diff options
Diffstat (limited to 'Minecraft.World/HellRandomLevelSource.h')
| -rw-r--r-- | Minecraft.World/HellRandomLevelSource.h | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/Minecraft.World/HellRandomLevelSource.h b/Minecraft.World/HellRandomLevelSource.h index 0587e86a..2a0c3c86 100644 --- a/Minecraft.World/HellRandomLevelSource.h +++ b/Minecraft.World/HellRandomLevelSource.h @@ -17,36 +17,36 @@ class HellRandomLevelSource : public ChunkSource { public: static const int CHUNK_HEIGHT = 8; - static const int CHUNK_WIDTH = 4; + static const int CHUNK_WIDTH = 4; private: Random *random; Random *pprandom; // 4J added PerlinNoise *lperlinNoise1; - PerlinNoise *lperlinNoise2; - PerlinNoise *perlinNoise1; - PerlinNoise *perlinNoise2; - PerlinNoise *perlinNoise3; + PerlinNoise *lperlinNoise2; + PerlinNoise *perlinNoise1; + PerlinNoise *perlinNoise2; + PerlinNoise *perlinNoise3; public: PerlinNoise *scaleNoise; - PerlinNoise *depthNoise; + PerlinNoise *depthNoise; private: Level *level; public: - HellRandomLevelSource(Level *level, __int64 seed); + HellRandomLevelSource(Level *level, __int64 seed); ~HellRandomLevelSource(); NetherBridgeFeature *netherBridgeFeature; private: - void prepareHeights(int xOffs, int zOffs, byteArray blocks); + void prepareHeights(int xOffs, int zOffs, byteArray blocks); public: - void buildSurfaces(int xOffs, int zOffs, byteArray blocks); + void buildSurfaces(int xOffs, int zOffs, byteArray blocks); private: LargeFeature *caveFeature; @@ -57,16 +57,17 @@ public: virtual void lightChunk(LevelChunk *lc); // 4J added private: - doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize); + doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize); public: bool hasChunk(int x, int y); - void postProcess(ChunkSource *parent, int xt, int zt); - bool save(bool force, ProgressListener *progressListener); - bool tick(); - bool shouldSave(); - wstring gatherStats(); + void postProcess(ChunkSource *parent, int xt, int zt); + bool save(bool force, ProgressListener *progressListener); + bool tick(); + bool shouldSave(); + wstring gatherStats(); virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z); - virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); + virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); + virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ); }; |
