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Diffstat (limited to 'Minecraft.World/InventoryMenu.cpp')
-rw-r--r--Minecraft.World/InventoryMenu.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/Minecraft.World/InventoryMenu.cpp b/Minecraft.World/InventoryMenu.cpp
index 979243c1..ae5d9269 100644
--- a/Minecraft.World/InventoryMenu.cpp
+++ b/Minecraft.World/InventoryMenu.cpp
@@ -94,12 +94,12 @@ bool InventoryMenu::stillValid(shared_ptr<Player> player)
shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
shared_ptr<ItemInstance> clicked = nullptr;
- Slot *slot = slots->at(slotIndex);
+ Slot *slot = slots.at(slotIndex);
- Slot *HelmetSlot = slots->at(ARMOR_SLOT_START);
- Slot *ChestplateSlot = slots->at(ARMOR_SLOT_START+1);
- Slot *LeggingsSlot = slots->at(ARMOR_SLOT_START+2);
- Slot *BootsSlot = slots->at(ARMOR_SLOT_START+3);
+ Slot *HelmetSlot = slots.at(ARMOR_SLOT_START);
+ Slot *ChestplateSlot = slots.at(ARMOR_SLOT_START+1);
+ Slot *LeggingsSlot = slots.at(ARMOR_SLOT_START+2);
+ Slot *BootsSlot = slots.at(ARMOR_SLOT_START+3);
if (slot != NULL && slot->hasItem())
@@ -225,16 +225,21 @@ bool InventoryMenu::mayCombine(Slot *slot, shared_ptr<ItemInstance> item)
return slot->mayCombine(item);
}
+bool InventoryMenu::canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target)
+{
+ return target->container != resultSlots && AbstractContainerMenu::canTakeItemForPickAll(carried, target);
+}
+
// 4J-JEV: Added for achievement 'Iron Man'.
-shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player)
+shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped) // 4J Added looped param
{
- shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player);
+ shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player, looped);
#ifdef _EXTENDED_ACHIEVEMENTS
static int ironItems[4] = {Item::helmet_iron_Id,Item::chestplate_iron_Id,Item::leggings_iron_Id,Item::boots_iron_Id};
for (int i = ARMOR_SLOT_START; i < ARMOR_SLOT_END; i++)
{
- Slot *slot = slots->at(i);
+ Slot *slot = slots.at(i);
if ( (slot==NULL) || (!slot->hasItem()) || (slot->getItem()->getItem()->id != ironItems[i-ARMOR_SLOT_START]) )
{
return out;