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-rw-r--r--Minecraft.World/HellRandomLevelSource.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/Minecraft.World/HellRandomLevelSource.h b/Minecraft.World/HellRandomLevelSource.h
new file mode 100644
index 00000000..0587e86a
--- /dev/null
+++ b/Minecraft.World/HellRandomLevelSource.h
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+#pragma once
+#include "ChunkSource.h"
+#include "PerlinNoise.h"
+#include "LargeFeature.h"
+#include "LargeHellCaveFeature.h"
+#include "LevelChunk.h"
+#include "HellFireFeature.h"
+#include "LightGemFeature.h"
+#include "HellPortalFeature.h"
+#include "FlowerFeature.h"
+#include "HellSpringFeature.h"
+#include "NetherBridgeFeature.h"
+
+class ProgressListener;
+
+class HellRandomLevelSource : public ChunkSource
+{
+public:
+ static const int CHUNK_HEIGHT = 8;
+ static const int CHUNK_WIDTH = 4;
+
+private:
+ Random *random;
+ Random *pprandom; // 4J added
+
+ PerlinNoise *lperlinNoise1;
+ PerlinNoise *lperlinNoise2;
+ PerlinNoise *perlinNoise1;
+ PerlinNoise *perlinNoise2;
+ PerlinNoise *perlinNoise3;
+
+public:
+ PerlinNoise *scaleNoise;
+ PerlinNoise *depthNoise;
+
+private:
+ Level *level;
+
+public:
+ HellRandomLevelSource(Level *level, __int64 seed);
+ ~HellRandomLevelSource();
+
+ NetherBridgeFeature *netherBridgeFeature;
+
+private:
+ void prepareHeights(int xOffs, int zOffs, byteArray blocks);
+
+public:
+ void buildSurfaces(int xOffs, int zOffs, byteArray blocks);
+
+private:
+ LargeFeature *caveFeature;
+
+public:
+ LevelChunk *create(int x, int z);
+ LevelChunk *getChunk(int xOffs, int zOffs);
+ virtual void lightChunk(LevelChunk *lc); // 4J added
+
+private:
+ doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize);
+
+public:
+ bool hasChunk(int x, int y);
+ void postProcess(ChunkSource *parent, int xt, int zt);
+ bool save(bool force, ProgressListener *progressListener);
+ bool tick();
+ bool shouldSave();
+ wstring gatherStats();
+
+ virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
+ virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
+};