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Diffstat (limited to 'Minecraft.World/HeavyTile.cpp')
-rw-r--r--Minecraft.World/HeavyTile.cpp57
1 files changed, 29 insertions, 28 deletions
diff --git a/Minecraft.World/HeavyTile.cpp b/Minecraft.World/HeavyTile.cpp
index 18460f2f..6c2b96e6 100644
--- a/Minecraft.World/HeavyTile.cpp
+++ b/Minecraft.World/HeavyTile.cpp
@@ -16,12 +16,12 @@ HeavyTile::HeavyTile(int type, Material *material, bool isSolidRender) : Tile(ty
void HeavyTile::onPlace(Level *level, int x, int y, int z)
{
- level->addToTickNextTick(x, y, z, id, getTickDelay());
+ level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void HeavyTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
- level->addToTickNextTick(x, y, z, id, getTickDelay());
+ level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void HeavyTile::tick(Level *level, int x, int y, int z, Random *random)
@@ -34,56 +34,57 @@ void HeavyTile::tick(Level *level, int x, int y, int z, Random *random)
void HeavyTile::checkSlide(Level *level, int x, int y, int z)
{
- int x2 = x;
- int y2 = y;
- int z2 = z;
- if (isFree(level, x2, y2 - 1, z2) && y2 >= 0)
+ int x2 = x;
+ int y2 = y;
+ int z2 = z;
+ if (isFree(level, x2, y2 - 1, z2) && y2 >= 0)
{
- int r = 32;
+ int r = 32;
if (instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r) )
{
- level->setTile(x, y, z, 0);
- while (isFree(level, x, y - 1, z) && y > 0)
- y--;
- if (y > 0) {
- level->setTile(x, y, z, id);
- }
- }
+ level->removeTile(x, y, z);
+ while (isFree(level, x, y - 1, z) && y > 0)
+ y--;
+ if (y > 0)
+ {
+ level->setTileAndUpdate(x, y, z, id);
+ }
+ }
else if (!level->isClientSide)
{
// 4J added - don't do anything just now if we can't create any new falling tiles
if( !level->newFallingTileAllowed() )
{
- level->addToTickNextTick(x, y, z, id, getTickDelay());
+ level->addToTickNextTick(x, y, z, id, getTickDelay(level));
return;
}
- shared_ptr<FallingTile> e = shared_ptr<FallingTile>( new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id, level->getData(x, y, z)) );
+ shared_ptr<FallingTile> e = shared_ptr<FallingTile>( new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id, level->getData(x, y, z)) );
falling(e);
- level->addEntity(e);
- }
- }
+ level->addEntity(e);
+ }
+ }
}
void HeavyTile::falling(shared_ptr<FallingTile> entity)
{
}
-int HeavyTile::getTickDelay()
+int HeavyTile::getTickDelay(Level *level)
{
- return 5;
+ return 2;
}
bool HeavyTile::isFree(Level *level, int x, int y, int z)
{
- int t = level->getTile(x, y, z);
- if (t == 0) return true;
- if (t == Tile::fire_Id) return true;
- Material *material = Tile::tiles[t]->material;
- if (material == Material::water) return true;
- if (material == Material::lava) return true;
- return false;
+ int t = level->getTile(x, y, z);
+ if (t == 0) return true;
+ if (t == Tile::fire_Id) return true;
+ Material *material = Tile::tiles[t]->material;
+ if (material == Material::water) return true;
+ if (material == Material::lava) return true;
+ return false;
}
void HeavyTile::onLand(Level *level, int xt, int yt, int zt, int data)