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path: root/Minecraft.World/DefaultGameModeCommand.cpp
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-rw-r--r--Minecraft.World/DefaultGameModeCommand.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/Minecraft.World/DefaultGameModeCommand.cpp b/Minecraft.World/DefaultGameModeCommand.cpp
index 529733f7..b0a58176 100644
--- a/Minecraft.World/DefaultGameModeCommand.cpp
+++ b/Minecraft.World/DefaultGameModeCommand.cpp
@@ -9,18 +9,27 @@ EGameCommand DefaultGameModeCommand::getId()
void DefaultGameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
- //if (args.length > 0)
- //{
+ //if (args.length > 0) {
// GameType newMode = getModeForString(source, args[0]);
// doSetGameType(newMode);
- // String modeName = I18n.get("gameMode." + newMode.getName());
- // logAdminAction(source, "commands.defaultgamemode.success", modeName);
+ // logAdminAction(source, "commands.defaultgamemode.success", ChatMessageComponent.forTranslation("gameMode." + newMode.getName()));
+ // return;
//}
+
+ //throw new UsageException("commands.defaultgamemode.usage");
}
void DefaultGameModeCommand::doSetGameType(GameType *newGameType)
{
- //MinecraftServer::getInstance()->setDefaultGameMode(newGameType);
+ //MinecraftServer minecraftServer = MinecraftServer.getInstance();
+ //minecraftServer.setDefaultGameMode(newGameType);
+
+ //if (minecraftServer.getForceGameType()) {
+ // for (ServerPlayer player : MinecraftServer.getInstance().getPlayers().players) {
+ // player.setGameMode(newGameType);
+ // player.fallDistance = 0; // reset falldistance so flying people do not die :P
+ // }
+ //}
} \ No newline at end of file