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-rw-r--r--Minecraft.World/FlowerFeature.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/Minecraft.World/FlowerFeature.cpp b/Minecraft.World/FlowerFeature.cpp
new file mode 100644
index 00000000..3fd8bac4
--- /dev/null
+++ b/Minecraft.World/FlowerFeature.cpp
@@ -0,0 +1,40 @@
+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "FlowerFeature.h"
+#include "net.minecraft.world.level.tile.h"
+
+FlowerFeature::FlowerFeature(int tile)
+{
+ this->tile = tile;
+}
+
+bool FlowerFeature::place(Level *level, Random *random, int x, int y, int z)
+{
+ // 4J Stu Added to stop tree features generating areas previously place by game rule generation
+ if(app.getLevelGenerationOptions() != NULL)
+ {
+ LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
+ bool intersects = levelGenOptions->checkIntersects(x - 8, y - 4, z - 8, x + 8, y + 4, z + 8);
+ if(intersects)
+ {
+ //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n");
+ return false;
+ }
+ }
+
+ for (int i = 0; i < 64; i++)
+ {
+ int x2 = x + random->nextInt(8) - random->nextInt(8);
+ int y2 = y + random->nextInt(4) - random->nextInt(4);
+ int z2 = z + random->nextInt(8) - random->nextInt(8);
+ if (level->isEmptyTile(x2, y2, z2))
+ {
+ if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
+ {
+ level->setTileNoUpdate(x2, y2, z2, tile);
+ }
+ }
+ }
+
+ return true;
+} \ No newline at end of file