diff options
Diffstat (limited to 'Minecraft.World/DefaultDispenseItemBehavior.cpp')
| -rw-r--r-- | Minecraft.World/DefaultDispenseItemBehavior.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/Minecraft.World/DefaultDispenseItemBehavior.cpp b/Minecraft.World/DefaultDispenseItemBehavior.cpp new file mode 100644 index 00000000..8fd13282 --- /dev/null +++ b/Minecraft.World/DefaultDispenseItemBehavior.cpp @@ -0,0 +1,82 @@ +#include "stdafx.h" +#include "net.minecraft.h" +#include "net.minecraft.core.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.entity.item.h" +#include "DefaultDispenseItemBehavior.h" + +shared_ptr<ItemInstance> DefaultDispenseItemBehavior::dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed) +{ + eOUTCOME outcome = DISPENCED_ITEM; + shared_ptr<ItemInstance> result = execute(source, dispensed, outcome); + + playSound(source, outcome); + playAnimation(source, DispenserTile::getFacing(source->getData()), outcome); + + return result; +} + +shared_ptr<ItemInstance> DefaultDispenseItemBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome) +{ + FacingEnum *facing = DispenserTile::getFacing(source->getData()); + Position *position = DispenserTile::getDispensePosition(source); + + shared_ptr<ItemInstance> itemInstance = dispensed->remove(1); + + spawnItem(source->getWorld(), itemInstance, 6, facing, position); + + delete position; + + outcome = DISPENCED_ITEM; + return dispensed; +} + +void DefaultDispenseItemBehavior::spawnItem(Level *world, shared_ptr<ItemInstance> item, int accuracy, FacingEnum *facing, Position *position) +{ + double spawnX = position->getX(); + double spawnY = position->getY(); + double spawnZ = position->getZ(); + + shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item)); + + double pow = world->random->nextDouble() * 0.1 + 0.2; + itemEntity->xd = facing->getStepX() * pow; + itemEntity->yd = .2f; + itemEntity->zd = facing->getStepZ() * pow; + + itemEntity->xd += world->random->nextGaussian() * 0.0075f * accuracy; + itemEntity->yd += world->random->nextGaussian() * 0.0075f * accuracy; + itemEntity->zd += world->random->nextGaussian() * 0.0075f * accuracy; + + world->addEntity(itemEntity); +} + +void DefaultDispenseItemBehavior::playSound(BlockSource *source, eOUTCOME outcome) +{ + if (outcome != LEFT_ITEM) + { + source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + } + else + { + // some negative sound effect? + source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); + } +} + +void DefaultDispenseItemBehavior::playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome) +{ + if (outcome != LEFT_ITEM) + { + source->getWorld()->levelEvent(LevelEvent::PARTICLES_SHOOT, source->getBlockX(), source->getBlockY(), source->getBlockZ(), getLevelEventDataFrom(facing)); + } + else + { + } +} + +int DefaultDispenseItemBehavior::getLevelEventDataFrom(FacingEnum *facing) +{ + return facing->getStepX() + 1 + (facing->getStepZ() + 1) * 3; +}
\ No newline at end of file |
