diff options
Diffstat (limited to 'Minecraft.World/EnchantmentMenu.cpp')
| -rw-r--r-- | Minecraft.World/EnchantmentMenu.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/EnchantmentMenu.cpp b/Minecraft.World/EnchantmentMenu.cpp index 23b366ce..fa769bf9 100644 --- a/Minecraft.World/EnchantmentMenu.cpp +++ b/Minecraft.World/EnchantmentMenu.cpp @@ -17,9 +17,9 @@ EnchantmentMenu::EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level, } this->level = level; - this->x = xt; - this->y = yt; - this->z = zt; + x = xt; + y = yt; + z = zt; addSlot(new EnchantmentSlot(enchantSlots, 0, 21 + 4, 43 + 4)); for (int y = 0; y < 3; y++) @@ -53,9 +53,9 @@ void EnchantmentMenu::broadcastChanges() // 4J Added m_costsChanged to stop continually sending update packets even when no changes have been made if(m_costsChanged) { - for (int i = 0; i < containerListeners->size(); i++) + for (int i = 0; i < containerListeners.size(); i++) { - ContainerListener *listener = containerListeners->at(i); + ContainerListener *listener = containerListeners.at(i); listener->setContainerData(this, 0, costs[0]); listener->setContainerData(this, 1, costs[1]); listener->setContainerData(this, 2, costs[2]); @@ -162,7 +162,7 @@ bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i) vector<EnchantmentInstance *> *newEnchantment = EnchantmentHelper::selectEnchantment(&random, item, costs[i]); if (newEnchantment != NULL) { - player->withdrawExperienceLevels(costs[i]); + player->giveExperienceLevels(-costs[i]); if (isBook) item->id = Item::enchantedBook_Id; int randomIndex = isBook ? random.nextInt(newEnchantment->size()) : -1; //for (EnchantmentInstance e : newEnchantment) @@ -216,8 +216,8 @@ bool EnchantmentMenu::stillValid(shared_ptr<Player> player) shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex) { shared_ptr<ItemInstance> clicked = nullptr; - Slot *slot = slots->at(slotIndex); - Slot *IngredientSlot = slots->at(INGREDIENT_SLOT); + Slot *slot = slots.at(slotIndex); + Slot *IngredientSlot = slots.at(INGREDIENT_SLOT); if (slot != NULL && slot->hasItem()) { |
