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-rw-r--r--Minecraft.World/HalfSlabTile.cpp143
1 files changed, 143 insertions, 0 deletions
diff --git a/Minecraft.World/HalfSlabTile.cpp b/Minecraft.World/HalfSlabTile.cpp
new file mode 100644
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+++ b/Minecraft.World/HalfSlabTile.cpp
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+#include "stdafx.h"
+#include "HalfSlabTile.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.biome.h"
+#include "net.minecraft.world.item.h"
+#include "net.minecraft.stats.h"
+#include "Facing.h"
+
+/*package net.minecraft.world.level.tile;
+
+import java.util.*;
+
+import net.minecraft.Facing;
+import net.minecraft.world.entity.Entity;
+import net.minecraft.world.level.*;
+import net.minecraft.world.level.material.Material;
+import net.minecraft.world.phys.AABB;*/
+
+
+
+HalfSlabTile::HalfSlabTile(int id, bool fullSize, Material *material) : Tile(id, material, fullSize)
+{
+ this->fullSize = fullSize;
+
+ if (fullSize)
+ {
+ solid[id] = true;
+ }
+ else
+ {
+ setShape(0, 0, 0, 1, 0.5f, 1);
+ }
+ setLightBlock(255);
+}
+
+void HalfSlabTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
+{
+ if (fullSize)
+ {
+ setShape(0, 0, 0, 1, 1, 1);
+ }
+ else
+ {
+ bool upper = (level->getData(x, y, z) & TOP_SLOT_BIT) != 0;
+ if (upper)
+ {
+ setShape(0, 0.5f, 0, 1, 1, 1);
+ }
+ else
+ {
+ setShape(0, 0, 0, 1, 0.5f, 1);
+ }
+ }
+}
+
+void HalfSlabTile::updateDefaultShape()
+{
+ if (fullSize)
+ {
+ setShape(0, 0, 0, 1, 1, 1);
+ }
+ else
+ {
+ setShape(0, 0, 0, 1, 0.5f, 1);
+ }
+}
+
+void HalfSlabTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
+{
+ updateShape(level, x, y, z);
+ Tile::addAABBs(level, x, y, z, box, boxes, source);
+}
+
+bool HalfSlabTile::isSolidRender(bool isServerLevel)
+{
+ return fullSize;
+}
+
+int HalfSlabTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
+{
+ if (fullSize) return itemValue;
+
+ if (face == Facing::DOWN || (face != Facing::UP && clickY > 0.5))
+ {
+ return itemValue | TOP_SLOT_BIT;
+ }
+ return itemValue;
+}
+
+int HalfSlabTile::getResourceCount(Random *random)
+{
+ if (fullSize)
+ {
+ return 2;
+ }
+ return 1;
+}
+
+int HalfSlabTile::getSpawnResourcesAuxValue(int data)
+{
+ return data & TYPE_MASK;
+}
+
+bool HalfSlabTile::isCubeShaped()
+{
+ return fullSize;
+}
+
+bool HalfSlabTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
+{
+ if (fullSize) return Tile::shouldRenderFace(level, x, y, z, face);
+
+ if (face != Facing::UP && face != Facing::DOWN && !Tile::shouldRenderFace(level, x, y, z, face))
+ {
+ return false;
+ }
+
+ int ox = x, oy = y, oz = z;
+ ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
+ oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
+ oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
+
+ boolean isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
+ if (isUpper)
+ {
+ if (face == Facing::DOWN) return true;
+ if (face == Facing::UP && Tile::shouldRenderFace(level, x, y, z, face)) return true;
+ return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
+ }
+ else
+ {
+ if (face == Facing::UP) return true;
+ if (face == Facing::DOWN && Tile::shouldRenderFace(level, x, y, z, face)) return true;
+ return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
+ }
+}
+
+bool HalfSlabTile::isHalfSlab(int tileId)
+{
+ return tileId == Tile::stoneSlabHalf_Id || tileId == Tile::woodSlabHalf_Id;
+}
+
+