diff options
Diffstat (limited to 'Minecraft.World/DiodeTile.h')
| -rw-r--r-- | Minecraft.World/DiodeTile.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/Minecraft.World/DiodeTile.h b/Minecraft.World/DiodeTile.h new file mode 100644 index 00000000..003b011f --- /dev/null +++ b/Minecraft.World/DiodeTile.h @@ -0,0 +1,50 @@ +#pragma once +#include "DirectionalTile.h" + +class Player; +class Random; +class Level; + +class DiodeTile : public DirectionalTile +{ + friend class Tile; +public: + static const int DELAY_MASK = DIRECTION_INV_MASK; + static const int DELAY_SHIFT = 2; + + static const double DELAY_RENDER_OFFSETS[4]; + static const int DELAYS[4]; + +private: + bool on; + +protected: + DiodeTile(int id, bool on); +public: + virtual void updateDefaultShape(); // 4J Added override + virtual bool isCubeShaped(); + virtual bool mayPlace(Level *level, int x, int y, int z); + virtual bool canSurvive(Level *level, int x, int y, int z); + virtual void tick(Level *level, int x, int y, int z, Random *random); + virtual Icon *getTexture(int face, int data); + //@Override + void registerIcons(IconRegister *iconRegister); + virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face); + virtual int getRenderShape(); + virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir); + virtual bool getSignal(LevelSource *level, int x, int y, int z, int facing); + virtual void neighborChanged(Level *level, int x, int y, int z, int type); +private: + virtual bool getSourceSignal(Level *level, int x, int y, int z, int data); +public: + virtual bool TestUse(); + virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param + virtual bool isSignalSource(); + virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by); + virtual void onPlace(Level *level, int x, int y, int z); + virtual void destroy(Level *level, int x, int y, int z, int data); + virtual bool isSolidRender(bool isServerLevel = false); + virtual int getResource(int data, Random *random, int playerBonusLevel); + virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random); + virtual int cloneTileId(Level *level, int x, int y, int z); +}; |
