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-rw-r--r--Minecraft.World/DiodeTile.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/Minecraft.World/DiodeTile.h b/Minecraft.World/DiodeTile.h
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+++ b/Minecraft.World/DiodeTile.h
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+#pragma once
+#include "DirectionalTile.h"
+
+class Player;
+class Random;
+class Level;
+
+class DiodeTile : public DirectionalTile
+{
+ friend class Tile;
+public:
+ static const int DELAY_MASK = DIRECTION_INV_MASK;
+ static const int DELAY_SHIFT = 2;
+
+ static const double DELAY_RENDER_OFFSETS[4];
+ static const int DELAYS[4];
+
+private:
+ bool on;
+
+protected:
+ DiodeTile(int id, bool on);
+public:
+ virtual void updateDefaultShape(); // 4J Added override
+ virtual bool isCubeShaped();
+ virtual bool mayPlace(Level *level, int x, int y, int z);
+ virtual bool canSurvive(Level *level, int x, int y, int z);
+ virtual void tick(Level *level, int x, int y, int z, Random *random);
+ virtual Icon *getTexture(int face, int data);
+ //@Override
+ void registerIcons(IconRegister *iconRegister);
+ virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
+ virtual int getRenderShape();
+ virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
+ virtual bool getSignal(LevelSource *level, int x, int y, int z, int facing);
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+private:
+ virtual bool getSourceSignal(Level *level, int x, int y, int z, int data);
+public:
+ virtual bool TestUse();
+ virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
+ virtual bool isSignalSource();
+ virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
+ virtual void onPlace(Level *level, int x, int y, int z);
+ virtual void destroy(Level *level, int x, int y, int z, int data);
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual int getResource(int data, Random *random, int playerBonusLevel);
+ virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
+ virtual int cloneTileId(Level *level, int x, int y, int z);
+};