diff options
Diffstat (limited to 'Minecraft.World/InventoryMenu.cpp')
| -rw-r--r-- | Minecraft.World/InventoryMenu.cpp | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/Minecraft.World/InventoryMenu.cpp b/Minecraft.World/InventoryMenu.cpp index 979243c1..ae5d9269 100644 --- a/Minecraft.World/InventoryMenu.cpp +++ b/Minecraft.World/InventoryMenu.cpp @@ -94,12 +94,12 @@ bool InventoryMenu::stillValid(shared_ptr<Player> player) shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex) { shared_ptr<ItemInstance> clicked = nullptr; - Slot *slot = slots->at(slotIndex); + Slot *slot = slots.at(slotIndex); - Slot *HelmetSlot = slots->at(ARMOR_SLOT_START); - Slot *ChestplateSlot = slots->at(ARMOR_SLOT_START+1); - Slot *LeggingsSlot = slots->at(ARMOR_SLOT_START+2); - Slot *BootsSlot = slots->at(ARMOR_SLOT_START+3); + Slot *HelmetSlot = slots.at(ARMOR_SLOT_START); + Slot *ChestplateSlot = slots.at(ARMOR_SLOT_START+1); + Slot *LeggingsSlot = slots.at(ARMOR_SLOT_START+2); + Slot *BootsSlot = slots.at(ARMOR_SLOT_START+3); if (slot != NULL && slot->hasItem()) @@ -225,16 +225,21 @@ bool InventoryMenu::mayCombine(Slot *slot, shared_ptr<ItemInstance> item) return slot->mayCombine(item); } +bool InventoryMenu::canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target) +{ + return target->container != resultSlots && AbstractContainerMenu::canTakeItemForPickAll(carried, target); +} + // 4J-JEV: Added for achievement 'Iron Man'. -shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player) +shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped) // 4J Added looped param { - shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player); + shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player, looped); #ifdef _EXTENDED_ACHIEVEMENTS static int ironItems[4] = {Item::helmet_iron_Id,Item::chestplate_iron_Id,Item::leggings_iron_Id,Item::boots_iron_Id}; for (int i = ARMOR_SLOT_START; i < ARMOR_SLOT_END; i++) { - Slot *slot = slots->at(i); + Slot *slot = slots.at(i); if ( (slot==NULL) || (!slot->hasItem()) || (slot->getItem()->getItem()->id != ironItems[i-ARMOR_SLOT_START]) ) { return out; |
