diff options
Diffstat (limited to 'Minecraft.World/CustomLevelSource.cpp')
| -rw-r--r-- | Minecraft.World/CustomLevelSource.cpp | 45 |
1 files changed, 33 insertions, 12 deletions
diff --git a/Minecraft.World/CustomLevelSource.cpp b/Minecraft.World/CustomLevelSource.cpp index 216e63b9..61316299 100644 --- a/Minecraft.World/CustomLevelSource.cpp +++ b/Minecraft.World/CustomLevelSource.cpp @@ -7,6 +7,7 @@ #include "net.minecraft.world.level.levelgen.synth.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.level.storage.h" +#include "net.minecraft.world.entity.h" #include "CustomLevelSource.h" const double CustomLevelSource::SNOW_SCALE = 0.3; @@ -103,15 +104,16 @@ CustomLevelSource::CustomLevelSource(Level *level, __int64 seed, bool generateSt caveFeature = new LargeCaveFeature(); strongholdFeature = new StrongholdFeature(); - villageFeature = new VillageFeature(0,m_XZSize); + villageFeature = new VillageFeature(m_XZSize); mineShaftFeature = new MineShaftFeature(); + scatteredFeature = new RandomScatteredLargeFeature(); canyonFeature = new CanyonFeature(); this->level = level; random = new Random(seed); pprandom = new Random(seed); // 4J - added, so that we can have a separate random for doing post-processing in parallel with creation - perlinNoise3 = new PerlinNoise(random, 4); + perlinNoise3 = new PerlinNoise(random, 4); #endif } @@ -127,7 +129,7 @@ CustomLevelSource::~CustomLevelSource() this->level = level; delete random; - delete perlinNoise3; + delete perlinNoise3; #endif } @@ -202,7 +204,7 @@ void CustomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks) // 4J - this comparison used to just be with 0.0f but is now varied by block above if (yc * CHUNK_HEIGHT + y < mapHeight) { - tileId = (byte) Tile::rock_Id; + tileId = (byte) Tile::stone_Id; } else if (yc * CHUNK_HEIGHT + y < waterHeight) { @@ -215,7 +217,7 @@ void CustomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks) if( emin == 0 ) { // This matches code in MultiPlayerChunkCache that makes the geometry which continues at the edge of the world - if( yc * CHUNK_HEIGHT + y <= ( level->getSeaLevel() - 10 ) ) tileId = Tile::rock_Id; + if( yc * CHUNK_HEIGHT + y <= ( level->getSeaLevel() - 10 ) ) tileId = Tile::stone_Id; else if( yc * CHUNK_HEIGHT + y < level->getSeaLevel() ) tileId = Tile::calmWater_Id; } @@ -298,14 +300,14 @@ void CustomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks, Bi { run = -1; } - else if (old == Tile::rock_Id) + else if (old == Tile::stone_Id) { if (run == -1) { if (runDepth <= 0) { top = 0; - material = (byte) Tile::rock_Id; + material = (byte) Tile::stone_Id; } else if (y >= waterHeight - 4 && y <= waterHeight + 1) { @@ -393,6 +395,7 @@ LevelChunk *CustomLevelSource::getChunk(int xOffs, int zOffs) mineShaftFeature->apply(this, level, xOffs, zOffs, blocks); villageFeature->apply(this, level, xOffs, zOffs, blocks); strongholdFeature->apply(this, level, xOffs, zOffs, blocks); + scatteredFeature->apply(this, level, xOffs, zOffs, blocks); } // canyonFeature.apply(this, level, xOffs, zOffs, blocks); // townFeature.apply(this, level, xOffs, zOffs, blocks); @@ -466,7 +469,7 @@ void CustomLevelSource::calcWaterDepths(ChunkSource *parent, int xt, int zt) int od = level->getData(xp + x2, y, zp + z2); if (od < 7 && od < d) { - level->setData(xp + x2, y, zp + z2, d); + level->setData(xp + x2, y, zp + z2, d, Tile::UPDATE_CLIENTS); } } } @@ -474,10 +477,10 @@ void CustomLevelSource::calcWaterDepths(ChunkSource *parent, int xt, int zt) } if (hadWater) { - level->setTileAndDataNoUpdate(xp, y, zp, Tile::calmWater_Id, 7); + level->setTileAndData(xp, y, zp, Tile::calmWater_Id, 7, Tile::UPDATE_CLIENTS); for (int y2 = 0; y2 < y; y2++) { - level->setTileAndDataNoUpdate(xp, y2, zp, Tile::calmWater_Id, 8); + level->setTileAndData(xp, y2, zp, Tile::calmWater_Id, 8, Tile::UPDATE_CLIENTS); } } } @@ -516,6 +519,7 @@ void CustomLevelSource::postProcess(ChunkSource *parent, int xt, int zt) mineShaftFeature->postProcess(level, pprandom, xt, zt); hasVillage = villageFeature->postProcess(level, pprandom, xt, zt); strongholdFeature->postProcess(level, pprandom, xt, zt); + scatteredFeature->postProcess(level, random, xt, zt); } PIXEndNamedEvent(); @@ -581,11 +585,11 @@ void CustomLevelSource::postProcess(ChunkSource *parent, int xt, int zt) if (level->shouldFreezeIgnoreNeighbors(x + xo, y - 1, z + zo)) { - level->setTileNoUpdate(x + xo, y - 1, z + zo, Tile::ice_Id); // 4J - changed from setTile, otherwise we end up creating a *lot* of dynamic water tiles as these ice tiles are set + level->setTileAndData(x + xo, y - 1, z + zo, Tile::ice_Id,0, Tile::UPDATE_INVISIBLE); // 4J - changed from setTile, otherwise we end up creating a *lot* of dynamic water tiles as these ice tiles are set } if (level->shouldSnow(x + xo, y, z + zo)) { - level->setTile(x + xo, y, z + zo, Tile::topSnow_Id); + level->setTileAndData(x + xo, y, z + zo, Tile::topSnow_Id,0, Tile::UPDATE_CLIENTS); } } } @@ -622,6 +626,10 @@ vector<Biome::MobSpawnerData *> *CustomLevelSource::getMobsAt(MobCategory *mobCa { return NULL; } + if (mobCategory == MobCategory::monster && scatteredFeature->isSwamphut(x, y, z)) + { + return scatteredFeature->getSwamphutEnemies(); + } return biome->getMobs(mobCategory); #else return NULL; @@ -638,3 +646,16 @@ TilePos *CustomLevelSource::findNearestMapFeature(Level *level, const wstring& f #endif return NULL; } + +void CustomLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ) +{ + if (generateStructures) + { +#ifdef _OVERRIDE_HEIGHTMAP + mineShaftFeature->apply(this, level, chunkX, chunkZ, NULL); + villageFeature->apply(this, level, chunkX, chunkZ, NULL); + strongholdFeature->apply(this, level, chunkX, chunkZ, NULL); + scatteredFeature->apply(this, level, chunkX, chunkZ, NULL); +#endif + } +}
\ No newline at end of file |
