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-rw-r--r--Minecraft.World/FenceTile.cpp132
1 files changed, 132 insertions, 0 deletions
diff --git a/Minecraft.World/FenceTile.cpp b/Minecraft.World/FenceTile.cpp
new file mode 100644
index 00000000..0d1f9bc4
--- /dev/null
+++ b/Minecraft.World/FenceTile.cpp
@@ -0,0 +1,132 @@
+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.phys.h"
+#include "net.minecraft.world.h"
+#include "FenceTile.h"
+
+FenceTile::FenceTile(int id, const wstring &texture, Material *material) : Tile( id, material, isSolidRender())
+{
+ this->texture = texture;
+}
+
+AABB *FenceTile::getAABB(Level *level, int x, int y, int z)
+{
+ bool n = connectsTo(level, x, y, z - 1);
+ bool s = connectsTo(level, x, y, z + 1);
+ bool w = connectsTo(level, x - 1, y, z);
+ bool e = connectsTo(level, x + 1, y, z);
+
+ float west = 6.0f / 16.0f;
+ float east = 10.0f / 16.0f;
+ float north = 6.0f / 16.0f;
+ float south = 10.0f / 16.0f;
+
+ if (n)
+ {
+ north = 0;
+ }
+ if (s)
+ {
+ south = 1;
+ }
+ if (w)
+ {
+ west = 0;
+ }
+ if (e)
+ {
+ east = 1;
+ }
+
+ return AABB::newTemp(x + west, y, z + north, x + east, y + 1.5f, z + south);
+}
+
+void FenceTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
+{
+ bool n = connectsTo(level, x, y, z - 1);
+ bool s = connectsTo(level, x, y, z + 1);
+ bool w = connectsTo(level, x - 1, y, z);
+ bool e = connectsTo(level, x + 1, y, z);
+
+ float west = 6.0f / 16.0f;
+ float east = 10.0f / 16.0f;
+ float north = 6.0f / 16.0f;
+ float south = 10.0f / 16.0f;
+
+ if (n)
+ {
+ north = 0;
+ }
+ if (s)
+ {
+ south = 1;
+ }
+ if (w)
+ {
+ west = 0;
+ }
+ if (e)
+ {
+ east = 1;
+ }
+
+ setShape(west, 0, north, east, 1.0f, south);
+}
+
+bool FenceTile::blocksLight()
+{
+ return false;
+}
+
+bool FenceTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+bool FenceTile::isCubeShaped()
+{
+ return false;
+}
+
+bool FenceTile::isPathfindable(LevelSource *level, int x, int y, int z)
+{
+ return false;
+}
+
+int FenceTile::getRenderShape()
+{
+ return Tile::SHAPE_FENCE;
+}
+
+bool FenceTile::connectsTo(LevelSource *level, int x, int y, int z)
+{
+ int tile = level->getTile(x, y, z);
+ if (tile == id || tile == Tile::fenceGate_Id)
+ {
+ return true;
+ }
+ Tile *tileInstance = Tile::tiles[tile];
+ if (tileInstance != NULL)
+ {
+ if (tileInstance->material->isSolidBlocking() && tileInstance->isCubeShaped())
+ {
+ return tileInstance->material != Material::vegetable;
+ }
+ }
+ return false;
+}
+
+bool FenceTile::isFence(int tile)
+{
+ return tile == Tile::fence_Id || tile == Tile::netherFence_Id;
+}
+
+void FenceTile::registerIcons(IconRegister *iconRegister)
+{
+ icon = iconRegister->registerIcon(texture);
+}
+
+bool FenceTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
+{
+ return true;
+} \ No newline at end of file