diff options
Diffstat (limited to 'Minecraft.World/EnchantmentTableTile.cpp')
| -rw-r--r-- | Minecraft.World/EnchantmentTableTile.cpp | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/Minecraft.World/EnchantmentTableTile.cpp b/Minecraft.World/EnchantmentTableTile.cpp new file mode 100644 index 00000000..70c127ba --- /dev/null +++ b/Minecraft.World/EnchantmentTableTile.cpp @@ -0,0 +1,92 @@ +#include "stdafx.h" +#include "EnchantmentTableTile.h" +#include "EnchantmentTableEntity.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.h" +#include "net.minecraft.world.h" + +const wstring EnchantmentTableTile::TEXTURE_SIDE = L"enchantment_side"; +const wstring EnchantmentTableTile::TEXTURE_TOP = L"enchantment_top"; +const wstring EnchantmentTableTile::TEXTURE_BOTTOM = L"enchantment_bottom"; + +EnchantmentTableTile::EnchantmentTableTile(int id) : EntityTile(id, Material::stone, isSolidRender()) +{ + updateDefaultShape(); + setLightBlock(0); + + iconTop = NULL; + iconBottom = NULL; +} + +// 4J Added override +void EnchantmentTableTile::updateDefaultShape() +{ + setShape(0, 0, 0, 1, 12 / 16.0f, 1); +} + +bool EnchantmentTableTile::isCubeShaped() +{ + return false; +} + +void EnchantmentTableTile::animateTick(Level *level, int x, int y, int z, Random *random) +{ + EntityTile::animateTick(level, x, y, z, random); + + for (int xx = x - 2; xx <= x + 2; xx++) + { + for (int zz = z - 2; zz <= z + 2; zz++) + { + if (xx > x - 2 && xx < x + 2 && zz == z - 1) + { + zz = z + 2; + } + if (random->nextInt(16) != 0) continue; + for (int yy = y; yy <= y + 1; yy++) + { + if (level->getTile(xx, yy, zz) == Tile::bookshelf_Id) + { + if (!level->isEmptyTile((xx - x) / 2 + x, yy, (zz - z) / 2 + z)) break; + + level->addParticle(eParticleType_enchantmenttable, x + 0.5, y + 2.0, z + 0.5, xx - x + random->nextFloat() - 0.5, yy - y - random->nextFloat() - 1, zz - z + random->nextFloat() - 0.5); + } + } + } + } +} + +bool EnchantmentTableTile::isSolidRender(bool isServerLevel) +{ + return false; +} + +Icon *EnchantmentTableTile::getTexture(int face, int data) +{ + if (face == Facing::DOWN) return iconBottom; + if (face == Facing::UP) return iconTop; + return icon; +} + +shared_ptr<TileEntity> EnchantmentTableTile::newTileEntity(Level *level) +{ + return shared_ptr<TileEntity>(new EnchantmentTableEntity()); +} + +bool EnchantmentTableTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +{ + if(soundOnly) return false; + + if (level->isClientSide) + { + return true; + } + player->startEnchanting(x, y, z); + return true; +} + +void EnchantmentTableTile::registerIcons(IconRegister *iconRegister) +{ + icon = iconRegister->registerIcon(TEXTURE_SIDE); + iconTop = iconRegister->registerIcon(TEXTURE_TOP); + iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM); +} |
