance()->getItemFor(craftSlots, owner->level) );
+ MemSect(0);
+}
+
+void InventoryMenu::removed(shared_ptr<Player> player)
+{
+ AbstractContainerMenu::removed(player);
+ for (int i = 0; i < 4; i++)
+ {
+ shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
+ if (item != NULL)
+ {
+ player->drop(item);
+ craftSlots->setItem(i, nullptr);
+ }
+ }
+ resultSlots->setItem(0, nullptr);
+}
+
+bool InventoryMenu::stillValid(shared_ptr<Player> player)
+{
+ return true;
+}
+
+shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
+{
+ shared_ptr<ItemInstance> clicked = nullptr;
+ Slot *slot = slots->at(slotIndex);
+
+ Slot *HelmetSlot = slots->at(ARMOR_SLOT_START);
+ Slot *ChestplateSlot = slots->at(ARMOR_SLOT_START+1);
+ Slot *LeggingsSlot = slots->at(ARMOR_SLOT_START+2);
+ Slot *BootsSlot = slots->at(ARMOR_SLOT_START+3);
+
+
+ if (slot != NULL && slot->hasItem())
+ {
+ shared_ptr<ItemInstance> stack = slot->getItem();
+ clicked = stack->copy();
+
+ if (slotIndex == RESULT_SLOT)
+ {
+ // 4J Stu - Brought forward change from 1.2
+ if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
+ {
+ return nullptr;
+ }
+ slot->onQuickCraft(stack, clicked);
+ }
+ else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
+ {
+ // 4J-PB - added for quick equip
+ if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
+ {
+ if(!moveItemStackTo(stack, ARMOR_SLOT_START, ARMOR_SLOT_START+1, false))
+ {
+ return nullptr;
+ }
+ }
+ else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
+ {
+ if(!moveItemStackTo(stack, ARMOR_SLOT_START+1, ARMOR_SLOT_START+2, false))
+ {
+ return nullptr;
+ }
+ }
+ else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
+ {
+ if(!moveItemStackTo(stack, ARMOR_SLOT_START+2, ARMOR_SLOT_START+3, false))
+ {
+ return nullptr;
+ }
+ }
+ else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
+ {
+ if(!moveItemStackTo(stack, ARMOR_SLOT_START+3, ARMOR_SLOT_START+4, false))
+ {
+ return nullptr;
+ }
+ }
+ // 4J Stu - Brought forward change from 1.2
+ else if(!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
+ {
+ return nullptr;
+ }
+ }
+ else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
+ {
+ //ArmorRecipes::_eArmorType eArmourType=ArmorRecipes::GetArmorType(stack->id);
+
+ if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Helmet && (!HelmetSlot->hasItem() ) )
+ {
+ if(!moveItemStackTo(stack, ARMOR_SLOT_START, ARMOR_SLOT_START+1, false))
+ {
+ return nullptr;
+ }
+ }
+ else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Chestplate && (!ChestplateSlot->hasItem() ) )
+ {
+ if(!moveItemStackTo(stack, ARMOR_SLOT_START+1, ARMOR_SLOT_START+2, false))
+ {
+ return nullptr;
+ }
+ }
+ else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Leggings && (!LeggingsSlot->hasItem() ) )
+ {
+ if(!moveItemStackTo(stack, ARMOR_SLOT_START+2, ARMOR_SLOT_START+3, false))
+ {
+ return nullptr;
+ }
+ }
+ else if(ArmorRecipes::GetArmorType(stack->id)==ArmorRecipes::eArmorType_Boots && (!BootsSlot->hasItem() ) )
+ {
+ if(!moveItemStackTo(stack, ARMOR_SLOT_START+3, ARMOR_SLOT_START+4, false))
+ {
+ return nullptr;
+ }
+ }
+ // 4J Stu - Brought forward change from 1.2
+ else if(!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false))
+ {
+ return nullptr;
+ }
+ }
+ else
+ {
+ // 4J Stu - Brought forward change from 1.2
+ if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false))
+ {
+ return nullptr;
+ }
+ }
+ if (stack->count == 0)
+ {
+ slot->set(nullptr);
+ }
+ else
+ {
+ slot->setChanged();
+ }
+ if (stack->count == clicked->count)
+ {
+ // nothing moved
+ return nullptr;
+ }
+ else
+ {
+ slot->onTake(player, stack);
+ }
+ }
+ return clicked;
+}
+
+bool InventoryMenu::mayCombine(Slot *slot, shared_ptr<ItemInstance> item)
+{
+ return slot->mayCombine(item);
+}
+
+// 4J-JEV: Added for achievement 'Iron Man'.
+shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player)
+{
+ shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player);
+
+#ifdef _EXTENDED_ACHIEVEMENTS
+ static int ironItems[4] = {Item::helmet_iron_Id,Item::chestplate_iron_Id,Item::leggings_iron_Id,Item::boots_iron_Id};
+ for (int i = ARMOR_SLOT_START; i < ARMOR_SLOT_END; i++)
+ {
+ Slot *slot = slots->at(i);
+ if ( (slot==NULL) || (!slot->hasItem()) || (slot->getItem()->getItem()->id != ironItems[i-ARMOR_SLOT_START]) )
+ {
+ return out;
+ }
+ }
+ player->awardStat(GenericStats::ironMan(),GenericStats::param_ironMan());
+#endif
+
+ return out;
+}