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-rw-r--r--Minecraft.World/DispenserTile.cpp573
1 files changed, 573 insertions, 0 deletions
diff --git a/Minecraft.World/DispenserTile.cpp b/Minecraft.World/DispenserTile.cpp
new file mode 100644
index 00000000..286737c9
--- /dev/null
+++ b/Minecraft.World/DispenserTile.cpp
@@ -0,0 +1,573 @@
+#include "stdafx.h"
+#include "net.minecraft.world.entity.item.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.entity.projectile.h"
+#include "net.minecraft.world.item.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+#include "net.minecraft.world.level.tile.entity.h"
+#include "net.minecraft.world.h"
+#include "DispenserTile.h"
+#include "net.minecraft.h"
+#include "Mob.h"
+
+DispenserTile::DispenserTile(int id) : EntityTile(id, Material::stone)
+{
+ random = new Random();
+
+ iconTop = NULL;
+ iconFront = NULL;
+ iconFrontVertical = NULL;
+}
+
+int DispenserTile::getTickDelay()
+{
+ return 4;
+}
+
+int DispenserTile::getResource(int data, Random *random, int playerBonusLevel)
+{
+ return Tile::dispenser_Id;
+}
+
+void DispenserTile::onPlace(Level *level, int x, int y, int z)
+{
+ EntityTile::onPlace(level, x, y, z);
+ recalcLockDir(level, x, y, z);
+}
+
+void DispenserTile::recalcLockDir(Level *level, int x, int y, int z)
+{
+ if (level->isClientSide)
+ {
+ return;
+ }
+
+ int n = level->getTile(x, y, z - 1); // face = 2
+ int s = level->getTile(x, y, z + 1); // face = 3
+ int w = level->getTile(x - 1, y, z); // face = 4
+ int e = level->getTile(x + 1, y, z); // face = 5
+
+ int lockDir = 3;
+ if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
+ if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
+ if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
+ if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
+ level->setData(x, y, z, lockDir);
+}
+
+Icon *DispenserTile::getTexture(int face, int data)
+{
+ int dir = data & FACING_MASK;
+
+ if (face == dir)
+ {
+ if (dir == Facing::UP || dir == Facing::DOWN)
+ {
+ return iconFrontVertical;
+ }
+ else
+ {
+ return iconFront;
+ }
+ }
+
+ if (dir == Facing::UP || dir == Facing::DOWN)
+ {
+ return iconTop;
+ }
+ else if (face == Facing::UP || face == Facing::DOWN)
+ {
+ return iconTop;
+ }
+
+ return icon;
+}
+
+void DispenserTile::registerIcons(IconRegister *iconRegister)
+{
+ icon = iconRegister->registerIcon(L"furnace_side");
+ iconTop = iconRegister->registerIcon(L"furnace_top");
+ iconFront = iconRegister->registerIcon(L"dispenser_front");
+ iconFrontVertical = iconRegister->registerIcon(L"dispenser_front_vertical");
+}
+
+// 4J-PB - Adding a TestUse for tooltip display
+bool DispenserTile::TestUse()
+{
+ return true;
+}
+
+bool DispenserTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
+{
+ if( soundOnly) return false;
+
+ if (level->isClientSide)
+ {
+ return true;
+ }
+
+ shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
+ player->openTrap(trap);
+
+ return true;
+}
+
+void DispenserTile::fireArrow(Level *level, int x, int y, int z, Random *random)
+{
+ const int lockDir = level->getData(x, y, z);
+ //const float power = 1.1f;
+ const int accuracy = 6;
+ //bool bLaunched=true;
+
+ int xd = 0, zd = 0;
+ if (lockDir == Facing::SOUTH)
+ {
+ zd = 1;
+ }
+ else if (lockDir == Facing::NORTH)
+ {
+ zd = -1;
+ }
+ else if (lockDir == Facing::EAST)
+ {
+ xd = 1;
+ }
+ else
+ {
+ xd = -1;
+ }
+
+ shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
+ if(trap != NULL)
+ {
+ int slot=trap->getRandomSlot();
+
+ if (slot < 0)
+ {
+ level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
+ }
+ else
+ {
+ double xp = x + xd * 0.6 + 0.5;
+ double yp = y + 0.5;
+ double zp = z + zd * 0.6 + 0.5;
+ shared_ptr<ItemInstance> item=trap->getItem(slot);
+ int result = dispenseItem(trap, level, item, random, x, y, z, xd, zd, xp, yp, zp);
+ if (result == REMOVE_ITEM)
+ {
+ trap->removeItem(slot, 1);
+ }
+ else if (result == DISPENSE_ITEM)
+ {
+ item = trap->removeItem(slot, 1);
+ throwItem(level, item, random, accuracy, xd, zd, xp, yp, zp);
+ level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
+ }
+
+ level->levelEvent(LevelEvent::PARTICLES_SHOOT, x, y, z, (xd + 1) + (zd + 1) * 3);
+ }
+ }
+}
+
+void DispenserTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ if (type > 0 && Tile::tiles[type]->isSignalSource())
+ {
+ bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z);
+ if (signal)
+ {
+ level->addToTickNextTick(x, y, z, this->id, getTickDelay());
+ }
+ }
+}
+
+void DispenserTile::tick(Level *level, int x, int y, int z, Random *random)
+{
+ if (!level->isClientSide && ( level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z)))
+ {
+ fireArrow(level, x, y, z, random);
+ }
+}
+
+shared_ptr<TileEntity> DispenserTile::newTileEntity(Level *level)
+{
+ return shared_ptr<DispenserTileEntity>( new DispenserTileEntity() );
+}
+
+void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
+{
+ int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
+
+ if (dir == 0) level->setData(x, y, z, Facing::NORTH);
+ if (dir == 1) level->setData(x, y, z, Facing::EAST);
+ if (dir == 2) level->setData(x, y, z, Facing::SOUTH);
+ if (dir == 3) level->setData(x, y, z, Facing::WEST);
+}
+
+void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data)
+{
+ shared_ptr<Container> container = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
+ if (container != NULL )
+ {
+ for (unsigned int i = 0; i < container->getContainerSize(); i++)
+ {
+ shared_ptr<ItemInstance> item = container->getItem(i);
+ if (item != NULL)
+ {
+ float xo = random->nextFloat() * 0.8f + 0.1f;
+ float yo = random->nextFloat() * 0.8f + 0.1f;
+ float zo = random->nextFloat() * 0.8f + 0.1f;
+
+ while (item->count > 0)
+ {
+ int count = random->nextInt(21) + 10;
+ if (count > item->count) count = item->count;
+ item->count -= count;
+
+ shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
+ newItem->set4JData( item->get4JData() );
+ shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) );
+ float pow = 0.05f;
+ itemEntity->xd = (float) random->nextGaussian() * pow;
+ itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f;
+ itemEntity->zd = (float) random->nextGaussian() * pow;
+ if (item->hasTag())
+ {
+ itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy());
+ }
+ level->addEntity(itemEntity);
+ }
+
+ // 4J Stu - Fix for duplication glitch
+ container->setItem(i,nullptr);
+ }
+ }
+ }
+ EntityTile::onRemove(level, x, y, z, id, data);
+}
+
+void DispenserTile::throwItem(Level *level, shared_ptr<ItemInstance> item, Random *random, int accuracy, int xd, int zd, double xp, double yp, double zp)
+{
+ shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, xp, yp - 0.3, zp, item));
+
+ double pow = random->nextDouble() * 0.1 + 0.2;
+ itemEntity->xd = xd * pow;
+ itemEntity->yd = .2f;
+ itemEntity->zd = zd * pow;
+
+ itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy;
+ itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy;
+ itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy;
+
+ level->addEntity(itemEntity);
+}
+
+int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *level, shared_ptr<ItemInstance> item, Random *random, int x, int y, int z, int xd, int zd, double xp, double yp, double zp)
+{
+ float power = 1.1f;
+ int accuracy = 6;
+
+ // 4J-PB - moved to a switch
+ switch(item->id)
+ {
+ case Item::arrow_Id:
+ {
+ int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
+ if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
+ {
+ shared_ptr<Arrow> arrow = shared_ptr<Arrow>( new Arrow(level, xp, yp, zp) );
+ arrow->shoot(xd, .1f, zd, power, (float) accuracy);
+ arrow->pickup = Arrow::PICKUP_ALLOWED;
+ level->addEntity(arrow);
+ level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
+ return REMOVE_ITEM;
+ }
+ else
+ {
+ // some negative sound effect?
+ level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
+
+ // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
+ return LEAVE_ITEM;
+ }
+ }
+ break;
+ case Item::egg_Id:
+ {
+ int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
+ if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
+ {
+ shared_ptr<ThrownEgg> egg = shared_ptr<ThrownEgg>( new ThrownEgg(level, xp, yp, zp) );
+ egg->shoot(xd, .1f, zd, power, (float) accuracy);
+ level->addEntity(egg);
+ level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
+ return REMOVE_ITEM;
+ }
+ else
+ {
+ // some negative sound effect?
+ level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
+
+ // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
+ return LEAVE_ITEM;
+ }
+ }
+ break;
+ case Item::snowBall_Id:
+ {
+ int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
+ if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
+ {
+ shared_ptr<Snowball> snowball = shared_ptr<Snowball>( new Snowball(level, xp, yp, zp) );
+ snowball->shoot(xd, .1f, zd, power, (float) accuracy);
+ level->addEntity(snowball);
+ level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
+ return REMOVE_ITEM;
+ }
+ else
+ {
+ // some negative sound effect?
+ level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
+
+ // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
+ return LEAVE_ITEM;
+ }
+ }
+ break;
+ case Item::potion_Id:
+ {
+ int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
+ if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
+ {
+ if(PotionItem::isThrowable(item->getAuxValue()))
+ {
+ shared_ptr<ThrownPotion> potion = shared_ptr<ThrownPotion>(new ThrownPotion(level, xp, yp, zp, item->getAuxValue()));
+ potion->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f);
+ level->addEntity(potion);
+ level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
+ }
+ else
+ {
+ shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>( new ItemEntity(level, xp, yp - 0.3, zp, item) );
+
+ double pow = random->nextDouble() * 0.1 + 0.2;
+ itemEntity->xd = xd * pow;
+ itemEntity->yd = .2f;
+ itemEntity->zd = zd * pow;
+
+ itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy;
+ itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy;
+ itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy;
+
+ level->addEntity(itemEntity);
+ level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
+ }
+ return REMOVE_ITEM;
+ }
+ else
+ {
+ // some negative sound effect?
+ level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
+
+ // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
+ return LEAVE_ITEM;
+ }
+ }
+ break;
+ case Item::expBottle_Id:
+ {
+ int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
+ if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
+ {
+ shared_ptr<ThrownExpBottle> expBottle = shared_ptr<ThrownExpBottle>( new ThrownExpBottle(level, xp, yp, zp) );
+ expBottle->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f);
+ level->addEntity(expBottle);
+ level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
+ return REMOVE_ITEM;
+ }
+ else
+ {
+ // some negative sound effect?
+ level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
+
+ // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
+ return LEAVE_ITEM;
+ }
+ }
+ break;
+ case Item::fireball_Id: // TU9
+ {
+ int currentFireballs = level->countInstanceOf(eTYPE_SMALL_FIREBALL,true);
+ if(currentFireballs < Level::MAX_DISPENSABLE_FIREBALLS) // 4J - added limit
+ {
+ shared_ptr<SmallFireball> fireball = shared_ptr<SmallFireball>( new SmallFireball(level, xp + xd * .3, yp, zp + zd * .3, xd + random->nextGaussian() * .05, random->nextGaussian() * .05, zd + random->nextGaussian() * .05));
+ level->addEntity(fireball);
+ level->levelEvent(LevelEvent::SOUND_BLAZE_FIREBALL, x, y, z, 0);
+ return REMOVE_ITEM;
+ }
+ else
+ {
+ // some negative sound effect?
+ level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
+
+ // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
+ return LEAVE_ITEM;
+ }
+ }
+ break;
+ case Item::monsterPlacer_Id:
+ {
+ int iResult=0;
+ //MonsterPlacerItem *spawnEgg = (MonsterPlacerItem *)item->getItem();
+ shared_ptr<Entity> newEntity = MonsterPlacerItem::canSpawn(item->getAuxValue(), level,&iResult);
+
+ shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(newEntity);
+ if (mob != NULL)
+ {
+ // 4J-PB - Changed the line below slightly since mobs were sticking to the dispenser rather than dropping down when fired
+ mob->moveTo(xp + xd * 0.4, yp - 0.3, zp + zd * 0.4, level->random->nextFloat() * 360, 0);
+ mob->finalizeMobSpawn();
+ level->addEntity(mob);
+ level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
+ return REMOVE_ITEM;
+ }
+ else
+ {
+ // some negative sound effect?
+ level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
+
+ // not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
+ return LEAVE_ITEM;
+ }
+ }
+ break;
+ case Item::bucket_lava_Id:
+ case Item::bucket_water_Id:
+ {
+ BucketItem *pBucket = (BucketItem *) item->getItem();
+
+ if (pBucket->emptyBucket(level, x, y, z, x + xd, y, z + zd))
+ {
+ item->id = Item::bucket_empty_Id;
+ item->count = 1;
+ return LEAVE_ITEM;
+ }
+ return DISPENSE_ITEM;
+ }
+ break;
+ case Item::bucket_empty_Id:
+ {
+ int xt = x + xd;
+ int zt = z + zd;
+ Material *pMaterial=level->getMaterial(xt, y, zt);
+ int data = level->getData(xt, y, zt);
+
+ if (pMaterial == Material::water && data == 0)
+ {
+ level->setTile(xt, y, zt, 0);
+
+ if (--item->count == 0)
+ {
+ item->id = Item::bucket_water_Id;
+ item->count = 1;
+ }
+ else if (trap->addItem(shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water))) < 0)
+ {
+ throwItem(level, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water)), random, 6, xd, zd, xp, yp, zp);
+ }
+
+ return LEAVE_ITEM;
+ }
+ else if (pMaterial == Material::lava && data == 0)
+ {
+ level->setTile(xt, y, zt, 0);
+
+ if (--item->count == 0)
+ {
+ item->id = Item::bucket_lava_Id;
+ item->count = 1;
+ }
+ else if (trap->addItem(shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava))) < 0)
+ {
+ throwItem(level, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava)), random, 6, xd, zd, xp, yp, zp);
+ }
+
+ return LEAVE_ITEM;
+ }
+ return DISPENSE_ITEM;
+ }
+
+ break;
+ // TU12
+ case Item::minecart_Id:
+ case Item::minecart_chest_Id:
+ case Item::minecart_furnace_Id:
+ {
+ xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f;
+ zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f;
+
+ if (RailTile::isRail(level, x + xd, y, z + zd))
+ {
+ yp = y + 0.5f;
+ }
+ else if (level->isEmptyTile(x + xd, y, z + zd) && RailTile::isRail(level, x + xd, y - 1, z + zd))
+ {
+ yp = y - 0.5f;
+ }
+ else
+ {
+ return DISPENSE_ITEM;
+ }
+
+ if( level->countInstanceOf(eTYPE_MINECART, true) < Level::MAX_CONSOLE_MINECARTS ) // 4J - added limit
+ {
+ shared_ptr<Minecart> minecart = shared_ptr<Minecart>(new Minecart(level, xp, yp, zp, ((MinecartItem *) item->getItem())->type));
+ level->addEntity(minecart);
+ level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
+
+ return REMOVE_ITEM;
+ }
+ else
+ {
+ return DISPENSE_ITEM;
+ }
+ }
+ break;
+
+ case Item::boat_Id:
+ {
+ bool bLaunchBoat=false;
+
+ xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f;
+ zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f;
+
+ if (level->getMaterial(x + xd, y, z + zd) == Material::water)
+ {
+ bLaunchBoat=true;
+ yp = y + 1.0f;
+ }
+ else if (level->isEmptyTile(x + xd, y, z + zd) && level->getMaterial(x + xd, y - 1, z + zd) == Material::water)
+ {
+ bLaunchBoat=true;
+ yp = y;
+ }
+
+ // check the limit on boats
+ if( bLaunchBoat && level->countInstanceOf(eTYPE_BOAT, true) < Level::MAX_XBOX_BOATS ) // 4J - added limit
+ {
+ shared_ptr<Boat> boat = shared_ptr<Boat>(new Boat(level, xp, yp, zp));
+ level->addEntity(boat);
+ level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
+ return REMOVE_ITEM;
+ }
+ else
+ {
+ return DISPENSE_ITEM;
+ }
+ }
+ break;
+ }
+
+ return DISPENSE_ITEM;
+}