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-rw-r--r--Minecraft.World/FireTile.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/Minecraft.World/FireTile.h b/Minecraft.World/FireTile.h
new file mode 100644
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+++ b/Minecraft.World/FireTile.h
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+#pragma once
+#include "Tile.h"
+#include "Definitions.h"
+
+class Random;
+class ChunkRebuildData;
+class FireTile : public Tile
+{
+ friend class Tile;
+ friend class ChunkRebuildData;
+public:
+ static const wstring TEXTURE_FIRST;
+ static const wstring TEXTURE_SECOND;
+
+ static const int FLAME_INSTANT = 60;
+ static const int FLAME_EASY = 30;
+ static const int FLAME_MEDIUM = 15;
+ static const int FLAME_HARD = 5;
+
+ static const int BURN_INSTANT = 100;
+ static const int BURN_EASY = 60;
+ static const int BURN_MEDIUM = 20;
+ static const int BURN_HARD = 5;
+ static const int BURN_NEVER = 0;
+
+private:
+ int *flameOdds;
+ int *burnOdds;
+ Icon **icons;
+protected:
+ FireTile(int id);
+ virtual ~FireTile();
+public:
+ void init();
+private:
+ void setFlammable(int id, int flame, int burn);
+public:
+ virtual AABB *getAABB(Level *level, int x, int y, int z);
+ virtual bool blocksLight();
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool isCubeShaped();
+ virtual int getRenderShape();
+ virtual int getResourceCount(Random *random);
+ virtual int getTickDelay();
+ virtual void tick(Level *level, int x, int y, int z, Random *random);
+private:
+ void checkBurnOut(Level *level, int x, int y, int z, int chance, Random *random, int age);
+ bool isValidFireLocation(Level *level, int x, int y, int z);
+ int getFireOdds(Level *level, int x, int y, int z);
+public:
+ virtual bool mayPick();
+ bool canBurn(LevelSource *level, int x, int y, int z);
+ int getFlammability(Level *level, int x, int y, int z, int odds);
+ virtual bool mayPlace(Level *level, int x, int y, int z);
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+ virtual void onPlace(Level *level, int x, int y, int z);
+ bool isFlammable(int tile);
+ virtual void animateTick(Level *level, int x, int y, int z, Random *random);
+public:
+ void registerIcons(IconRegister *iconRegister);
+ Icon *getTextureLayer(int layer);
+ Icon *getTexture(int face, int data);
+}; \ No newline at end of file