diff options
Diffstat (limited to 'Minecraft.World/FenceGateTile.cpp')
| -rw-r--r-- | Minecraft.World/FenceGateTile.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/Minecraft.World/FenceGateTile.cpp b/Minecraft.World/FenceGateTile.cpp new file mode 100644 index 00000000..6b0243ed --- /dev/null +++ b/Minecraft.World/FenceGateTile.cpp @@ -0,0 +1,147 @@ +#include "stdafx.h" +#include "FenceGateTile.h" +#include "AABB.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.h" +#include "LevelEvent.h" + +FenceGateTile::FenceGateTile(int id) : DirectionalTile(id, Material::wood, isSolidRender() ) +{ +} + +Icon *FenceGateTile::getTexture(int face, int data) +{ + return Tile::wood->getTexture(face); +} + +bool FenceGateTile::mayPlace(Level *level, int x, int y, int z) +{ + if (!level->getMaterial(x, y - 1, z)->isSolid()) return false; + return Tile::mayPlace(level, x, y, z); +} + +AABB *FenceGateTile::getAABB(Level *level, int x, int y, int z) +{ + int data = level->getData(x, y, z); + if (isOpen(data)) + { + return NULL; + } + // 4J Brought forward change from 1.2.3 to fix hit box rotation + if (data == Direction::NORTH || data == Direction::SOUTH) + { + return AABB::newTemp(x, y, z + 6.0f / 16.0f, x + 1, y + 1.5f, z + 10.0f / 16.0f); + } + return AABB::newTemp(x + 6.0f / 16.0f, y, z, x + 10.0f / 16.0f, y + 1.5f, z + 1); + //return AABB::newTemp(x, y, z, x + 1, y + 1.5f, z + 1); +} + +// 4J - Brought forward from 1.2.3 to fix hit box rotation +void FenceGateTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param +{ + int data = getDirection(level->getData(x, y, z)); + if (data == Direction::NORTH || data == Direction::SOUTH) + { + setShape(0, 0, 6.0f / 16.0f, 1, 1.0f, 10.0f / 16.0f); + } + else + { + setShape(6.0f / 16.0f, 0, 0, 10.0f / 16.0f, 1.0f, 1); + } +} + +bool FenceGateTile::blocksLight() +{ + return false; +} + +bool FenceGateTile::isSolidRender(bool isServerLevel) +{ + return false; +} + +bool FenceGateTile::isCubeShaped() +{ + return false; +} + +bool FenceGateTile::isPathfindable(LevelSource *level, int x, int y, int z) +{ + return isOpen(level->getData(x, y, z)); +} + +int FenceGateTile::getRenderShape() +{ + return Tile::SHAPE_FENCE_GATE; +} + +void FenceGateTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +{ + int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3)) % 4; + level->setData(x, y, z, dir); +} + +bool FenceGateTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +{ + if( soundOnly ) + { + // 4J - added - just do enough to play the sound + level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); // 4J - changed event to pass player rather than NULL as the source of the event so we can filter the broadcast properly + return false; + } + + int data = level->getData(x, y, z); + if (isOpen(data)) + { + level->setData(x, y, z, data & ~OPEN_BIT); + } + else + { + // open the door from the player + int dir = (((Mth::floor(player->yRot * 4 / (360) + 0.5)) & 3)) % 4; + int current = getDirection(data); + if (current == ((dir + 2) % 4)) { + data = dir; + } + level->setData(x, y, z, data | OPEN_BIT); + } + level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); + return true; +} + +void FenceGateTile::neighborChanged(Level *level, int x, int y, int z, int type) +{ + if (level->isClientSide) return; + + int data = level->getData(x, y, z); + + bool signal = level->hasNeighborSignal(x, y, z); + if (signal || ((type > 0 && Tile::tiles[type]->isSignalSource()) || type == 0)) + { + if (signal && !isOpen(data)) + { + level->setData(x, y, z, data | OPEN_BIT); + level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); + } + else if (!signal && isOpen(data)) + { + level->setData(x, y, z, data & ~OPEN_BIT); + level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); + } + } +} + +bool FenceGateTile::isOpen(int data) +{ + return (data & OPEN_BIT) != 0; +} + +void FenceGateTile::registerIcons(IconRegister *iconRegister) +{ + // None +} + +bool FenceGateTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) +{ + return true; +}
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