diff options
Diffstat (limited to 'Minecraft.World/DiodeTile.cpp')
| -rw-r--r-- | Minecraft.World/DiodeTile.cpp | 285 |
1 files changed, 163 insertions, 122 deletions
diff --git a/Minecraft.World/DiodeTile.cpp b/Minecraft.World/DiodeTile.cpp index c28778d3..e5bbfede 100644 --- a/Minecraft.World/DiodeTile.cpp +++ b/Minecraft.World/DiodeTile.cpp @@ -1,14 +1,13 @@ #include "stdafx.h" #include "net.minecraft.h" +#include "net.minecraft.world.level.redstone.h" #include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.h" #include "DiodeTile.h" -const double DiodeTile::DELAY_RENDER_OFFSETS[4] = { -1.0f / 16.0f, 1.0f / 16.0f, 3.0f / 16.0f, 5.0f / 16.0f }; -const int DiodeTile::DELAYS[4] = { 1, 2, 3, 4 }; - DiodeTile::DiodeTile(int id, bool on) : DirectionalTile(id, Material::decoration,isSolidRender()) { this->on = on; @@ -47,20 +46,22 @@ bool DiodeTile::canSurvive(Level *level, int x, int y, int z) void DiodeTile::tick(Level *level, int x, int y, int z, Random *random) { int data = level->getData(x, y, z); - bool sourceOn = getSourceSignal(level, x, y, z, data); - if (on && !sourceOn) - { - level->setTileAndData(x, y, z, Tile::diode_off_Id, data); - } - else if (!on) + if (!isLocked(level, x, y, z, data)) { - // when off-diodes are ticked, they always turn on for one tick and - // then off again if necessary - level->setTileAndData(x, y, z, Tile::diode_on_Id, data); - if (!sourceOn) + bool sourceOn = shouldTurnOn(level, x, y, z, data); + if (on && !sourceOn) + { + level->setTileAndData(x, y, z, getOffTile()->id, data, Tile::UPDATE_CLIENTS); + } + else if (!on) { - int delay = (data & DELAY_MASK) >> DELAY_SHIFT; - level->addToTickNextTick(x, y, z, Tile::diode_on_Id, DELAYS[delay] * 2); + // when off-diodes are ticked, they always turn on for one tick and + // then off again if necessary + level->setTileAndData(x, y, z, getOnTile()->id, data, Tile::UPDATE_CLIENTS); + if (!sourceOn) + { + level->addToTickNextTick(x, y, z, getOnTile()->id, getTurnOffDelay(data), -1); + } } } } @@ -72,9 +73,9 @@ Icon *DiodeTile::getTexture(int face, int data) { if (on) { - return Tile::notGate_on->getTexture(face); + return Tile::redstoneTorch_on->getTexture(face); } - return Tile::notGate_off->getTexture(face); + return Tile::redstoneTorch_off->getTexture(face); } if (face == Facing::UP) { @@ -84,11 +85,6 @@ Icon *DiodeTile::getTexture(int face, int data) return Tile::stoneSlab->getTexture(Facing::UP); } -void DiodeTile::registerIcons(IconRegister *iconRegister) -{ - icon = iconRegister->registerIcon(on ? L"repeater_lit" : L"repeater"); -} - bool DiodeTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) { if (face == Facing::DOWN || face == Facing::UP) @@ -104,26 +100,32 @@ int DiodeTile::getRenderShape() return SHAPE_DIODE; } -bool DiodeTile::getDirectSignal(Level *level, int x, int y, int z, int dir) +bool DiodeTile::isOn(int data) +{ + return on; +} + +int DiodeTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir) { return getSignal(level, x, y, z, dir); } -bool DiodeTile::getSignal(LevelSource *level, int x, int y, int z, int facing) +int DiodeTile::getSignal(LevelSource *level, int x, int y, int z, int facing) { - if (!on) + int data = level->getData(x, y, z); + if (!isOn(data)) { - return false; + return Redstone::SIGNAL_NONE; } - int dir = getDirection(level->getData(x, y, z)); + int dir = getDirection(data); - if (dir == Direction::SOUTH && facing == Facing::SOUTH) return true; - if (dir == Direction::WEST && facing == Facing::WEST) return true; - if (dir == Direction::NORTH && facing == Facing::NORTH) return true; - if (dir == Direction::EAST && facing == Facing::EAST) return true; + if (dir == Direction::SOUTH && facing == Facing::SOUTH) return getOutputSignal(level, x, y, z, data); + if (dir == Direction::WEST && facing == Facing::WEST) return getOutputSignal(level, x, y, z, data); + if (dir == Direction::NORTH && facing == Facing::NORTH) return getOutputSignal(level, x, y, z, data); + if (dir == Direction::EAST && facing == Facing::EAST) return getOutputSignal(level, x, y, z, data); - return false; + return Redstone::SIGNAL_NONE; } void DiodeTile::neighborChanged(Level *level, int x, int y, int z, int type) @@ -131,7 +133,7 @@ void DiodeTile::neighborChanged(Level *level, int x, int y, int z, int type) if (!canSurvive(level, x, y, z)) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); - level->setTile(x, y, z, 0); + level->removeTile(x, y, z); level->updateNeighborsAt(x + 1, y, z, id); level->updateNeighborsAt(x - 1, y, z, id); level->updateNeighborsAt(x, y, z + 1, id); @@ -141,49 +143,91 @@ void DiodeTile::neighborChanged(Level *level, int x, int y, int z, int type) return; } + checkTickOnNeighbor(level, x, y, z, type); +} + +void DiodeTile::checkTickOnNeighbor(Level *level, int x, int y, int z, int type) +{ int data = level->getData(x, y, z); - bool sourceOn = getSourceSignal(level, x, y, z, data); - int delay = (data & DELAY_MASK) >> DELAY_SHIFT; - if ( (on && !sourceOn) || (!on && sourceOn)) + if (!isLocked(level, x, y, z, data)) { - level->addToTickNextTick(x, y, z, id, DELAYS[delay] * 2); + bool sourceOn = shouldTurnOn(level, x, y, z, data); + if ((on && !sourceOn || !on && sourceOn) && !level->isTileToBeTickedAt(x, y, z, id)) + { + int prio = -1; + + // if the tile in front is a repeater, we prioritize this update + if (shouldPrioritize(level, x, y, z, data)) + { + prio = -3; + } + else if (on) + { + prio = -2; + } + + level->addToTickNextTick(x, y, z, id, getTurnOnDelay(data), prio); + } } } -bool DiodeTile::getSourceSignal(Level *level, int x, int y, int z, int data) +bool DiodeTile::isLocked(LevelSource *level, int x, int y, int z, int data) +{ + return false; +} + +bool DiodeTile::shouldTurnOn(Level *level, int x, int y, int z, int data) +{ + return getInputSignal(level, x, y, z, data) > Redstone::SIGNAL_NONE; +} + +int DiodeTile::getInputSignal(Level *level, int x, int y, int z, int data) { int dir = getDirection(data); + + int xx = x + Direction::STEP_X[dir]; + int zz = z + Direction::STEP_Z[dir]; + int input = level->getSignal(xx, y, zz, Direction::DIRECTION_FACING[dir]); + + if (input >= Redstone::SIGNAL_MAX) return input; + return max(input, level->getTile(xx, y, zz) == Tile::redStoneDust_Id ? level->getData(xx, y, zz) : Redstone::SIGNAL_NONE); +} + +int DiodeTile::getAlternateSignal(LevelSource *level, int x, int y, int z, int data) +{ + int dir = getDirection(data); + switch (dir) { - case Direction::SOUTH: - return level->getSignal(x, y, z + 1, Facing::SOUTH) || (level->getTile(x, y, z + 1) == Tile::redStoneDust_Id && level->getData(x, y, z + 1) > 0); - case Direction::NORTH: - return level->getSignal(x, y, z - 1, Facing::NORTH) || (level->getTile(x, y, z - 1) == Tile::redStoneDust_Id && level->getData(x, y, z - 1) > 0); - case Direction::EAST: - return level->getSignal(x + 1, y, z, Facing::EAST) || (level->getTile(x + 1, y, z) == Tile::redStoneDust_Id && level->getData(x + 1, y, z) > 0); - case Direction::WEST: - return level->getSignal(x - 1, y, z, Facing::WEST) || (level->getTile(x - 1, y, z) == Tile::redStoneDust_Id && level->getData(x - 1, y, z) > 0); + case Direction::SOUTH: + case Direction::NORTH: + return max(getAlternateSignalAt(level, x - 1, y, z, Facing::WEST), getAlternateSignalAt(level, x + 1, y, z, Facing::EAST)); + case Direction::EAST: + case Direction::WEST: + return max(getAlternateSignalAt(level, x, y, z + 1, Facing::SOUTH), getAlternateSignalAt(level, x, y, z - 1, Facing::NORTH)); } - return false; -} -// 4J-PB - Adding a TestUse for tooltip display -bool DiodeTile::TestUse() -{ - return true; + return Redstone::SIGNAL_NONE; } -bool DiodeTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +int DiodeTile::getAlternateSignalAt(LevelSource *level, int x, int y, int z, int facing) { - if( soundOnly) return false; + int tile = level->getTile(x, y, z); - int data = level->getData(x, y, z); - int delay = (data & DELAY_MASK) >> DELAY_SHIFT; - delay = ((delay + 1) << DELAY_SHIFT) & DELAY_MASK; + if (isAlternateInput(tile)) + { + if (tile == Tile::redStoneDust_Id) + { + return level->getData(x, y, z); + } + else + { + return level->getDirectSignal(x, y, z, facing); + } + } - level->setData(x, y, z, delay | (data & DIRECTION_MASK)); - return true; + return Redstone::SIGNAL_NONE; } bool DiodeTile::isSignalSource() @@ -191,12 +235,12 @@ bool DiodeTile::isSignalSource() return true; } -void DiodeTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +void DiodeTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance) { int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3) + 2) % 4; - level->setData(x, y, z, dir); + level->setData(x, y, z, dir, Tile::UPDATE_ALL); - bool sourceOn = getSourceSignal(level, x, y, z, dir); + bool sourceOn = shouldTurnOn(level, x, y, z, dir); if (sourceOn) { level->addToTickNextTick(x, y, z, id, 1); @@ -205,17 +249,37 @@ void DiodeTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> b void DiodeTile::onPlace(Level *level, int x, int y, int z) { - level->updateNeighborsAt(x + 1, y, z, id); - level->updateNeighborsAt(x - 1, y, z, id); - level->updateNeighborsAt(x, y, z + 1, id); - level->updateNeighborsAt(x, y, z - 1, id); - level->updateNeighborsAt(x, y - 1, z, id); - level->updateNeighborsAt(x, y + 1, z, id); + updateNeighborsInFront(level, x, y, z); +} + +void DiodeTile::updateNeighborsInFront(Level *level, int x, int y, int z) +{ + int dir = getDirection(level->getData(x, y, z)); + if (dir == Direction::WEST) + { + level->neighborChanged(x + 1, y, z, id); + level->updateNeighborsAtExceptFromFacing(x + 1, y, z, id, Facing::WEST); + } + if (dir == Direction::EAST) + { + level->neighborChanged(x - 1, y, z, id); + level->updateNeighborsAtExceptFromFacing(x - 1, y, z, id, Facing::EAST); + } + if (dir == Direction::NORTH) + { + level->neighborChanged(x, y, z + 1, id); + level->updateNeighborsAtExceptFromFacing(x, y, z + 1, id, Facing::NORTH); + } + if (dir == Direction::SOUTH) + { + level->neighborChanged(x, y, z - 1, id); + level->updateNeighborsAtExceptFromFacing(x, y, z - 1, id, Facing::SOUTH); + } } void DiodeTile::destroy(Level *level, int x, int y, int z, int data) { - if (on) + if (on) { level->updateNeighborsAt(x + 1, y, z, id); level->updateNeighborsAt(x - 1, y, z, id); @@ -224,7 +288,7 @@ void DiodeTile::destroy(Level *level, int x, int y, int z, int data) level->updateNeighborsAt(x, y - 1, z, id); level->updateNeighborsAt(x, y + 1, z, id); } - Tile::destroy(level, x, y, z, data); + Tile::destroy(level, x, y, z, data); } bool DiodeTile::isSolidRender(bool isServerLevel) @@ -232,68 +296,45 @@ bool DiodeTile::isSolidRender(bool isServerLevel) return false; } -int DiodeTile::getResource(int data, Random *random, int playerBonusLevel) +bool DiodeTile::isAlternateInput(int tile) { - return Item::diode->id; + Tile *tt = Tile::tiles[tile]; + return tt != NULL && tt->isSignalSource(); } -void DiodeTile::animateTick(Level *level, int xt, int yt, int zt, Random *random) +int DiodeTile::getOutputSignal(LevelSource *level, int x, int y, int z, int data) { - if (!on) return; - int data = level->getData(xt, yt, zt); - int dir = getDirection(data); + return Redstone::SIGNAL_MAX; +} - double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2; - double y = yt + 0.4f + (random->nextFloat() - 0.5f) * 0.2; - double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2; +bool DiodeTile::isDiode(int id) +{ + return Tile::diode_off->isSameDiode(id) || Tile::comparator_off->isSameDiode(id); +} - double xo = 0; - double zo = 0; +bool DiodeTile::isSameDiode(int id) +{ + return id == getOnTile()->id || id == getOffTile()->id; +} - if (random->nextInt(2) == 0) - { - // spawn on receiver - switch (dir) - { - case Direction::SOUTH: - zo = -5.0f / 16.0f; - break; - case Direction::NORTH: - zo = 5.0f / 16.0f; - break; - case Direction::EAST: - xo = -5.0f / 16.0f; - break; - case Direction::WEST: - xo = 5.0f / 16.0f; - break; - } - } - else +bool DiodeTile::shouldPrioritize(Level *level, int x, int y, int z, int data) +{ + int dir = getDirection(data); + if (isDiode(level->getTile(x - Direction::STEP_X[dir], y, z - Direction::STEP_Z[dir]))) { - // spawn on transmitter - int delay = (data & DELAY_MASK) >> DELAY_SHIFT; - switch (dir) - { - case Direction::SOUTH: - zo = DiodeTile::DELAY_RENDER_OFFSETS[delay]; - break; - case Direction::NORTH: - zo = -DiodeTile::DELAY_RENDER_OFFSETS[delay]; - break; - case Direction::EAST: - xo = DiodeTile::DELAY_RENDER_OFFSETS[delay]; - break; - case Direction::WEST: - xo = -DiodeTile::DELAY_RENDER_OFFSETS[delay]; - break; - } + int odata = level->getData(x - Direction::STEP_X[dir], y, z - Direction::STEP_Z[dir]); + int odir = getDirection(odata); + return odir != dir; } - level->addParticle(eParticleType_reddust, x + xo, y, z + zo, 0, 0, 0); - + return false; } -int DiodeTile::cloneTileId(Level *level, int x, int y, int z) +int DiodeTile::getTurnOffDelay(int data) { - return Item::diode_Id; + return getTurnOnDelay(data); } + +bool DiodeTile::isMatching(int id) +{ + return isSameDiode(id); +}
\ No newline at end of file |
