diff options
Diffstat (limited to 'Minecraft.World/EggTile.cpp')
| -rw-r--r-- | Minecraft.World/EggTile.cpp | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/Minecraft.World/EggTile.cpp b/Minecraft.World/EggTile.cpp new file mode 100644 index 00000000..e6711a3f --- /dev/null +++ b/Minecraft.World/EggTile.cpp @@ -0,0 +1,173 @@ +#include "stdafx.h" +#include "EggTile.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.entity.item.h" + +EggTile::EggTile(int id) : Tile(id, Material::egg, isSolidRender()) +{ +} + +void EggTile::onPlace(Level *level, int x, int y, int z) +{ + level->addToTickNextTick(x, y, z, id, getTickDelay()); +} + +void EggTile::neighborChanged(Level *level, int x, int y, int z, int type) +{ + level->addToTickNextTick(x, y, z, id, getTickDelay()); +} + +void EggTile::tick(Level *level, int x, int y, int z, Random *random) +{ + checkSlide(level, x, y, z); +} + +void EggTile::checkSlide(Level *level, int x, int y, int z) +{ + if (HeavyTile::isFree(level, x, y - 1, z) && y >= 0) + { + int r = 32; + if (HeavyTile::instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r)) + { + level->setTile(x, y, z, 0); + while (HeavyTile::isFree(level, x, y - 1, z) && y > 0) + y--; + if (y > 0) + { + level->setTile(x, y, z, id); + } + } + else + { + shared_ptr<FallingTile> e = shared_ptr<FallingTile>(new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id)); + level->addEntity(e); + } + } +} + +bool EggTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +{ + if(soundOnly) return false; + + teleport(level, x, y, z); + return true; +} + +void EggTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player) +{ + teleport(level, x, y, z); +} + +void EggTile::teleport(Level *level, int x, int y, int z) +{ + if (level->getTile(x, y, z) != id) return; + + for (int i = 0; i < 1000; i++) + { + int xt = x + level->random->nextInt(16) - level->random->nextInt(16); + int yt = y + level->random->nextInt(8) - level->random->nextInt(8); + int zt = z + level->random->nextInt(16) - level->random->nextInt(16); + if (level->getTile(xt, yt, zt) == 0) + { + // Fix for TU9: Content: Art: Dragon egg teleport particle effect isn't present. + // Don't set tiles on client, and don't create particles on the server (matches later change in Java) + if(!level->isClientSide) + { + level->setTileAndData(xt, yt, zt, id, level->getData(x, y, z)); + level->setTile(x, y, z, 0); + + // 4J Stu - The PC version is wrong as the particles calculated on the client side will point towards a different + // location to the one where the egg has actually moved. As the deltas are all small we can pack them into an int + // See generateTeleportParticles for unpacking + char deltaX = x-xt; + char deltaY = y-yt; + char deltaZ = z-zt; + int deltas = 0|(deltaX&0xFF)|((deltaY&0xFF)<<8)|((deltaZ&0xFF)<<16); + + level->levelEvent(LevelEvent::END_EGG_TELEPORT,xt,yt,zt,deltas); + } + + // 4J Stu - This code will not work correctly on the client as it will show the particles going in the wrong direction + // and only for the player who attacks the egg + // else + // { + // int count = 128; + // for (int j = 0; j < count; j++) + // { + // double d = level->random->nextDouble(); // j < count / 2 ? 0 : + //// 1; + // float xa = (level->random->nextFloat() - 0.5f) * 0.2f; + // float ya = (level->random->nextFloat() - 0.5f) * 0.2f; + // float za = (level->random->nextFloat() - 0.5f) * 0.2f; + + // double _x = xt + (x - xt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f; + // double _y = yt + (y - yt) * d + level->random->nextDouble() * 1 - 0.5f; + // double _z = zt + (z - zt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f; + // level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za); + // } + // } + return; + } + } +} + +int EggTile::getTickDelay() +{ + return 3; +} + +bool EggTile::blocksLight() +{ + return false; +} + +bool EggTile::isSolidRender(bool isServerLevel) +{ + return false; +} + +bool EggTile::isCubeShaped() +{ + return false; +} + +int EggTile::getRenderShape() +{ + return Tile::SHAPE_EGG; +} + +int EggTile::cloneTileId(Level *level, int x, int y, int z) +{ + return 0; +} + +// 4J Added for Fix for #77475 - TU9: Content: Art: Dragon egg teleport particle effect isn't present. +void EggTile::generateTeleportParticles(Level *level,int xt,int yt, int zt,int deltas) +{ + int count = 128; + + // See above for packing + char deltaX = deltas&0xFF; + char deltaY = (deltas>>8)&0xFF; + char deltaZ = (deltas>>16)&0xFF; + + for (int j = 0; j < count; j++) + { + double d = level->random->nextDouble(); // j < count / 2 ? 0 : + // 1; + float xa = (level->random->nextFloat() - 0.5f) * 0.2f; + float ya = (level->random->nextFloat() - 0.5f) * 0.2f; + float za = (level->random->nextFloat() - 0.5f) * 0.2f; + + double _x = xt + deltaX * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f; + double _y = yt + deltaY * d + level->random->nextDouble() * 1 - 0.5f; + double _z = zt + deltaZ * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f; + level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za); + } +} + +bool EggTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) +{ + return true; +}
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