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-rw-r--r--Minecraft.World/DefaultDispenseItemBehavior.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/Minecraft.World/DefaultDispenseItemBehavior.h b/Minecraft.World/DefaultDispenseItemBehavior.h
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+++ b/Minecraft.World/DefaultDispenseItemBehavior.h
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+#pragma once
+#include "DispenseItemBehavior.h"
+
+class FacingEnum;
+class Position;
+
+class DefaultDispenseItemBehavior : public DispenseItemBehavior
+{
+protected:
+ enum eOUTCOME
+ {
+ // Item has special behaviour that was executed successfully.
+ ACTIVATED_ITEM = 0,
+
+ // Item was dispenced onto the ground as a pickup.
+ DISPENCED_ITEM = 1,
+
+ // Execution failed, the item was left unaffected.
+ LEFT_ITEM = 2,
+ };
+
+public:
+ DefaultDispenseItemBehavior() {};
+ virtual ~DefaultDispenseItemBehavior() {};
+ virtual shared_ptr<ItemInstance> dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed);
+
+protected:
+ // 4J-JEV: Added value used to play FAILED sound effect upon reaching spawn limits.
+ virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
+
+public:
+ static void spawnItem(Level *world, shared_ptr<ItemInstance> item, int accuracy, FacingEnum *facing, Position *position);
+
+protected:
+ virtual void playSound(BlockSource *source, eOUTCOME outcome);
+ virtual void playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome);
+
+private:
+ virtual int getLevelEventDataFrom(FacingEnum *facing);
+}; \ No newline at end of file