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-rw-r--r--Minecraft.World/EggTile.cpp173
1 files changed, 173 insertions, 0 deletions
diff --git a/Minecraft.World/EggTile.cpp b/Minecraft.World/EggTile.cpp
new file mode 100644
index 00000000..e6711a3f
--- /dev/null
+++ b/Minecraft.World/EggTile.cpp
@@ -0,0 +1,173 @@
+#include "stdafx.h"
+#include "EggTile.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+#include "net.minecraft.world.entity.item.h"
+
+EggTile::EggTile(int id) : Tile(id, Material::egg, isSolidRender())
+{
+}
+
+void EggTile::onPlace(Level *level, int x, int y, int z)
+{
+ level->addToTickNextTick(x, y, z, id, getTickDelay());
+}
+
+void EggTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ level->addToTickNextTick(x, y, z, id, getTickDelay());
+}
+
+void EggTile::tick(Level *level, int x, int y, int z, Random *random)
+{
+ checkSlide(level, x, y, z);
+}
+
+void EggTile::checkSlide(Level *level, int x, int y, int z)
+{
+ if (HeavyTile::isFree(level, x, y - 1, z) && y >= 0)
+ {
+ int r = 32;
+ if (HeavyTile::instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r))
+ {
+ level->setTile(x, y, z, 0);
+ while (HeavyTile::isFree(level, x, y - 1, z) && y > 0)
+ y--;
+ if (y > 0)
+ {
+ level->setTile(x, y, z, id);
+ }
+ }
+ else
+ {
+ shared_ptr<FallingTile> e = shared_ptr<FallingTile>(new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id));
+ level->addEntity(e);
+ }
+ }
+}
+
+bool EggTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
+{
+ if(soundOnly) return false;
+
+ teleport(level, x, y, z);
+ return true;
+}
+
+void EggTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
+{
+ teleport(level, x, y, z);
+}
+
+void EggTile::teleport(Level *level, int x, int y, int z)
+{
+ if (level->getTile(x, y, z) != id) return;
+
+ for (int i = 0; i < 1000; i++)
+ {
+ int xt = x + level->random->nextInt(16) - level->random->nextInt(16);
+ int yt = y + level->random->nextInt(8) - level->random->nextInt(8);
+ int zt = z + level->random->nextInt(16) - level->random->nextInt(16);
+ if (level->getTile(xt, yt, zt) == 0)
+ {
+ // Fix for TU9: Content: Art: Dragon egg teleport particle effect isn't present.
+ // Don't set tiles on client, and don't create particles on the server (matches later change in Java)
+ if(!level->isClientSide)
+ {
+ level->setTileAndData(xt, yt, zt, id, level->getData(x, y, z));
+ level->setTile(x, y, z, 0);
+
+ // 4J Stu - The PC version is wrong as the particles calculated on the client side will point towards a different
+ // location to the one where the egg has actually moved. As the deltas are all small we can pack them into an int
+ // See generateTeleportParticles for unpacking
+ char deltaX = x-xt;
+ char deltaY = y-yt;
+ char deltaZ = z-zt;
+ int deltas = 0|(deltaX&0xFF)|((deltaY&0xFF)<<8)|((deltaZ&0xFF)<<16);
+
+ level->levelEvent(LevelEvent::END_EGG_TELEPORT,xt,yt,zt,deltas);
+ }
+
+ // 4J Stu - This code will not work correctly on the client as it will show the particles going in the wrong direction
+ // and only for the player who attacks the egg
+ // else
+ // {
+ // int count = 128;
+ // for (int j = 0; j < count; j++)
+ // {
+ // double d = level->random->nextDouble(); // j < count / 2 ? 0 :
+ //// 1;
+ // float xa = (level->random->nextFloat() - 0.5f) * 0.2f;
+ // float ya = (level->random->nextFloat() - 0.5f) * 0.2f;
+ // float za = (level->random->nextFloat() - 0.5f) * 0.2f;
+
+ // double _x = xt + (x - xt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
+ // double _y = yt + (y - yt) * d + level->random->nextDouble() * 1 - 0.5f;
+ // double _z = zt + (z - zt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
+ // level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za);
+ // }
+ // }
+ return;
+ }
+ }
+}
+
+int EggTile::getTickDelay()
+{
+ return 3;
+}
+
+bool EggTile::blocksLight()
+{
+ return false;
+}
+
+bool EggTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+bool EggTile::isCubeShaped()
+{
+ return false;
+}
+
+int EggTile::getRenderShape()
+{
+ return Tile::SHAPE_EGG;
+}
+
+int EggTile::cloneTileId(Level *level, int x, int y, int z)
+{
+ return 0;
+}
+
+// 4J Added for Fix for #77475 - TU9: Content: Art: Dragon egg teleport particle effect isn't present.
+void EggTile::generateTeleportParticles(Level *level,int xt,int yt, int zt,int deltas)
+{
+ int count = 128;
+
+ // See above for packing
+ char deltaX = deltas&0xFF;
+ char deltaY = (deltas>>8)&0xFF;
+ char deltaZ = (deltas>>16)&0xFF;
+
+ for (int j = 0; j < count; j++)
+ {
+ double d = level->random->nextDouble(); // j < count / 2 ? 0 :
+ // 1;
+ float xa = (level->random->nextFloat() - 0.5f) * 0.2f;
+ float ya = (level->random->nextFloat() - 0.5f) * 0.2f;
+ float za = (level->random->nextFloat() - 0.5f) * 0.2f;
+
+ double _x = xt + deltaX * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
+ double _y = yt + deltaY * d + level->random->nextDouble() * 1 - 0.5f;
+ double _z = zt + deltaZ * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
+ level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za);
+ }
+}
+
+bool EggTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
+{
+ return true;
+} \ No newline at end of file