diff options
Diffstat (limited to 'Minecraft.World/DispenserTile.cpp')
| -rw-r--r-- | Minecraft.World/DispenserTile.cpp | 573 |
1 files changed, 573 insertions, 0 deletions
diff --git a/Minecraft.World/DispenserTile.cpp b/Minecraft.World/DispenserTile.cpp new file mode 100644 index 00000000..286737c9 --- /dev/null +++ b/Minecraft.World/DispenserTile.cpp @@ -0,0 +1,573 @@ +#include "stdafx.h" +#include "net.minecraft.world.entity.item.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.entity.projectile.h" +#include "net.minecraft.world.item.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.level.tile.entity.h" +#include "net.minecraft.world.h" +#include "DispenserTile.h" +#include "net.minecraft.h" +#include "Mob.h" + +DispenserTile::DispenserTile(int id) : EntityTile(id, Material::stone) +{ + random = new Random(); + + iconTop = NULL; + iconFront = NULL; + iconFrontVertical = NULL; +} + +int DispenserTile::getTickDelay() +{ + return 4; +} + +int DispenserTile::getResource(int data, Random *random, int playerBonusLevel) +{ + return Tile::dispenser_Id; +} + +void DispenserTile::onPlace(Level *level, int x, int y, int z) +{ + EntityTile::onPlace(level, x, y, z); + recalcLockDir(level, x, y, z); +} + +void DispenserTile::recalcLockDir(Level *level, int x, int y, int z) +{ + if (level->isClientSide) + { + return; + } + + int n = level->getTile(x, y, z - 1); // face = 2 + int s = level->getTile(x, y, z + 1); // face = 3 + int w = level->getTile(x - 1, y, z); // face = 4 + int e = level->getTile(x + 1, y, z); // face = 5 + + int lockDir = 3; + if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3; + if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2; + if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5; + if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4; + level->setData(x, y, z, lockDir); +} + +Icon *DispenserTile::getTexture(int face, int data) +{ + int dir = data & FACING_MASK; + + if (face == dir) + { + if (dir == Facing::UP || dir == Facing::DOWN) + { + return iconFrontVertical; + } + else + { + return iconFront; + } + } + + if (dir == Facing::UP || dir == Facing::DOWN) + { + return iconTop; + } + else if (face == Facing::UP || face == Facing::DOWN) + { + return iconTop; + } + + return icon; +} + +void DispenserTile::registerIcons(IconRegister *iconRegister) +{ + icon = iconRegister->registerIcon(L"furnace_side"); + iconTop = iconRegister->registerIcon(L"furnace_top"); + iconFront = iconRegister->registerIcon(L"dispenser_front"); + iconFrontVertical = iconRegister->registerIcon(L"dispenser_front_vertical"); +} + +// 4J-PB - Adding a TestUse for tooltip display +bool DispenserTile::TestUse() +{ + return true; +} + +bool DispenserTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +{ + if( soundOnly) return false; + + if (level->isClientSide) + { + return true; + } + + shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) ); + player->openTrap(trap); + + return true; +} + +void DispenserTile::fireArrow(Level *level, int x, int y, int z, Random *random) +{ + const int lockDir = level->getData(x, y, z); + //const float power = 1.1f; + const int accuracy = 6; + //bool bLaunched=true; + + int xd = 0, zd = 0; + if (lockDir == Facing::SOUTH) + { + zd = 1; + } + else if (lockDir == Facing::NORTH) + { + zd = -1; + } + else if (lockDir == Facing::EAST) + { + xd = 1; + } + else + { + xd = -1; + } + + shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) ); + if(trap != NULL) + { + int slot=trap->getRandomSlot(); + + if (slot < 0) + { + level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); + } + else + { + double xp = x + xd * 0.6 + 0.5; + double yp = y + 0.5; + double zp = z + zd * 0.6 + 0.5; + shared_ptr<ItemInstance> item=trap->getItem(slot); + int result = dispenseItem(trap, level, item, random, x, y, z, xd, zd, xp, yp, zp); + if (result == REMOVE_ITEM) + { + trap->removeItem(slot, 1); + } + else if (result == DISPENSE_ITEM) + { + item = trap->removeItem(slot, 1); + throwItem(level, item, random, accuracy, xd, zd, xp, yp, zp); + level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0); + } + + level->levelEvent(LevelEvent::PARTICLES_SHOOT, x, y, z, (xd + 1) + (zd + 1) * 3); + } + } +} + +void DispenserTile::neighborChanged(Level *level, int x, int y, int z, int type) +{ + if (type > 0 && Tile::tiles[type]->isSignalSource()) + { + bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z); + if (signal) + { + level->addToTickNextTick(x, y, z, this->id, getTickDelay()); + } + } +} + +void DispenserTile::tick(Level *level, int x, int y, int z, Random *random) +{ + if (!level->isClientSide && ( level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z))) + { + fireArrow(level, x, y, z, random); + } +} + +shared_ptr<TileEntity> DispenserTile::newTileEntity(Level *level) +{ + return shared_ptr<DispenserTileEntity>( new DispenserTileEntity() ); +} + +void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +{ + int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3; + + if (dir == 0) level->setData(x, y, z, Facing::NORTH); + if (dir == 1) level->setData(x, y, z, Facing::EAST); + if (dir == 2) level->setData(x, y, z, Facing::SOUTH); + if (dir == 3) level->setData(x, y, z, Facing::WEST); +} + +void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data) +{ + shared_ptr<Container> container = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) ); + if (container != NULL ) + { + for (unsigned int i = 0; i < container->getContainerSize(); i++) + { + shared_ptr<ItemInstance> item = container->getItem(i); + if (item != NULL) + { + float xo = random->nextFloat() * 0.8f + 0.1f; + float yo = random->nextFloat() * 0.8f + 0.1f; + float zo = random->nextFloat() * 0.8f + 0.1f; + + while (item->count > 0) + { + int count = random->nextInt(21) + 10; + if (count > item->count) count = item->count; + item->count -= count; + + shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) ); + newItem->set4JData( item->get4JData() ); + shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) ); + float pow = 0.05f; + itemEntity->xd = (float) random->nextGaussian() * pow; + itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f; + itemEntity->zd = (float) random->nextGaussian() * pow; + if (item->hasTag()) + { + itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy()); + } + level->addEntity(itemEntity); + } + + // 4J Stu - Fix for duplication glitch + container->setItem(i,nullptr); + } + } + } + EntityTile::onRemove(level, x, y, z, id, data); +} + +void DispenserTile::throwItem(Level *level, shared_ptr<ItemInstance> item, Random *random, int accuracy, int xd, int zd, double xp, double yp, double zp) +{ + shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, xp, yp - 0.3, zp, item)); + + double pow = random->nextDouble() * 0.1 + 0.2; + itemEntity->xd = xd * pow; + itemEntity->yd = .2f; + itemEntity->zd = zd * pow; + + itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy; + itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy; + itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy; + + level->addEntity(itemEntity); +} + +int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *level, shared_ptr<ItemInstance> item, Random *random, int x, int y, int z, int xd, int zd, double xp, double yp, double zp) +{ + float power = 1.1f; + int accuracy = 6; + + // 4J-PB - moved to a switch + switch(item->id) + { + case Item::arrow_Id: + { + int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); + if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit + { + shared_ptr<Arrow> arrow = shared_ptr<Arrow>( new Arrow(level, xp, yp, zp) ); + arrow->shoot(xd, .1f, zd, power, (float) accuracy); + arrow->pickup = Arrow::PICKUP_ALLOWED; + level->addEntity(arrow); + level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); + return REMOVE_ITEM; + } + else + { + // some negative sound effect? + level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); + + // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs + return LEAVE_ITEM; + } + } + break; + case Item::egg_Id: + { + int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); + if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit + { + shared_ptr<ThrownEgg> egg = shared_ptr<ThrownEgg>( new ThrownEgg(level, xp, yp, zp) ); + egg->shoot(xd, .1f, zd, power, (float) accuracy); + level->addEntity(egg); + level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); + return REMOVE_ITEM; + } + else + { + // some negative sound effect? + level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); + + // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs + return LEAVE_ITEM; + } + } + break; + case Item::snowBall_Id: + { + int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); + if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit + { + shared_ptr<Snowball> snowball = shared_ptr<Snowball>( new Snowball(level, xp, yp, zp) ); + snowball->shoot(xd, .1f, zd, power, (float) accuracy); + level->addEntity(snowball); + level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); + return REMOVE_ITEM; + } + else + { + // some negative sound effect? + level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); + + // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs + return LEAVE_ITEM; + } + } + break; + case Item::potion_Id: + { + int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); + if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit + { + if(PotionItem::isThrowable(item->getAuxValue())) + { + shared_ptr<ThrownPotion> potion = shared_ptr<ThrownPotion>(new ThrownPotion(level, xp, yp, zp, item->getAuxValue())); + potion->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f); + level->addEntity(potion); + level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); + } + else + { + shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>( new ItemEntity(level, xp, yp - 0.3, zp, item) ); + + double pow = random->nextDouble() * 0.1 + 0.2; + itemEntity->xd = xd * pow; + itemEntity->yd = .2f; + itemEntity->zd = zd * pow; + + itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy; + itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy; + itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy; + + level->addEntity(itemEntity); + level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0); + } + return REMOVE_ITEM; + } + else + { + // some negative sound effect? + level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); + + // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs + return LEAVE_ITEM; + } + } + break; + case Item::expBottle_Id: + { + int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false); + if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit + { + shared_ptr<ThrownExpBottle> expBottle = shared_ptr<ThrownExpBottle>( new ThrownExpBottle(level, xp, yp, zp) ); + expBottle->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f); + level->addEntity(expBottle); + level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); + return REMOVE_ITEM; + } + else + { + // some negative sound effect? + level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); + + // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs + return LEAVE_ITEM; + } + } + break; + case Item::fireball_Id: // TU9 + { + int currentFireballs = level->countInstanceOf(eTYPE_SMALL_FIREBALL,true); + if(currentFireballs < Level::MAX_DISPENSABLE_FIREBALLS) // 4J - added limit + { + shared_ptr<SmallFireball> fireball = shared_ptr<SmallFireball>( new SmallFireball(level, xp + xd * .3, yp, zp + zd * .3, xd + random->nextGaussian() * .05, random->nextGaussian() * .05, zd + random->nextGaussian() * .05)); + level->addEntity(fireball); + level->levelEvent(LevelEvent::SOUND_BLAZE_FIREBALL, x, y, z, 0); + return REMOVE_ITEM; + } + else + { + // some negative sound effect? + level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); + + // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs + return LEAVE_ITEM; + } + } + break; + case Item::monsterPlacer_Id: + { + int iResult=0; + //MonsterPlacerItem *spawnEgg = (MonsterPlacerItem *)item->getItem(); + shared_ptr<Entity> newEntity = MonsterPlacerItem::canSpawn(item->getAuxValue(), level,&iResult); + + shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(newEntity); + if (mob != NULL) + { + // 4J-PB - Changed the line below slightly since mobs were sticking to the dispenser rather than dropping down when fired + mob->moveTo(xp + xd * 0.4, yp - 0.3, zp + zd * 0.4, level->random->nextFloat() * 360, 0); + mob->finalizeMobSpawn(); + level->addEntity(mob); + level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0); + return REMOVE_ITEM; + } + else + { + // some negative sound effect? + level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); + + // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs + return LEAVE_ITEM; + } + } + break; + case Item::bucket_lava_Id: + case Item::bucket_water_Id: + { + BucketItem *pBucket = (BucketItem *) item->getItem(); + + if (pBucket->emptyBucket(level, x, y, z, x + xd, y, z + zd)) + { + item->id = Item::bucket_empty_Id; + item->count = 1; + return LEAVE_ITEM; + } + return DISPENSE_ITEM; + } + break; + case Item::bucket_empty_Id: + { + int xt = x + xd; + int zt = z + zd; + Material *pMaterial=level->getMaterial(xt, y, zt); + int data = level->getData(xt, y, zt); + + if (pMaterial == Material::water && data == 0) + { + level->setTile(xt, y, zt, 0); + + if (--item->count == 0) + { + item->id = Item::bucket_water_Id; + item->count = 1; + } + else if (trap->addItem(shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water))) < 0) + { + throwItem(level, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water)), random, 6, xd, zd, xp, yp, zp); + } + + return LEAVE_ITEM; + } + else if (pMaterial == Material::lava && data == 0) + { + level->setTile(xt, y, zt, 0); + + if (--item->count == 0) + { + item->id = Item::bucket_lava_Id; + item->count = 1; + } + else if (trap->addItem(shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava))) < 0) + { + throwItem(level, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava)), random, 6, xd, zd, xp, yp, zp); + } + + return LEAVE_ITEM; + } + return DISPENSE_ITEM; + } + + break; + // TU12 + case Item::minecart_Id: + case Item::minecart_chest_Id: + case Item::minecart_furnace_Id: + { + xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f; + zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f; + + if (RailTile::isRail(level, x + xd, y, z + zd)) + { + yp = y + 0.5f; + } + else if (level->isEmptyTile(x + xd, y, z + zd) && RailTile::isRail(level, x + xd, y - 1, z + zd)) + { + yp = y - 0.5f; + } + else + { + return DISPENSE_ITEM; + } + + if( level->countInstanceOf(eTYPE_MINECART, true) < Level::MAX_CONSOLE_MINECARTS ) // 4J - added limit + { + shared_ptr<Minecart> minecart = shared_ptr<Minecart>(new Minecart(level, xp, yp, zp, ((MinecartItem *) item->getItem())->type)); + level->addEntity(minecart); + level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0); + + return REMOVE_ITEM; + } + else + { + return DISPENSE_ITEM; + } + } + break; + + case Item::boat_Id: + { + bool bLaunchBoat=false; + + xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f; + zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f; + + if (level->getMaterial(x + xd, y, z + zd) == Material::water) + { + bLaunchBoat=true; + yp = y + 1.0f; + } + else if (level->isEmptyTile(x + xd, y, z + zd) && level->getMaterial(x + xd, y - 1, z + zd) == Material::water) + { + bLaunchBoat=true; + yp = y; + } + + // check the limit on boats + if( bLaunchBoat && level->countInstanceOf(eTYPE_BOAT, true) < Level::MAX_XBOX_BOATS ) // 4J - added limit + { + shared_ptr<Boat> boat = shared_ptr<Boat>(new Boat(level, xp, yp, zp)); + level->addEntity(boat); + level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0); + return REMOVE_ITEM; + } + else + { + return DISPENSE_ITEM; + } + } + break; + } + + return DISPENSE_ITEM; +} |
