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Diffstat (limited to 'Minecraft.World/HellRandomLevelSource.cpp')
-rw-r--r--Minecraft.World/HellRandomLevelSource.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/HellRandomLevelSource.cpp b/Minecraft.World/HellRandomLevelSource.cpp
index 31bb3d69..66444d13 100644
--- a/Minecraft.World/HellRandomLevelSource.cpp
+++ b/Minecraft.World/HellRandomLevelSource.cpp
@@ -7,7 +7,7 @@
#include "BiomeSource.h"
#include "HellRandomLevelSource.h"
-HellRandomLevelSource::HellRandomLevelSource(Level *level, __int64 seed)
+HellRandomLevelSource::HellRandomLevelSource(Level *level, int64_t seed)
{
int xzSize = level->getLevelData()->getXZSize();
int hellScale = level->getLevelData()->getHellScale();
@@ -430,8 +430,8 @@ void HellRandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
// we need to use a separate random - have used the same initialisation code as used in RandomLevelSource::postProcess to make sure this random value
// is consistent for each world generation. Also changed all uses of random here to pprandom.
pprandom->setSeed(level->getSeed());
- __int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
- __int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
+ int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
+ int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
netherBridgeFeature->postProcess(level, pprandom, xt, zt);