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-rw-r--r--Minecraft.World/HeavyTile.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/Minecraft.World/HeavyTile.cpp b/Minecraft.World/HeavyTile.cpp
new file mode 100644
index 00000000..18460f2f
--- /dev/null
+++ b/Minecraft.World/HeavyTile.cpp
@@ -0,0 +1,91 @@
+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.entity.item.h"
+#include "HeavyTile.h"
+#include "FireTile.h"
+
+bool HeavyTile::instaFall = false;
+
+HeavyTile::HeavyTile(int type, bool isSolidRender) : Tile(type, Material::sand, isSolidRender)
+{
+}
+
+HeavyTile::HeavyTile(int type, Material *material, bool isSolidRender) : Tile(type, material, isSolidRender)
+{
+}
+
+void HeavyTile::onPlace(Level *level, int x, int y, int z)
+{
+ level->addToTickNextTick(x, y, z, id, getTickDelay());
+}
+
+void HeavyTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ level->addToTickNextTick(x, y, z, id, getTickDelay());
+}
+
+void HeavyTile::tick(Level *level, int x, int y, int z, Random *random)
+{
+ if(!level->isClientSide)
+ {
+ checkSlide(level, x, y, z);
+ }
+}
+
+void HeavyTile::checkSlide(Level *level, int x, int y, int z)
+{
+ int x2 = x;
+ int y2 = y;
+ int z2 = z;
+ if (isFree(level, x2, y2 - 1, z2) && y2 >= 0)
+ {
+ int r = 32;
+
+ if (instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r) )
+ {
+ level->setTile(x, y, z, 0);
+ while (isFree(level, x, y - 1, z) && y > 0)
+ y--;
+ if (y > 0) {
+ level->setTile(x, y, z, id);
+ }
+ }
+ else if (!level->isClientSide)
+ {
+ // 4J added - don't do anything just now if we can't create any new falling tiles
+ if( !level->newFallingTileAllowed() )
+ {
+ level->addToTickNextTick(x, y, z, id, getTickDelay());
+ return;
+ }
+
+ shared_ptr<FallingTile> e = shared_ptr<FallingTile>( new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id, level->getData(x, y, z)) );
+ falling(e);
+ level->addEntity(e);
+ }
+ }
+}
+
+void HeavyTile::falling(shared_ptr<FallingTile> entity)
+{
+}
+
+int HeavyTile::getTickDelay()
+{
+ return 5;
+}
+
+bool HeavyTile::isFree(Level *level, int x, int y, int z)
+{
+ int t = level->getTile(x, y, z);
+ if (t == 0) return true;
+ if (t == Tile::fire_Id) return true;
+ Material *material = Tile::tiles[t]->material;
+ if (material == Material::water) return true;
+ if (material == Material::lava) return true;
+ return false;
+}
+
+void HeavyTile::onLand(Level *level, int xt, int yt, int zt, int data)
+{
+} \ No newline at end of file