diff options
Diffstat (limited to 'Minecraft.World/FlowerFeature.cpp')
| -rw-r--r-- | Minecraft.World/FlowerFeature.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/Minecraft.World/FlowerFeature.cpp b/Minecraft.World/FlowerFeature.cpp new file mode 100644 index 00000000..3fd8bac4 --- /dev/null +++ b/Minecraft.World/FlowerFeature.cpp @@ -0,0 +1,40 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "FlowerFeature.h" +#include "net.minecraft.world.level.tile.h" + +FlowerFeature::FlowerFeature(int tile) +{ + this->tile = tile; +} + +bool FlowerFeature::place(Level *level, Random *random, int x, int y, int z) +{ + // 4J Stu Added to stop tree features generating areas previously place by game rule generation + if(app.getLevelGenerationOptions() != NULL) + { + LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); + bool intersects = levelGenOptions->checkIntersects(x - 8, y - 4, z - 8, x + 8, y + 4, z + 8); + if(intersects) + { + //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n"); + return false; + } + } + + for (int i = 0; i < 64; i++) + { + int x2 = x + random->nextInt(8) - random->nextInt(8); + int y2 = y + random->nextInt(4) - random->nextInt(4); + int z2 = z + random->nextInt(8) - random->nextInt(8); + if (level->isEmptyTile(x2, y2, z2)) + { + if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2)) + { + level->setTileNoUpdate(x2, y2, z2, tile); + } + } + } + + return true; +}
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