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Diffstat (limited to 'Minecraft.World/FarmTile.cpp')
-rw-r--r--Minecraft.World/FarmTile.cpp102
1 files changed, 57 insertions, 45 deletions
diff --git a/Minecraft.World/FarmTile.cpp b/Minecraft.World/FarmTile.cpp
index ecfaf44b..6cbe40ac 100644
--- a/Minecraft.World/FarmTile.cpp
+++ b/Minecraft.World/FarmTile.cpp
@@ -8,18 +8,18 @@
FarmTile::FarmTile(int id) : Tile(id, Material::dirt,isSolidRender())
{
- iconWet = NULL;
+ iconWet = NULL;
iconDry = NULL;
- setTicking(true);
- updateDefaultShape();
- setLightBlock(255);
+ setTicking(true);
+ updateDefaultShape();
+ setLightBlock(255);
}
// 4J Added override
void FarmTile::updateDefaultShape()
{
- setShape(0, 0, 0, 1, 15 / 16.0f, 1);
+ setShape(0, 0, 0, 1, 15 / 16.0f, 1);
}
AABB *FarmTile::getAABB(Level *level, int x, int y, int z)
@@ -39,7 +39,7 @@ bool FarmTile::isCubeShaped()
Icon *FarmTile::getTexture(int face, int data)
{
- if (face == Facing::UP)
+ if (face == Facing::UP)
{
if(data > 0)
{
@@ -50,28 +50,30 @@ Icon *FarmTile::getTexture(int face, int data)
return iconDry;
}
}
- return Tile::dirt->getTexture(face);
+ return Tile::dirt->getTexture(face);
}
void FarmTile::tick(Level *level, int x, int y, int z, Random *random)
{
- if (isNearWater(level, x, y, z) || level->isRainingAt(x, y + 1, z))
+ if (isNearWater(level, x, y, z) || level->isRainingAt(x, y + 1, z))
{
- level->setData(x, y, z, 7);
- } else
+ level->setData(x, y, z, 7, Tile::UPDATE_CLIENTS);
+ }
+ else
{
- int moisture = level->getData(x, y, z);
- if (moisture > 0)
+ int moisture = level->getData(x, y, z);
+ if (moisture > 0)
{
- level->setData(x, y, z, moisture - 1);
- } else
+ level->setData(x, y, z, moisture - 1, Tile::UPDATE_CLIENTS);
+ }
+ else
{
- if (!isUnderCrops(level, x, y, z))
+ if (!isUnderCrops(level, x, y, z))
{
- level->setTile(x, y, z, Tile::dirt_Id);
- }
- }
- }
+ level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
+ }
+ }
+ }
}
void FarmTile::fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance)
@@ -80,49 +82,59 @@ void FarmTile::fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> enti
// We should not be setting tiles on the client based on random values!
if (!level->isClientSide && level->random->nextFloat() < (fallDistance - .5f))
{
- // Fix for #60547 - TU7: Content: Gameplay: Players joining a game can destroy crops even with Trust Players option disabled.
- shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
- if(player == NULL || player->isAllowedToMine()) level->setTile(x, y, z, Tile::dirt_Id);
- }
+ if(entity->instanceof(eTYPE_PLAYER))
+ {
+ shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
+ if(!player->isAllowedToMine())
+ {
+ return;
+ }
+ }
+ else if (!level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING))
+ {
+ return;
+ }
+ level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
+ }
}
bool FarmTile::isUnderCrops(Level *level, int x, int y, int z)
{
- int r = 0;
- for (int xx = x - r; xx <= x + r; xx++)
- for (int zz = z - r; zz <= z + r; zz++)
+ int r = 0;
+ for (int xx = x - r; xx <= x + r; xx++)
+ for (int zz = z - r; zz <= z + r; zz++)
{
- int tile = level->getTile(xx, y + 1, zz);
- if (tile == Tile::crops_Id || tile == Tile::melonStem_Id || tile == Tile::pumpkinStem_Id || tile == Tile::potatoes_Id || tile == Tile::carrots_Id)
+ int tile = level->getTile(xx, y + 1, zz);
+ if (tile == Tile::wheat_Id || tile == Tile::melonStem_Id || tile == Tile::pumpkinStem_Id || tile == Tile::potatoes_Id || tile == Tile::carrots_Id)
{
- return true;
- }
- }
- return false;
+ return true;
+ }
+ }
+ return false;
}
bool FarmTile::isNearWater(Level *level, int x, int y, int z)
{
- for (int xx = x - 4; xx <= x + 4; xx++)
- for (int yy = y; yy <= y + 1; yy++)
- for (int zz = z - 4; zz <= z + 4; zz++)
+ for (int xx = x - 4; xx <= x + 4; xx++)
+ for (int yy = y; yy <= y + 1; yy++)
+ for (int zz = z - 4; zz <= z + 4; zz++)
{
- if (level->getMaterial(xx, yy, zz) == Material::water)
+ if (level->getMaterial(xx, yy, zz) == Material::water)
{
- return true;
- }
- }
- return false;
+ return true;
+ }
+ }
+ return false;
}
void FarmTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
- Tile::neighborChanged(level, x, y, z, type);
- Material *above = level->getMaterial(x, y + 1, z);
- if (above->isSolid())
+ Tile::neighborChanged(level, x, y, z, type);
+ Material *above = level->getMaterial(x, y + 1, z);
+ if (above->isSolid())
{
- level->setTile(x, y, z, Tile::dirt_Id);
- }
+ level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
+ }
}
bool FarmTile::blocksLight()