diff options
Diffstat (limited to 'Minecraft.World/DoorTile.cpp')
| -rw-r--r-- | Minecraft.World/DoorTile.cpp | 60 |
1 files changed, 38 insertions, 22 deletions
diff --git a/Minecraft.World/DoorTile.cpp b/Minecraft.World/DoorTile.cpp index be31be27..8b70e6d9 100644 --- a/Minecraft.World/DoorTile.cpp +++ b/Minecraft.World/DoorTile.cpp @@ -12,8 +12,6 @@ const wstring DoorTile::TEXTURES[] = { L"doorWood_lower", L"doorWood_upper", L"d DoorTile::DoorTile(int id, Material *material) : Tile(id, material,isSolidRender()) { - icons = NULL; - if (material == Material::metal) { texBase = 2; @@ -30,12 +28,12 @@ DoorTile::DoorTile(int id, Material *material) : Tile(id, material,isSolidRender Icon *DoorTile::getTexture(int face, int data) { - return icons[texBase]; + return iconBottom[TEXTURE_NORMAL]; } Icon *DoorTile::getTexture(LevelSource *level, int x, int y, int z, int face) { - if (face == Facing::UP || face == Facing::DOWN) return icons[texBase]; + if (face == Facing::UP || face == Facing::DOWN) return iconBottom[TEXTURE_NORMAL]; int compositeData = getCompositeData(level, x, y, z); int dir = compositeData & C_DIR_MASK; @@ -59,18 +57,22 @@ Icon *DoorTile::getTexture(LevelSource *level, int x, int y, int z, int face) if ((compositeData & C_RIGHT_HINGE_MASK) != 0) flip = !flip; } - return icons[texBase + (flip ? DOOR_TILE_TEXTURE_COUNT : 0) + (upper ? 1 : 0)]; + if (upper) + { + return iconTop[flip ? TEXTURE_FLIPPED : TEXTURE_NORMAL]; + } + else + { + return iconBottom[flip ? TEXTURE_FLIPPED : TEXTURE_NORMAL]; + } } void DoorTile::registerIcons(IconRegister *iconRegister) { - icons = new Icon*[DOOR_TILE_TEXTURE_COUNT * 2]; - - for (int i = 0; i < DOOR_TILE_TEXTURE_COUNT; i++) - { - icons[i] = iconRegister->registerIcon(TEXTURES[i]); - icons[i + DOOR_TILE_TEXTURE_COUNT] = new FlippedIcon(icons[i], true, false); - } + iconTop[TEXTURE_NORMAL] = iconRegister->registerIcon(getIconName() + L"_upper"); + iconBottom[TEXTURE_NORMAL] = iconRegister->registerIcon(getIconName() + L"_lower"); + iconTop[TEXTURE_FLIPPED] = new FlippedIcon(iconTop[TEXTURE_NORMAL], true, false); + iconBottom[TEXTURE_FLIPPED] = new FlippedIcon(iconBottom[TEXTURE_NORMAL], true, false); } bool DoorTile::blocksLight() @@ -177,12 +179,12 @@ void DoorTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> play // 4J-PB - Adding a TestUse for tooltip display bool DoorTile::TestUse() { - return true; + return id == Tile::door_wood_Id; } bool DoorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { - if(soundOnly) + if (soundOnly) { // 4J - added - just do enough to play the sound if (material != Material::metal) @@ -199,12 +201,12 @@ bool DoorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, lowerData ^= 4; if ((compositeData & C_IS_UPPER_MASK) == 0) { - level->setData(x, y, z, lowerData);//, Tile.UPDATE_CLIENTS); + level->setData(x, y, z, lowerData, Tile::UPDATE_CLIENTS); level->setTilesDirty(x, y, z, x, y, z); } else { - level->setData(x, y - 1, z, lowerData);//, Tile.UPDATE_CLIENTS); + level->setData(x, y - 1, z, lowerData, Tile::UPDATE_CLIENTS); level->setTilesDirty(x, y - 1, z, x, y, z); } @@ -222,12 +224,12 @@ void DoorTile::setOpen(Level *level, int x, int y, int z, bool shouldOpen) lowerData ^= 4; if ((compositeData & C_IS_UPPER_MASK) == 0) { - level->setData(x, y, z, lowerData);//, Tile.UPDATE_CLIENTS); + level->setData(x, y, z, lowerData, Tile::UPDATE_CLIENTS); level->setTilesDirty(x, y, z, x, y, z); } else { - level->setData(x, y - 1, z, lowerData);//, Tile.UPDATE_CLIENTS); + level->setData(x, y - 1, z, lowerData, Tile::UPDATE_CLIENTS); level->setTilesDirty(x, y - 1, z, x, y, z); } @@ -242,16 +244,16 @@ void DoorTile::neighborChanged(Level *level, int x, int y, int z, int type) bool spawn = false; if (level->getTile(x, y + 1, z) != id) { - level->setTile(x, y, z, 0); + level->removeTile(x, y, z); spawn = true; } if (!level->isSolidBlockingTile(x, y - 1, z)) { - level->setTile(x, y, z, 0); + level->removeTile(x, y, z); spawn = true; if (level->getTile(x, y + 1, z) == id) { - level->setTile(x, y + 1, z, 0); + level->removeTile(x, y + 1, z); } } if (spawn) @@ -274,7 +276,7 @@ void DoorTile::neighborChanged(Level *level, int x, int y, int z, int type) { if (level->getTile(x, y - 1, z) != id) { - level->setTile(x, y, z, 0); + level->removeTile(x, y, z); } if (type > 0 && type != id) { @@ -339,3 +341,17 @@ int DoorTile::cloneTileId(Level *level, int x, int y, int z) { return material == Material::metal ? Item::door_iron_Id : Item::door_wood_Id; } + +void DoorTile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player) +{ + if (player->abilities.instabuild) + { + if ((data & UPPER_BIT) != 0) + { + if (level->getTile(x, y - 1, z) == id) + { + level->removeTile(x, y - 1, z); + } + } + } +}
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