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-rw-r--r--Minecraft.World/DefaultDispenseItemBehavior.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/Minecraft.World/DefaultDispenseItemBehavior.cpp b/Minecraft.World/DefaultDispenseItemBehavior.cpp
new file mode 100644
index 00000000..8fd13282
--- /dev/null
+++ b/Minecraft.World/DefaultDispenseItemBehavior.cpp
@@ -0,0 +1,82 @@
+#include "stdafx.h"
+#include "net.minecraft.h"
+#include "net.minecraft.core.h"
+#include "net.minecraft.world.level.tile.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.entity.item.h"
+#include "DefaultDispenseItemBehavior.h"
+
+shared_ptr<ItemInstance> DefaultDispenseItemBehavior::dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed)
+{
+ eOUTCOME outcome = DISPENCED_ITEM;
+ shared_ptr<ItemInstance> result = execute(source, dispensed, outcome);
+
+ playSound(source, outcome);
+ playAnimation(source, DispenserTile::getFacing(source->getData()), outcome);
+
+ return result;
+}
+
+shared_ptr<ItemInstance> DefaultDispenseItemBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
+{
+ FacingEnum *facing = DispenserTile::getFacing(source->getData());
+ Position *position = DispenserTile::getDispensePosition(source);
+
+ shared_ptr<ItemInstance> itemInstance = dispensed->remove(1);
+
+ spawnItem(source->getWorld(), itemInstance, 6, facing, position);
+
+ delete position;
+
+ outcome = DISPENCED_ITEM;
+ return dispensed;
+}
+
+void DefaultDispenseItemBehavior::spawnItem(Level *world, shared_ptr<ItemInstance> item, int accuracy, FacingEnum *facing, Position *position)
+{
+ double spawnX = position->getX();
+ double spawnY = position->getY();
+ double spawnZ = position->getZ();
+
+ shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item));
+
+ double pow = world->random->nextDouble() * 0.1 + 0.2;
+ itemEntity->xd = facing->getStepX() * pow;
+ itemEntity->yd = .2f;
+ itemEntity->zd = facing->getStepZ() * pow;
+
+ itemEntity->xd += world->random->nextGaussian() * 0.0075f * accuracy;
+ itemEntity->yd += world->random->nextGaussian() * 0.0075f * accuracy;
+ itemEntity->zd += world->random->nextGaussian() * 0.0075f * accuracy;
+
+ world->addEntity(itemEntity);
+}
+
+void DefaultDispenseItemBehavior::playSound(BlockSource *source, eOUTCOME outcome)
+{
+ if (outcome != LEFT_ITEM)
+ {
+ source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
+ }
+ else
+ {
+ // some negative sound effect?
+ source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
+ }
+}
+
+void DefaultDispenseItemBehavior::playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome)
+{
+ if (outcome != LEFT_ITEM)
+ {
+ source->getWorld()->levelEvent(LevelEvent::PARTICLES_SHOOT, source->getBlockX(), source->getBlockY(), source->getBlockZ(), getLevelEventDataFrom(facing));
+ }
+ else
+ {
+ }
+}
+
+int DefaultDispenseItemBehavior::getLevelEventDataFrom(FacingEnum *facing)
+{
+ return facing->getStepX() + 1 + (facing->getStepZ() + 1) * 3;
+} \ No newline at end of file