diff options
Diffstat (limited to 'Minecraft.World/HouseFeature.cpp')
| -rw-r--r-- | Minecraft.World/HouseFeature.cpp | 263 |
1 files changed, 132 insertions, 131 deletions
diff --git a/Minecraft.World/HouseFeature.cpp b/Minecraft.World/HouseFeature.cpp index f8c5d173..40b4e770 100644 --- a/Minecraft.World/HouseFeature.cpp +++ b/Minecraft.World/HouseFeature.cpp @@ -7,187 +7,188 @@ bool HouseFeature::place(Level *level, Random *random, int x, int y, int z) { - while (y > 0 && !level->getMaterial(x, y - 1, z)->blocksMotion()) - y--; + while (y > 0 && !level->getMaterial(x, y - 1, z)->blocksMotion()) + y--; int w = random->nextInt(7) + 7; int h = 4 + random->nextInt(3) / 2; int d = random->nextInt(7) + 7; - int x0 = x - w / 2; - int y0 = y; - int z0 = z - d / 2; + int x0 = x - w / 2; + int y0 = y; + int z0 = z - d / 2; - int doorSide = random->nextInt(4); - if (doorSide < 2) d += 2; - else w += 2; + int doorSide = random->nextInt(4); + if (doorSide < 2) d += 2; + else w += 2; - for (int xx = x0; xx < x0 + w; xx++) + for (int xx = x0; xx < x0 + w; xx++) { - for (int zz = z0; zz < z0 + d; zz++) + for (int zz = z0; zz < z0 + d; zz++) { - Material *m = level->getMaterial(xx, y - 1, zz); - if (!m->blocksMotion() || m == Material::ice) return false; - - bool ok = false; - if (doorSide == 0 && xx < x0 + 2) ok = true; - if (doorSide == 1 && xx > x0 + w - 1 - 2) ok = true; - if (doorSide == 2 && zz < z0 + 2) ok = true; - if (doorSide == 3 && zz > z0 + d - 1 - 2) ok = true; - int t = level->getTile(xx, y, zz); - if (ok) + Material *m = level->getMaterial(xx, y - 1, zz); + if (!m->blocksMotion() || m == Material::ice) return false; + + bool ok = false; + if (doorSide == 0 && xx < x0 + 2) ok = true; + if (doorSide == 1 && xx > x0 + w - 1 - 2) ok = true; + if (doorSide == 2 && zz < z0 + 2) ok = true; + if (doorSide == 3 && zz > z0 + d - 1 - 2) ok = true; + int t = level->getTile(xx, y, zz); + if (ok) { - if (t != 0) return false; - } + if (t != 0) return false; + } else { - if (t == Tile::stoneBrick_Id || t == Tile::mossStone_Id) return false; + if (t == Tile::cobblestone_Id || t == Tile::mossyCobblestone_Id) return false; } - } - } + } + } - if (doorSide == 0) + if (doorSide == 0) { - x0++; - w--; - } + x0++; + w--; + } else if (doorSide == 1) { - w--; - } + w--; + } else if (doorSide == 2) { - z0++; - d--; - } + z0++; + d--; + } else if (doorSide == 3) { - d--; - } - - int xx0 = x0; - int xx1 = x0 + w - 1; - int zz0 = z0; - int zz1 = z0 + d - 1; - if (doorSide >= 2) + d--; + } + + int xx0 = x0; + int xx1 = x0 + w - 1; + int zz0 = z0; + int zz1 = z0 + d - 1; + if (doorSide >= 2) { xx0++; xx1--; - } + } else { zz0++; zz1--; - } - for (int xx = x0; xx < x0 + w; xx++) + } + for (int xx = x0; xx < x0 + w; xx++) { - for (int zz = z0; zz < z0 + d; zz++) + for (int zz = z0; zz < z0 + d; zz++) { - int ho = h; + int ho = h; - int d1 = zz - z0; - int d2 = (z0 + d - 1) - zz; - if (doorSide < 2) + int d1 = zz - z0; + int d2 = (z0 + d - 1) - zz; + if (doorSide < 2) { - d1 = xx - x0; - d2 = (x0 + w - 1) - xx; - } + d1 = xx - x0; + d2 = (x0 + w - 1) - xx; + } - if (d2 < d1) d1 = d2; - h += d1; - for (int yy = y0 - 1; yy < y0 + h; yy++) + if (d2 < d1) d1 = d2; + h += d1; + for (int yy = y0 - 1; yy < y0 + h; yy++) { - int material = -1; - if (yy == y0 + h - 1) + int material = -1; + if (yy == y0 + h - 1) { - material = Tile::wood_Id; - } + material = Tile::wood_Id; + } else if (xx >= xx0 && xx <= xx1 && zz >= zz0 && zz <= zz1) { - material = 0; - if (yy == y0 - 1 || yy == y0 + h - 1 || xx == xx0 || zz == zz0 || xx == xx1 || zz == zz1) + material = 0; + if (yy == y0 - 1 || yy == y0 + h - 1 || xx == xx0 || zz == zz0 || xx == xx1 || zz == zz1) { - if (yy <= y0 + random->nextInt(3)) material = Tile::mossStone_Id; - else material = Tile::stoneBrick_Id; - } - } + if (yy <= y0 + random->nextInt(3)) material = Tile::mossyCobblestone_Id; + else material = Tile::cobblestone_Id; + } + } - if (material >= 0) + if (material >= 0) { - level->setTileNoUpdate(xx, yy, zz, material); - } - } - h = ho; - } - } - { - int xx = x0 + random->nextInt(w - 4) + 2; - int zz = z0 + random->nextInt(d - 4) + 2; - if (doorSide == 0) xx = x0; - if (doorSide == 1) xx = x0 + w - 1; - if (doorSide == 2) zz = z0; - if (doorSide == 3) zz = z0 + d - 1; - level->setTileNoUpdate(xx, y0, zz, 0); - level->setTileNoUpdate(xx, y0 + 1, zz, 0); - - int dir = 0; - if (doorSide == 0) dir = 0; - if (doorSide == 2) dir = 1; - if (doorSide == 1) dir = 2; - if (doorSide == 3) dir = 3; - - DoorItem::place(level, xx, y0, zz, dir, Tile::door_wood); - } - - for (int i = 0; i < (w * 2 + d * 2) * 3; i++) + level->setTileAndData(xx, yy, zz, material, 0, Tile::UPDATE_CLIENTS); + } + } + h = ho; + } + } + { + int xx = x0 + random->nextInt(w - 4) + 2; + int zz = z0 + random->nextInt(d - 4) + 2; + if (doorSide == 0) xx = x0; + if (doorSide == 1) xx = x0 + w - 1; + if (doorSide == 2) zz = z0; + if (doorSide == 3) zz = z0 + d - 1; + level->setTileAndData(xx, y0, zz, 0, 0, Tile::UPDATE_CLIENTS); + level->setTileAndData(xx, y0 + 1, zz, 0, 0, Tile::UPDATE_CLIENTS); + + int dir = 0; + if (doorSide == 0) dir = 0; + if (doorSide == 2) dir = 1; + if (doorSide == 1) dir = 2; + if (doorSide == 3) dir = 3; + + DoorItem::place(level, xx, y0, zz, dir, Tile::door_wood); + } + + for (int i = 0; i < (w * 2 + d * 2) * 3; i++) { - int xx = x0 + random->nextInt(w - 4) + 2; - int zz = z0 + random->nextInt(d - 4) + 2; - int side = random->nextInt(4); + int xx = x0 + random->nextInt(w - 4) + 2; + int zz = z0 + random->nextInt(d - 4) + 2; + int side = random->nextInt(4); - if (side == 0) xx = xx0; - if (side == 1) xx = xx1; - if (side == 2) zz = zz0; - if (side == 3) zz = zz1; + if (side == 0) xx = xx0; + if (side == 1) xx = xx1; + if (side == 2) zz = zz0; + if (side == 3) zz = zz1; - if (level->isSolidBlockingTile(xx, y0 + 1, zz)) + if (level->isSolidBlockingTile(xx, y0 + 1, zz)) { - int count = 0; - if (level->isSolidBlockingTile(xx - 1, y0 + 1, zz) && level->isSolidBlockingTile(xx + 1, y0 + 1, zz)) count++; - if (level->isSolidBlockingTile(xx, y0 + 1, zz - 1) && level->isSolidBlockingTile(xx, y0 + 1, zz + 1)) count++; - if (count == 1) { - level->setTileNoUpdate(xx, y0 + 1, zz, Tile::glass_Id); - } - } - } - - int ww = xx1 - xx0; - int dd = zz1 - zz0; - for (int i = 0; i < (ww * 2 + dd * 2); i++) + int count = 0; + if (level->isSolidBlockingTile(xx - 1, y0 + 1, zz) && level->isSolidBlockingTile(xx + 1, y0 + 1, zz)) count++; + if (level->isSolidBlockingTile(xx, y0 + 1, zz - 1) && level->isSolidBlockingTile(xx, y0 + 1, zz + 1)) count++; + if (count == 1) + { + level->setTileAndData(xx, y0 + 1, zz, Tile::glass_Id, 0, Tile::UPDATE_CLIENTS); + } + } + } + + int ww = xx1 - xx0; + int dd = zz1 - zz0; + for (int i = 0; i < (ww * 2 + dd * 2); i++) { - int xx = xx0 + random->nextInt(ww - 1) + 1; - int zz = zz0 + random->nextInt(dd - 1) + 1; - int yy = y0; + int xx = xx0 + random->nextInt(ww - 1) + 1; + int zz = zz0 + random->nextInt(dd - 1) + 1; + int yy = y0; - if (level->getTile(xx, yy + 2, zz) == 0) + if (level->getTile(xx, yy + 2, zz) == 0) { - int count = 0; - if (level->isSolidBlockingTile(xx - 1, yy + 2, zz)) count++; - if (level->isSolidBlockingTile(xx + 1, yy + 2, zz)) count++; - if (level->isSolidBlockingTile(xx, yy + 2, zz - 1)) count++; - if (level->isSolidBlockingTile(xx, yy + 2, zz + 1)) count++; - if (count == 1) + int count = 0; + if (level->isSolidBlockingTile(xx - 1, yy + 2, zz)) count++; + if (level->isSolidBlockingTile(xx + 1, yy + 2, zz)) count++; + if (level->isSolidBlockingTile(xx, yy + 2, zz - 1)) count++; + if (level->isSolidBlockingTile(xx, yy + 2, zz + 1)) count++; + if (count == 1) { - level->setTileNoUpdate(xx, y0 + 2, zz, Tile::torch_Id); - } - } - } + level->setTileAndData(xx, y0 + 2, zz, Tile::torch_Id, 0, Tile::UPDATE_CLIENTS); + } + } + } - shared_ptr<PigZombie>(pz) = shared_ptr<PigZombie>(new PigZombie(level)); - pz->moveTo(x0 + w / 2.0 + 0.5, y0 + 0.5, z0 + d / 2.0 + 0.5, 0, 0); - level->addEntity(pz); + shared_ptr<PigZombie>(pz) = shared_ptr<PigZombie>(new PigZombie(level)); + pz->moveTo(x0 + w / 2.0 + 0.5, y0 + 0.5, z0 + d / 2.0 + 0.5, 0, 0); + level->addEntity(pz); - return true; + return true; }
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