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Diffstat (limited to 'Minecraft.World/FireTile.h')
-rw-r--r--Minecraft.World/FireTile.h42
1 files changed, 22 insertions, 20 deletions
diff --git a/Minecraft.World/FireTile.h b/Minecraft.World/FireTile.h
index af079a6a..1d823752 100644
--- a/Minecraft.World/FireTile.h
+++ b/Minecraft.World/FireTile.h
@@ -13,19 +13,19 @@ public:
static const wstring TEXTURE_SECOND;
static const int FLAME_INSTANT = 60;
- static const int FLAME_EASY = 30;
- static const int FLAME_MEDIUM = 15;
- static const int FLAME_HARD = 5;
-
- static const int BURN_INSTANT = 100;
- static const int BURN_EASY = 60;
- static const int BURN_MEDIUM = 20;
- static const int BURN_HARD = 5;
- static const int BURN_NEVER = 0;
+ static const int FLAME_EASY = 30;
+ static const int FLAME_MEDIUM = 15;
+ static const int FLAME_HARD = 5;
+
+ static const int BURN_INSTANT = 100;
+ static const int BURN_EASY = 60;
+ static const int BURN_MEDIUM = 20;
+ static const int BURN_HARD = 5;
+ static const int BURN_NEVER = 0;
private:
- int *flameOdds;
- int *burnOdds;
+ int *flameOdds;
+ int *burnOdds;
Icon **icons;
protected:
FireTile(int id);
@@ -36,17 +36,19 @@ private:
void setFlammable(int id, int flame, int burn);
public:
virtual AABB *getAABB(Level *level, int x, int y, int z);
- virtual bool blocksLight();
- virtual bool isSolidRender(bool isServerLevel = false);
- virtual bool isCubeShaped();
- virtual int getRenderShape();
- virtual int getResourceCount(Random *random);
- virtual int getTickDelay();
- virtual void tick(Level *level, int x, int y, int z, Random *random);
+ virtual bool blocksLight();
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool isCubeShaped();
+ virtual int getRenderShape();
+ virtual int getResourceCount(Random *random);
+ virtual int getTickDelay(Level *level);
+ virtual void tick(Level *level, int x, int y, int z, Random *random);
+ virtual bool canInstantlyTick();
+
private:
void checkBurnOut(Level *level, int x, int y, int z, int chance, Random *random, int age);
- bool isValidFireLocation(Level *level, int x, int y, int z);
- int getFireOdds(Level *level, int x, int y, int z);
+ bool isValidFireLocation(Level *level, int x, int y, int z);
+ int getFireOdds(Level *level, int x, int y, int z);
public:
virtual bool mayPick();
bool canBurn(LevelSource *level, int x, int y, int z);