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-rw-r--r--Minecraft.World/FenceGateTile.cpp147
1 files changed, 147 insertions, 0 deletions
diff --git a/Minecraft.World/FenceGateTile.cpp b/Minecraft.World/FenceGateTile.cpp
new file mode 100644
index 00000000..6b0243ed
--- /dev/null
+++ b/Minecraft.World/FenceGateTile.cpp
@@ -0,0 +1,147 @@
+#include "stdafx.h"
+#include "FenceGateTile.h"
+#include "AABB.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.h"
+#include "LevelEvent.h"
+
+FenceGateTile::FenceGateTile(int id) : DirectionalTile(id, Material::wood, isSolidRender() )
+{
+}
+
+Icon *FenceGateTile::getTexture(int face, int data)
+{
+ return Tile::wood->getTexture(face);
+}
+
+bool FenceGateTile::mayPlace(Level *level, int x, int y, int z)
+{
+ if (!level->getMaterial(x, y - 1, z)->isSolid()) return false;
+ return Tile::mayPlace(level, x, y, z);
+}
+
+AABB *FenceGateTile::getAABB(Level *level, int x, int y, int z)
+{
+ int data = level->getData(x, y, z);
+ if (isOpen(data))
+ {
+ return NULL;
+ }
+ // 4J Brought forward change from 1.2.3 to fix hit box rotation
+ if (data == Direction::NORTH || data == Direction::SOUTH)
+ {
+ return AABB::newTemp(x, y, z + 6.0f / 16.0f, x + 1, y + 1.5f, z + 10.0f / 16.0f);
+ }
+ return AABB::newTemp(x + 6.0f / 16.0f, y, z, x + 10.0f / 16.0f, y + 1.5f, z + 1);
+ //return AABB::newTemp(x, y, z, x + 1, y + 1.5f, z + 1);
+}
+
+// 4J - Brought forward from 1.2.3 to fix hit box rotation
+void FenceGateTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
+{
+ int data = getDirection(level->getData(x, y, z));
+ if (data == Direction::NORTH || data == Direction::SOUTH)
+ {
+ setShape(0, 0, 6.0f / 16.0f, 1, 1.0f, 10.0f / 16.0f);
+ }
+ else
+ {
+ setShape(6.0f / 16.0f, 0, 0, 10.0f / 16.0f, 1.0f, 1);
+ }
+}
+
+bool FenceGateTile::blocksLight()
+{
+ return false;
+}
+
+bool FenceGateTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+bool FenceGateTile::isCubeShaped()
+{
+ return false;
+}
+
+bool FenceGateTile::isPathfindable(LevelSource *level, int x, int y, int z)
+{
+ return isOpen(level->getData(x, y, z));
+}
+
+int FenceGateTile::getRenderShape()
+{
+ return Tile::SHAPE_FENCE_GATE;
+}
+
+void FenceGateTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
+{
+ int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3)) % 4;
+ level->setData(x, y, z, dir);
+}
+
+bool FenceGateTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
+{
+ if( soundOnly )
+ {
+ // 4J - added - just do enough to play the sound
+ level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); // 4J - changed event to pass player rather than NULL as the source of the event so we can filter the broadcast properly
+ return false;
+ }
+
+ int data = level->getData(x, y, z);
+ if (isOpen(data))
+ {
+ level->setData(x, y, z, data & ~OPEN_BIT);
+ }
+ else
+ {
+ // open the door from the player
+ int dir = (((Mth::floor(player->yRot * 4 / (360) + 0.5)) & 3)) % 4;
+ int current = getDirection(data);
+ if (current == ((dir + 2) % 4)) {
+ data = dir;
+ }
+ level->setData(x, y, z, data | OPEN_BIT);
+ }
+ level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
+ return true;
+}
+
+void FenceGateTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ if (level->isClientSide) return;
+
+ int data = level->getData(x, y, z);
+
+ bool signal = level->hasNeighborSignal(x, y, z);
+ if (signal || ((type > 0 && Tile::tiles[type]->isSignalSource()) || type == 0))
+ {
+ if (signal && !isOpen(data))
+ {
+ level->setData(x, y, z, data | OPEN_BIT);
+ level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
+ }
+ else if (!signal && isOpen(data))
+ {
+ level->setData(x, y, z, data & ~OPEN_BIT);
+ level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
+ }
+ }
+}
+
+bool FenceGateTile::isOpen(int data)
+{
+ return (data & OPEN_BIT) != 0;
+}
+
+void FenceGateTile::registerIcons(IconRegister *iconRegister)
+{
+ // None
+}
+
+bool FenceGateTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
+{
+ return true;
+} \ No newline at end of file