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-rw-r--r--Minecraft.World/CustomLevelSource.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/Minecraft.World/CustomLevelSource.h b/Minecraft.World/CustomLevelSource.h
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+++ b/Minecraft.World/CustomLevelSource.h
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+#pragma once
+using namespace std;
+
+#include "ChunkSource.h"
+
+#ifndef _CONTENT_PACKAGE
+#define _OVERRIDE_HEIGHTMAP
+#endif
+
+class ProgressListener;
+class LargeFeature;
+class StrongholdFeature;
+class VillageFeature;
+class MineShaftFeature;
+
+class CustomLevelSource : public ChunkSource
+{
+public:
+ static const double SNOW_CUTOFF;
+ static const double SNOW_SCALE;
+ static const bool FLOATING_ISLANDS = false;
+ static const int CHUNK_HEIGHT = 8;
+ static const int CHUNK_WIDTH = 4;
+
+private:
+
+#ifdef _OVERRIDE_HEIGHTMAP
+ Random *random;
+ Random *pprandom; // 4J - added
+ PerlinNoise *perlinNoise3;
+ LargeFeature *caveFeature;
+ StrongholdFeature *strongholdFeature;
+ VillageFeature *villageFeature;
+ MineShaftFeature *mineShaftFeature;
+ LargeFeature *canyonFeature;
+ Level *level;
+#endif
+
+ byteArray m_heightmapOverride;
+ byteArray m_waterheightOverride;
+
+private:
+
+ const bool generateStructures;
+
+public:
+ CustomLevelSource(Level *level, __int64 seed, bool generateStructures);
+ ~CustomLevelSource();
+
+public:
+ void prepareHeights(int xOffs, int zOffs, byteArray blocks);
+
+public:
+ void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
+
+private:
+ virtual LevelChunk *create(int x, int z);
+
+public:
+ virtual LevelChunk *getChunk(int xOffs, int zOffs);
+ virtual void lightChunk(LevelChunk *lc); // 4J added
+
+public:
+ virtual bool hasChunk(int x, int y);
+
+private:
+ void calcWaterDepths(ChunkSource *parent, int xt, int zt);
+
+public:
+ virtual void postProcess(ChunkSource *parent, int xt, int zt);
+ virtual bool save(bool force, ProgressListener *progressListener);
+ virtual bool tick();
+ virtual bool shouldSave();
+ virtual wstring gatherStats();
+
+public:
+ virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
+ virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
+};