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-rw-r--r--Minecraft.World/FoodConstants.h53
1 files changed, 27 insertions, 26 deletions
diff --git a/Minecraft.World/FoodConstants.h b/Minecraft.World/FoodConstants.h
index 6f80b041..cc4620cb 100644
--- a/Minecraft.World/FoodConstants.h
+++ b/Minecraft.World/FoodConstants.h
@@ -3,35 +3,36 @@
class FoodConstants
{
public:
- static const int MAX_FOOD;
- static const float MAX_SATURATION;
- static const float START_SATURATION;
- static const float SATURATION_FLOOR;
+ static const int MAX_FOOD;
+ static const float MAX_SATURATION;
+ static const float START_SATURATION;
+ static const float SATURATION_FLOOR;
- // this value modifies how quickly food is dropped
- static const float EXHAUSTION_DROP;
+ // this value modifies how quickly food is dropped
+ static const float EXHAUSTION_DROP;
- // number of game ticks to change health because of food
- static const int HEALTH_TICK_COUNT;
+ // number of game ticks to change health because of food
+ static const int HEALTH_TICK_COUNT;
- static const int HEAL_LEVEL;
- static const int STARVE_LEVEL;
+ static const int HEAL_LEVEL;
+ static const int STARVE_LEVEL;
- // some saturation guidelines
- static const float FOOD_SATURATION_POOR;
- static const float FOOD_SATURATION_LOW;
- static const float FOOD_SATURATION_NORMAL;
- static const float FOOD_SATURATION_GOOD;
- static const float FOOD_SATURATION_MAX;
- static const float FOOD_SATURATION_SUPERNATURAL;
+ // some saturation guidelines
+ static const float FOOD_SATURATION_POOR;
+ static const float FOOD_SATURATION_LOW;
+ static const float FOOD_SATURATION_NORMAL;
+ static const float FOOD_SATURATION_GOOD;
+ static const float FOOD_SATURATION_MAX;
+ static const float FOOD_SATURATION_SUPERNATURAL;
- // some exhaustion guidelines
- static const float EXHAUSTION_JUMP;
- static const float EXHAUSTION_SPRINT_JUMP;
- static const float EXHAUSTION_MINE;
- static const float EXHAUSTION_ATTACK;
- static const float EXHAUSTION_DAMAGE;
- static const float EXHAUSTION_WALK;
- static const float EXHAUSTION_SPRINT;
- static const float EXHAUSTION_SWIM;
+ // some exhaustion guidelines
+ static const float EXHAUSTION_HEAL;
+ static const float EXHAUSTION_JUMP;
+ static const float EXHAUSTION_SPRINT_JUMP;
+ static const float EXHAUSTION_MINE;
+ static const float EXHAUSTION_ATTACK;
+ static const float EXHAUSTION_DAMAGE;
+ static const float EXHAUSTION_WALK;
+ static const float EXHAUSTION_SPRINT;
+ static const float EXHAUSTION_SWIM;
}; \ No newline at end of file