diff options
Diffstat (limited to 'Minecraft.World/FireTile.h')
| -rw-r--r-- | Minecraft.World/FireTile.h | 42 |
1 files changed, 22 insertions, 20 deletions
diff --git a/Minecraft.World/FireTile.h b/Minecraft.World/FireTile.h index af079a6a..1d823752 100644 --- a/Minecraft.World/FireTile.h +++ b/Minecraft.World/FireTile.h @@ -13,19 +13,19 @@ public: static const wstring TEXTURE_SECOND; static const int FLAME_INSTANT = 60; - static const int FLAME_EASY = 30; - static const int FLAME_MEDIUM = 15; - static const int FLAME_HARD = 5; - - static const int BURN_INSTANT = 100; - static const int BURN_EASY = 60; - static const int BURN_MEDIUM = 20; - static const int BURN_HARD = 5; - static const int BURN_NEVER = 0; + static const int FLAME_EASY = 30; + static const int FLAME_MEDIUM = 15; + static const int FLAME_HARD = 5; + + static const int BURN_INSTANT = 100; + static const int BURN_EASY = 60; + static const int BURN_MEDIUM = 20; + static const int BURN_HARD = 5; + static const int BURN_NEVER = 0; private: - int *flameOdds; - int *burnOdds; + int *flameOdds; + int *burnOdds; Icon **icons; protected: FireTile(int id); @@ -36,17 +36,19 @@ private: void setFlammable(int id, int flame, int burn); public: virtual AABB *getAABB(Level *level, int x, int y, int z); - virtual bool blocksLight(); - virtual bool isSolidRender(bool isServerLevel = false); - virtual bool isCubeShaped(); - virtual int getRenderShape(); - virtual int getResourceCount(Random *random); - virtual int getTickDelay(); - virtual void tick(Level *level, int x, int y, int z, Random *random); + virtual bool blocksLight(); + virtual bool isSolidRender(bool isServerLevel = false); + virtual bool isCubeShaped(); + virtual int getRenderShape(); + virtual int getResourceCount(Random *random); + virtual int getTickDelay(Level *level); + virtual void tick(Level *level, int x, int y, int z, Random *random); + virtual bool canInstantlyTick(); + private: void checkBurnOut(Level *level, int x, int y, int z, int chance, Random *random, int age); - bool isValidFireLocation(Level *level, int x, int y, int z); - int getFireOdds(Level *level, int x, int y, int z); + bool isValidFireLocation(Level *level, int x, int y, int z); + int getFireOdds(Level *level, int x, int y, int z); public: virtual bool mayPick(); bool canBurn(LevelSource *level, int x, int y, int z); |
