diff options
Diffstat (limited to 'Minecraft.World/GrassTile.cpp')
| -rw-r--r-- | Minecraft.World/GrassTile.cpp | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/Minecraft.World/GrassTile.cpp b/Minecraft.World/GrassTile.cpp new file mode 100644 index 00000000..0e955025 --- /dev/null +++ b/Minecraft.World/GrassTile.cpp @@ -0,0 +1,146 @@ +#include "stdafx.h" +#include "..\Minecraft.Client\Minecraft.h" +#include "GrassTile.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.biome.h" +#include "net.minecraft.h" +#include "net.minecraft.world.h" + +// AP - included for PSVita Alpha cut out optimisation +#include "IntBuffer.h" +#include "..\Minecraft.Client\Tesselator.h" + +GrassTile::GrassTile(int id) : Tile(id, Material::grass) +{ + iconTop = NULL; + iconSnowSide = NULL; + iconSideOverlay = NULL; + + setTicking(true); +} + +Icon *GrassTile::getTexture(int face, int data) +{ + if (face == Facing::UP) return iconTop; + if (face == Facing::DOWN) return Tile::dirt->getTexture(face); + return icon; +} + +Icon *GrassTile::getTexture(LevelSource *level, int x, int y, int z, int face) +{ + if (face == Facing::UP) return iconTop; + if (face == Facing::DOWN) return Tile::dirt->getTexture(face); + Material *above = level->getMaterial(x, y + 1, z); + if (above == Material::topSnow || above == Material::snow) return iconSnowSide; + else return icon; +} + +void GrassTile::registerIcons(IconRegister *iconRegister) +{ + icon = iconRegister->registerIcon(L"grass_side"); + iconTop = iconRegister->registerIcon(L"grass_top"); + iconSnowSide = iconRegister->registerIcon(L"snow_side"); + iconSideOverlay = iconRegister->registerIcon(L"grass_side_overlay"); +} + +int GrassTile::getColor() const +{ + // 4J Replaced + //double temp = 0.5; + //double rain = 1.0; + + //return GrassColor::get(temp, rain); + + return Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Grass_Common ); +} + +int GrassTile::getColor(int auxData) +{ + return getColor(); +} + +int GrassTile::getColor(LevelSource *level, int x, int y, int z) +{ + return getColor( level, x, y, z, level->getData( x, y, z ) ); +} + +// 4J - changed interface to have data passed in, and put existing interface as wrapper above +int GrassTile::getColor(LevelSource *level, int x, int y, int z, int data) +{ + //return level->getBiomeSource()->getBiome(x, z)->getGrassColor(level, x, y, z); + + int totalRed = 0; + int totalGreen = 0; + int totalBlue = 0; + + for (int oz = -1; oz <= 1; oz++) + { + for (int ox = -1; ox <= 1; ox++) + { + int grassColor = level->getBiome(x + ox, z + oz)->getGrassColor(); + + totalRed += (grassColor & 0xff0000) >> 16; + totalGreen += (grassColor & 0xff00) >> 8; + totalBlue += (grassColor & 0xff); + } + } + + return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF)); +} + +void GrassTile::tick(Level *level, int x, int y, int z, Random *random) +{ + if (level->isClientSide) return; + + if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2) + { + level->setTile(x, y, z, Tile::dirt_Id); + } + else + { + if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) + { + for (int i = 0; i < 4; i++) + { + int xt = x + random->nextInt(3) - 1; + int yt = y + random->nextInt(5) - 3; + int zt = z + random->nextInt(3) - 1; + int above = level->getTile(xt, yt + 1, zt); + if (level->getTile(xt, yt, zt) == Tile::dirt_Id && level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS && Tile::lightBlock[above] <= 2) + { + level->setTile(xt, yt, zt, Tile::grass_Id); + } + } + } + } +} + +int GrassTile::getResource(int data, Random *random, int playerBonusLevel) +{ + return Tile::dirt->getResource(0, random, playerBonusLevel); +} + +Icon *GrassTile::getSideTextureOverlay() +{ +#ifdef __PSVITA__ + // AP - alpha cut out is expensive on vita. Because of the way grass sides are treated as special case we need to set the alpha flag here + // this would normally happen in TileRenderer::getTextureOrMissing + Tesselator* t = Tesselator::getInstance(); + t->setAlphaCutOut( true ); +#endif + + return Tile::grass->iconSideOverlay; +} + +bool GrassTile::shouldTileTick(Level *level, int x,int y,int z) +{ + bool should = false; + + if( (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2) || + (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) ) + { + should = true; + } + + return should; +} |
