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-rw-r--r--Minecraft.World/EnderChestTile.cpp117
1 files changed, 117 insertions, 0 deletions
diff --git a/Minecraft.World/EnderChestTile.cpp b/Minecraft.World/EnderChestTile.cpp
new file mode 100644
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+++ b/Minecraft.World/EnderChestTile.cpp
@@ -0,0 +1,117 @@
+#include "stdafx.h"
+#include "net.minecraft.world.entity.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.entity.h"
+#include "net.minecraft.world.h"
+#include "net.minecraft.h"
+#include "EnderChestTile.h"
+
+EnderChestTile::EnderChestTile(int id) : EntityTile(id, Material::stone, isSolidRender())
+{
+ updateDefaultShape();
+}
+
+// 4J Added override
+void EnderChestTile::updateDefaultShape()
+{
+ setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
+}
+
+bool EnderChestTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+bool EnderChestTile::isCubeShaped()
+{
+ return false;
+}
+
+int EnderChestTile::getRenderShape()
+{
+ return Tile::SHAPE_ENTITYTILE_ANIMATED;
+}
+
+int EnderChestTile::getResource(int data, Random *random, int playerBonusLevel)
+{
+ return Tile::obsidian_Id;
+}
+
+int EnderChestTile::getResourceCount(Random *random)
+{
+ return 8;
+}
+
+bool EnderChestTile::isSilkTouchable()
+{
+ return true;
+}
+
+void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
+{
+ int facing = 0;
+ int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5f)) & 3;
+
+ if (dir == 0) facing = Facing::NORTH;
+ if (dir == 1) facing = Facing::EAST;
+ if (dir == 2) facing = Facing::SOUTH;
+ if (dir == 3) facing = Facing::WEST;
+
+ level->setData(x, y, z, facing);
+}
+
+bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
+{
+ shared_ptr<PlayerEnderChestContainer> container = player->getEnderChestInventory();
+ shared_ptr<EnderChestTileEntity> enderChest = dynamic_pointer_cast<EnderChestTileEntity>(level->getTileEntity(x, y, z));
+ if (container == NULL || enderChest == NULL) return true;
+
+ if (level->isSolidBlockingTile(x, y + 1, z)) return true;
+
+ if (level->isClientSide)
+ {
+ return true;
+ }
+
+ container->setActiveChest(enderChest);
+ player->openContainer(container);
+
+ return true;
+}
+
+shared_ptr<TileEntity> EnderChestTile::newTileEntity(Level *level)
+{
+ return shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
+}
+
+void EnderChestTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
+{
+ for (int i = 0; i < 3; i++)
+ {
+ double x = xt + random->nextFloat();
+ double y = yt + random->nextFloat();
+ double z = zt + random->nextFloat();
+ double xa = 0;
+ double ya = 0;
+ double za = 0;
+ int flipX = random->nextInt(2) * 2 - 1;
+ int flipZ = random->nextInt(2) * 2 - 1;
+ xa = (random->nextFloat() - 0.5) * 0.125;
+ ya = (random->nextFloat() - 0.5) * 0.125;
+ za = (random->nextFloat() - 0.5) * 0.125;
+ z = zt + 0.5 + (0.25) * flipZ;
+ za = (random->nextFloat() * 1) * flipZ;
+ x = xt + 0.5 + (0.25) * flipX;
+ xa = (random->nextFloat() * 1) * flipX;
+
+ level->addParticle(eParticleType_ender, x, y, z, xa, ya, za);
+ }
+}
+
+void EnderChestTile::registerIcons(IconRegister *iconRegister)
+{
+ // Register obsidian as the chest's icon, because it's used by the
+ // particles when destroying the chest
+ icon = iconRegister->registerIcon(L"obsidian");
+}