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Diffstat (limited to 'Minecraft.World/EggTile.cpp')
-rw-r--r--Minecraft.World/EggTile.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/Minecraft.World/EggTile.cpp b/Minecraft.World/EggTile.cpp
index e6711a3f..3a11c0d1 100644
--- a/Minecraft.World/EggTile.cpp
+++ b/Minecraft.World/EggTile.cpp
@@ -10,12 +10,12 @@ EggTile::EggTile(int id) : Tile(id, Material::egg, isSolidRender())
void EggTile::onPlace(Level *level, int x, int y, int z)
{
- level->addToTickNextTick(x, y, z, id, getTickDelay());
+ level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void EggTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
- level->addToTickNextTick(x, y, z, id, getTickDelay());
+ level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void EggTile::tick(Level *level, int x, int y, int z, Random *random)
@@ -30,12 +30,12 @@ void EggTile::checkSlide(Level *level, int x, int y, int z)
int r = 32;
if (HeavyTile::instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r))
{
- level->setTile(x, y, z, 0);
+ level->removeTile(x, y, z);
while (HeavyTile::isFree(level, x, y - 1, z) && y > 0)
y--;
if (y > 0)
{
- level->setTile(x, y, z, id);
+ level->setTileAndData(x, y, z, id, 0, Tile::UPDATE_CLIENTS);
}
}
else
@@ -50,8 +50,8 @@ bool EggTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player,
{
if(soundOnly) return false;
- teleport(level, x, y, z);
- return true;
+ teleport(level, x, y, z);
+ return true;
}
void EggTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
@@ -74,8 +74,8 @@ void EggTile::teleport(Level *level, int x, int y, int z)
// Don't set tiles on client, and don't create particles on the server (matches later change in Java)
if(!level->isClientSide)
{
- level->setTileAndData(xt, yt, zt, id, level->getData(x, y, z));
- level->setTile(x, y, z, 0);
+ level->setTileAndData(xt, yt, zt, id, level->getData(x, y, z), Tile::UPDATE_CLIENTS);
+ level->removeTile(x, y, z);
// 4J Stu - The PC version is wrong as the particles calculated on the client side will point towards a different
// location to the one where the egg has actually moved. As the deltas are all small we can pack them into an int
@@ -90,31 +90,31 @@ void EggTile::teleport(Level *level, int x, int y, int z)
// 4J Stu - This code will not work correctly on the client as it will show the particles going in the wrong direction
// and only for the player who attacks the egg
- // else
- // {
- // int count = 128;
- // for (int j = 0; j < count; j++)
- // {
- // double d = level->random->nextDouble(); // j < count / 2 ? 0 :
- //// 1;
- // float xa = (level->random->nextFloat() - 0.5f) * 0.2f;
- // float ya = (level->random->nextFloat() - 0.5f) * 0.2f;
- // float za = (level->random->nextFloat() - 0.5f) * 0.2f;
-
- // double _x = xt + (x - xt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
- // double _y = yt + (y - yt) * d + level->random->nextDouble() * 1 - 0.5f;
- // double _z = zt + (z - zt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
- // level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za);
- // }
- // }
+ // else
+ // {
+ // int count = 128;
+ // for (int j = 0; j < count; j++)
+ // {
+ // double d = level->random->nextDouble(); // j < count / 2 ? 0 :
+ //// 1;
+ // float xa = (level->random->nextFloat() - 0.5f) * 0.2f;
+ // float ya = (level->random->nextFloat() - 0.5f) * 0.2f;
+ // float za = (level->random->nextFloat() - 0.5f) * 0.2f;
+
+ // double _x = xt + (x - xt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
+ // double _y = yt + (y - yt) * d + level->random->nextDouble() * 1 - 0.5f;
+ // double _z = zt + (z - zt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
+ // level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za);
+ // }
+ // }
return;
}
}
}
-int EggTile::getTickDelay()
+int EggTile::getTickDelay(Level *level)
{
- return 3;
+ return 5;
}
bool EggTile::blocksLight()
@@ -132,6 +132,11 @@ bool EggTile::isCubeShaped()
return false;
}
+bool EggTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
+{
+ return true;
+}
+
int EggTile::getRenderShape()
{
return Tile::SHAPE_EGG;
@@ -165,9 +170,4 @@ void EggTile::generateTeleportParticles(Level *level,int xt,int yt, int zt,int d
double _z = zt + deltaZ * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za);
}
-}
-
-bool EggTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
-{
- return true;
} \ No newline at end of file