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-rw-r--r--Minecraft.World/GrassTile.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/Minecraft.World/GrassTile.cpp b/Minecraft.World/GrassTile.cpp
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+++ b/Minecraft.World/GrassTile.cpp
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+#include "stdafx.h"
+#include "..\Minecraft.Client\Minecraft.h"
+#include "GrassTile.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.biome.h"
+#include "net.minecraft.h"
+#include "net.minecraft.world.h"
+
+// AP - included for PSVita Alpha cut out optimisation
+#include "IntBuffer.h"
+#include "..\Minecraft.Client\Tesselator.h"
+
+GrassTile::GrassTile(int id) : Tile(id, Material::grass)
+{
+ iconTop = NULL;
+ iconSnowSide = NULL;
+ iconSideOverlay = NULL;
+
+ setTicking(true);
+}
+
+Icon *GrassTile::getTexture(int face, int data)
+{
+ if (face == Facing::UP) return iconTop;
+ if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
+ return icon;
+}
+
+Icon *GrassTile::getTexture(LevelSource *level, int x, int y, int z, int face)
+{
+ if (face == Facing::UP) return iconTop;
+ if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
+ Material *above = level->getMaterial(x, y + 1, z);
+ if (above == Material::topSnow || above == Material::snow) return iconSnowSide;
+ else return icon;
+}
+
+void GrassTile::registerIcons(IconRegister *iconRegister)
+{
+ icon = iconRegister->registerIcon(L"grass_side");
+ iconTop = iconRegister->registerIcon(L"grass_top");
+ iconSnowSide = iconRegister->registerIcon(L"snow_side");
+ iconSideOverlay = iconRegister->registerIcon(L"grass_side_overlay");
+}
+
+int GrassTile::getColor() const
+{
+ // 4J Replaced
+ //double temp = 0.5;
+ //double rain = 1.0;
+
+ //return GrassColor::get(temp, rain);
+
+ return Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Grass_Common );
+}
+
+int GrassTile::getColor(int auxData)
+{
+ return getColor();
+}
+
+int GrassTile::getColor(LevelSource *level, int x, int y, int z)
+{
+ return getColor( level, x, y, z, level->getData( x, y, z ) );
+}
+
+// 4J - changed interface to have data passed in, and put existing interface as wrapper above
+int GrassTile::getColor(LevelSource *level, int x, int y, int z, int data)
+{
+ //return level->getBiomeSource()->getBiome(x, z)->getGrassColor(level, x, y, z);
+
+ int totalRed = 0;
+ int totalGreen = 0;
+ int totalBlue = 0;
+
+ for (int oz = -1; oz <= 1; oz++)
+ {
+ for (int ox = -1; ox <= 1; ox++)
+ {
+ int grassColor = level->getBiome(x + ox, z + oz)->getGrassColor();
+
+ totalRed += (grassColor & 0xff0000) >> 16;
+ totalGreen += (grassColor & 0xff00) >> 8;
+ totalBlue += (grassColor & 0xff);
+ }
+ }
+
+ return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF));
+}
+
+void GrassTile::tick(Level *level, int x, int y, int z, Random *random)
+{
+ if (level->isClientSide) return;
+
+ if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2)
+ {
+ level->setTile(x, y, z, Tile::dirt_Id);
+ }
+ else
+ {
+ if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6)
+ {
+ for (int i = 0; i < 4; i++)
+ {
+ int xt = x + random->nextInt(3) - 1;
+ int yt = y + random->nextInt(5) - 3;
+ int zt = z + random->nextInt(3) - 1;
+ int above = level->getTile(xt, yt + 1, zt);
+ if (level->getTile(xt, yt, zt) == Tile::dirt_Id && level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS && Tile::lightBlock[above] <= 2)
+ {
+ level->setTile(xt, yt, zt, Tile::grass_Id);
+ }
+ }
+ }
+ }
+}
+
+int GrassTile::getResource(int data, Random *random, int playerBonusLevel)
+{
+ return Tile::dirt->getResource(0, random, playerBonusLevel);
+}
+
+Icon *GrassTile::getSideTextureOverlay()
+{
+#ifdef __PSVITA__
+ // AP - alpha cut out is expensive on vita. Because of the way grass sides are treated as special case we need to set the alpha flag here
+ // this would normally happen in TileRenderer::getTextureOrMissing
+ Tesselator* t = Tesselator::getInstance();
+ t->setAlphaCutOut( true );
+#endif
+
+ return Tile::grass->iconSideOverlay;
+}
+
+bool GrassTile::shouldTileTick(Level *level, int x,int y,int z)
+{
+ bool should = false;
+
+ if( (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2) ||
+ (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) )
+ {
+ should = true;
+ }
+
+ return should;
+}