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Diffstat (limited to 'Minecraft.World/DiodeTile.cpp')
-rw-r--r--Minecraft.World/DiodeTile.cpp285
1 files changed, 163 insertions, 122 deletions
diff --git a/Minecraft.World/DiodeTile.cpp b/Minecraft.World/DiodeTile.cpp
index c28778d3..e5bbfede 100644
--- a/Minecraft.World/DiodeTile.cpp
+++ b/Minecraft.World/DiodeTile.cpp
@@ -1,14 +1,13 @@
#include "stdafx.h"
#include "net.minecraft.h"
+#include "net.minecraft.world.level.redstone.h"
#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.h"
#include "DiodeTile.h"
-const double DiodeTile::DELAY_RENDER_OFFSETS[4] = { -1.0f / 16.0f, 1.0f / 16.0f, 3.0f / 16.0f, 5.0f / 16.0f };
-const int DiodeTile::DELAYS[4] = { 1, 2, 3, 4 };
-
DiodeTile::DiodeTile(int id, bool on) : DirectionalTile(id, Material::decoration,isSolidRender())
{
this->on = on;
@@ -47,20 +46,22 @@ bool DiodeTile::canSurvive(Level *level, int x, int y, int z)
void DiodeTile::tick(Level *level, int x, int y, int z, Random *random)
{
int data = level->getData(x, y, z);
- bool sourceOn = getSourceSignal(level, x, y, z, data);
- if (on && !sourceOn)
- {
- level->setTileAndData(x, y, z, Tile::diode_off_Id, data);
- }
- else if (!on)
+ if (!isLocked(level, x, y, z, data))
{
- // when off-diodes are ticked, they always turn on for one tick and
- // then off again if necessary
- level->setTileAndData(x, y, z, Tile::diode_on_Id, data);
- if (!sourceOn)
+ bool sourceOn = shouldTurnOn(level, x, y, z, data);
+ if (on && !sourceOn)
+ {
+ level->setTileAndData(x, y, z, getOffTile()->id, data, Tile::UPDATE_CLIENTS);
+ }
+ else if (!on)
{
- int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
- level->addToTickNextTick(x, y, z, Tile::diode_on_Id, DELAYS[delay] * 2);
+ // when off-diodes are ticked, they always turn on for one tick and
+ // then off again if necessary
+ level->setTileAndData(x, y, z, getOnTile()->id, data, Tile::UPDATE_CLIENTS);
+ if (!sourceOn)
+ {
+ level->addToTickNextTick(x, y, z, getOnTile()->id, getTurnOffDelay(data), -1);
+ }
}
}
}
@@ -72,9 +73,9 @@ Icon *DiodeTile::getTexture(int face, int data)
{
if (on)
{
- return Tile::notGate_on->getTexture(face);
+ return Tile::redstoneTorch_on->getTexture(face);
}
- return Tile::notGate_off->getTexture(face);
+ return Tile::redstoneTorch_off->getTexture(face);
}
if (face == Facing::UP)
{
@@ -84,11 +85,6 @@ Icon *DiodeTile::getTexture(int face, int data)
return Tile::stoneSlab->getTexture(Facing::UP);
}
-void DiodeTile::registerIcons(IconRegister *iconRegister)
-{
- icon = iconRegister->registerIcon(on ? L"repeater_lit" : L"repeater");
-}
-
bool DiodeTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
if (face == Facing::DOWN || face == Facing::UP)
@@ -104,26 +100,32 @@ int DiodeTile::getRenderShape()
return SHAPE_DIODE;
}
-bool DiodeTile::getDirectSignal(Level *level, int x, int y, int z, int dir)
+bool DiodeTile::isOn(int data)
+{
+ return on;
+}
+
+int DiodeTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
{
return getSignal(level, x, y, z, dir);
}
-bool DiodeTile::getSignal(LevelSource *level, int x, int y, int z, int facing)
+int DiodeTile::getSignal(LevelSource *level, int x, int y, int z, int facing)
{
- if (!on)
+ int data = level->getData(x, y, z);
+ if (!isOn(data))
{
- return false;
+ return Redstone::SIGNAL_NONE;
}
- int dir = getDirection(level->getData(x, y, z));
+ int dir = getDirection(data);
- if (dir == Direction::SOUTH && facing == Facing::SOUTH) return true;
- if (dir == Direction::WEST && facing == Facing::WEST) return true;
- if (dir == Direction::NORTH && facing == Facing::NORTH) return true;
- if (dir == Direction::EAST && facing == Facing::EAST) return true;
+ if (dir == Direction::SOUTH && facing == Facing::SOUTH) return getOutputSignal(level, x, y, z, data);
+ if (dir == Direction::WEST && facing == Facing::WEST) return getOutputSignal(level, x, y, z, data);
+ if (dir == Direction::NORTH && facing == Facing::NORTH) return getOutputSignal(level, x, y, z, data);
+ if (dir == Direction::EAST && facing == Facing::EAST) return getOutputSignal(level, x, y, z, data);
- return false;
+ return Redstone::SIGNAL_NONE;
}
void DiodeTile::neighborChanged(Level *level, int x, int y, int z, int type)
@@ -131,7 +133,7 @@ void DiodeTile::neighborChanged(Level *level, int x, int y, int z, int type)
if (!canSurvive(level, x, y, z))
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
- level->setTile(x, y, z, 0);
+ level->removeTile(x, y, z);
level->updateNeighborsAt(x + 1, y, z, id);
level->updateNeighborsAt(x - 1, y, z, id);
level->updateNeighborsAt(x, y, z + 1, id);
@@ -141,49 +143,91 @@ void DiodeTile::neighborChanged(Level *level, int x, int y, int z, int type)
return;
}
+ checkTickOnNeighbor(level, x, y, z, type);
+}
+
+void DiodeTile::checkTickOnNeighbor(Level *level, int x, int y, int z, int type)
+{
int data = level->getData(x, y, z);
- bool sourceOn = getSourceSignal(level, x, y, z, data);
- int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
- if ( (on && !sourceOn) || (!on && sourceOn))
+ if (!isLocked(level, x, y, z, data))
{
- level->addToTickNextTick(x, y, z, id, DELAYS[delay] * 2);
+ bool sourceOn = shouldTurnOn(level, x, y, z, data);
+ if ((on && !sourceOn || !on && sourceOn) && !level->isTileToBeTickedAt(x, y, z, id))
+ {
+ int prio = -1;
+
+ // if the tile in front is a repeater, we prioritize this update
+ if (shouldPrioritize(level, x, y, z, data))
+ {
+ prio = -3;
+ }
+ else if (on)
+ {
+ prio = -2;
+ }
+
+ level->addToTickNextTick(x, y, z, id, getTurnOnDelay(data), prio);
+ }
}
}
-bool DiodeTile::getSourceSignal(Level *level, int x, int y, int z, int data)
+bool DiodeTile::isLocked(LevelSource *level, int x, int y, int z, int data)
+{
+ return false;
+}
+
+bool DiodeTile::shouldTurnOn(Level *level, int x, int y, int z, int data)
+{
+ return getInputSignal(level, x, y, z, data) > Redstone::SIGNAL_NONE;
+}
+
+int DiodeTile::getInputSignal(Level *level, int x, int y, int z, int data)
{
int dir = getDirection(data);
+
+ int xx = x + Direction::STEP_X[dir];
+ int zz = z + Direction::STEP_Z[dir];
+ int input = level->getSignal(xx, y, zz, Direction::DIRECTION_FACING[dir]);
+
+ if (input >= Redstone::SIGNAL_MAX) return input;
+ return max(input, level->getTile(xx, y, zz) == Tile::redStoneDust_Id ? level->getData(xx, y, zz) : Redstone::SIGNAL_NONE);
+}
+
+int DiodeTile::getAlternateSignal(LevelSource *level, int x, int y, int z, int data)
+{
+ int dir = getDirection(data);
+
switch (dir)
{
- case Direction::SOUTH:
- return level->getSignal(x, y, z + 1, Facing::SOUTH) || (level->getTile(x, y, z + 1) == Tile::redStoneDust_Id && level->getData(x, y, z + 1) > 0);
- case Direction::NORTH:
- return level->getSignal(x, y, z - 1, Facing::NORTH) || (level->getTile(x, y, z - 1) == Tile::redStoneDust_Id && level->getData(x, y, z - 1) > 0);
- case Direction::EAST:
- return level->getSignal(x + 1, y, z, Facing::EAST) || (level->getTile(x + 1, y, z) == Tile::redStoneDust_Id && level->getData(x + 1, y, z) > 0);
- case Direction::WEST:
- return level->getSignal(x - 1, y, z, Facing::WEST) || (level->getTile(x - 1, y, z) == Tile::redStoneDust_Id && level->getData(x - 1, y, z) > 0);
+ case Direction::SOUTH:
+ case Direction::NORTH:
+ return max(getAlternateSignalAt(level, x - 1, y, z, Facing::WEST), getAlternateSignalAt(level, x + 1, y, z, Facing::EAST));
+ case Direction::EAST:
+ case Direction::WEST:
+ return max(getAlternateSignalAt(level, x, y, z + 1, Facing::SOUTH), getAlternateSignalAt(level, x, y, z - 1, Facing::NORTH));
}
- return false;
-}
-// 4J-PB - Adding a TestUse for tooltip display
-bool DiodeTile::TestUse()
-{
- return true;
+ return Redstone::SIGNAL_NONE;
}
-bool DiodeTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
+int DiodeTile::getAlternateSignalAt(LevelSource *level, int x, int y, int z, int facing)
{
- if( soundOnly) return false;
+ int tile = level->getTile(x, y, z);
- int data = level->getData(x, y, z);
- int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
- delay = ((delay + 1) << DELAY_SHIFT) & DELAY_MASK;
+ if (isAlternateInput(tile))
+ {
+ if (tile == Tile::redStoneDust_Id)
+ {
+ return level->getData(x, y, z);
+ }
+ else
+ {
+ return level->getDirectSignal(x, y, z, facing);
+ }
+ }
- level->setData(x, y, z, delay | (data & DIRECTION_MASK));
- return true;
+ return Redstone::SIGNAL_NONE;
}
bool DiodeTile::isSignalSource()
@@ -191,12 +235,12 @@ bool DiodeTile::isSignalSource()
return true;
}
-void DiodeTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
+void DiodeTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3) + 2) % 4;
- level->setData(x, y, z, dir);
+ level->setData(x, y, z, dir, Tile::UPDATE_ALL);
- bool sourceOn = getSourceSignal(level, x, y, z, dir);
+ bool sourceOn = shouldTurnOn(level, x, y, z, dir);
if (sourceOn)
{
level->addToTickNextTick(x, y, z, id, 1);
@@ -205,17 +249,37 @@ void DiodeTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> b
void DiodeTile::onPlace(Level *level, int x, int y, int z)
{
- level->updateNeighborsAt(x + 1, y, z, id);
- level->updateNeighborsAt(x - 1, y, z, id);
- level->updateNeighborsAt(x, y, z + 1, id);
- level->updateNeighborsAt(x, y, z - 1, id);
- level->updateNeighborsAt(x, y - 1, z, id);
- level->updateNeighborsAt(x, y + 1, z, id);
+ updateNeighborsInFront(level, x, y, z);
+}
+
+void DiodeTile::updateNeighborsInFront(Level *level, int x, int y, int z)
+{
+ int dir = getDirection(level->getData(x, y, z));
+ if (dir == Direction::WEST)
+ {
+ level->neighborChanged(x + 1, y, z, id);
+ level->updateNeighborsAtExceptFromFacing(x + 1, y, z, id, Facing::WEST);
+ }
+ if (dir == Direction::EAST)
+ {
+ level->neighborChanged(x - 1, y, z, id);
+ level->updateNeighborsAtExceptFromFacing(x - 1, y, z, id, Facing::EAST);
+ }
+ if (dir == Direction::NORTH)
+ {
+ level->neighborChanged(x, y, z + 1, id);
+ level->updateNeighborsAtExceptFromFacing(x, y, z + 1, id, Facing::NORTH);
+ }
+ if (dir == Direction::SOUTH)
+ {
+ level->neighborChanged(x, y, z - 1, id);
+ level->updateNeighborsAtExceptFromFacing(x, y, z - 1, id, Facing::SOUTH);
+ }
}
void DiodeTile::destroy(Level *level, int x, int y, int z, int data)
{
- if (on)
+ if (on)
{
level->updateNeighborsAt(x + 1, y, z, id);
level->updateNeighborsAt(x - 1, y, z, id);
@@ -224,7 +288,7 @@ void DiodeTile::destroy(Level *level, int x, int y, int z, int data)
level->updateNeighborsAt(x, y - 1, z, id);
level->updateNeighborsAt(x, y + 1, z, id);
}
- Tile::destroy(level, x, y, z, data);
+ Tile::destroy(level, x, y, z, data);
}
bool DiodeTile::isSolidRender(bool isServerLevel)
@@ -232,68 +296,45 @@ bool DiodeTile::isSolidRender(bool isServerLevel)
return false;
}
-int DiodeTile::getResource(int data, Random *random, int playerBonusLevel)
+bool DiodeTile::isAlternateInput(int tile)
{
- return Item::diode->id;
+ Tile *tt = Tile::tiles[tile];
+ return tt != NULL && tt->isSignalSource();
}
-void DiodeTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
+int DiodeTile::getOutputSignal(LevelSource *level, int x, int y, int z, int data)
{
- if (!on) return;
- int data = level->getData(xt, yt, zt);
- int dir = getDirection(data);
+ return Redstone::SIGNAL_MAX;
+}
- double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
- double y = yt + 0.4f + (random->nextFloat() - 0.5f) * 0.2;
- double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
+bool DiodeTile::isDiode(int id)
+{
+ return Tile::diode_off->isSameDiode(id) || Tile::comparator_off->isSameDiode(id);
+}
- double xo = 0;
- double zo = 0;
+bool DiodeTile::isSameDiode(int id)
+{
+ return id == getOnTile()->id || id == getOffTile()->id;
+}
- if (random->nextInt(2) == 0)
- {
- // spawn on receiver
- switch (dir)
- {
- case Direction::SOUTH:
- zo = -5.0f / 16.0f;
- break;
- case Direction::NORTH:
- zo = 5.0f / 16.0f;
- break;
- case Direction::EAST:
- xo = -5.0f / 16.0f;
- break;
- case Direction::WEST:
- xo = 5.0f / 16.0f;
- break;
- }
- }
- else
+bool DiodeTile::shouldPrioritize(Level *level, int x, int y, int z, int data)
+{
+ int dir = getDirection(data);
+ if (isDiode(level->getTile(x - Direction::STEP_X[dir], y, z - Direction::STEP_Z[dir])))
{
- // spawn on transmitter
- int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
- switch (dir)
- {
- case Direction::SOUTH:
- zo = DiodeTile::DELAY_RENDER_OFFSETS[delay];
- break;
- case Direction::NORTH:
- zo = -DiodeTile::DELAY_RENDER_OFFSETS[delay];
- break;
- case Direction::EAST:
- xo = DiodeTile::DELAY_RENDER_OFFSETS[delay];
- break;
- case Direction::WEST:
- xo = -DiodeTile::DELAY_RENDER_OFFSETS[delay];
- break;
- }
+ int odata = level->getData(x - Direction::STEP_X[dir], y, z - Direction::STEP_Z[dir]);
+ int odir = getDirection(odata);
+ return odir != dir;
}
- level->addParticle(eParticleType_reddust, x + xo, y, z + zo, 0, 0, 0);
-
+ return false;
}
-int DiodeTile::cloneTileId(Level *level, int x, int y, int z)
+int DiodeTile::getTurnOffDelay(int data)
{
- return Item::diode_Id;
+ return getTurnOnDelay(data);
}
+
+bool DiodeTile::isMatching(int id)
+{
+ return isSameDiode(id);
+} \ No newline at end of file