diff options
Diffstat (limited to 'Minecraft.World/ConsoleSaveFileSplit.cpp')
| -rw-r--r-- | Minecraft.World/ConsoleSaveFileSplit.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/Minecraft.World/ConsoleSaveFileSplit.cpp b/Minecraft.World/ConsoleSaveFileSplit.cpp index 9fe7f8c7..2d83f217 100644 --- a/Minecraft.World/ConsoleSaveFileSplit.cpp +++ b/Minecraft.World/ConsoleSaveFileSplit.cpp @@ -41,7 +41,7 @@ ConsoleSaveFileSplit::RegionFileReference::~RegionFileReference() // Compress from data to dataCompressed. Uses a special compression method that is designed just to efficiently store runs of zeros, with little overhead on other stuff. // Compresed format is a 4 byte uncompressed size, followed by data as follows: -// +// // Byte value Meaning // // 1 - 255 Normal data @@ -375,7 +375,7 @@ FileEntry *ConsoleSaveFileSplit::GetRegionFileEntry(unsigned int regionIndex) int index = StorageManager.AddSubfile(regionIndex); RegionFileReference *newRef = new RegionFileReference(index, regionIndex); regionFiles[regionIndex] = newRef; - + return newRef->fileEntry; } @@ -513,7 +513,7 @@ void ConsoleSaveFileSplit::_init(const wstring &fileName, LPVOID pvSaveData, DWO StorageManager.GetSaveData( pvSaveMem, &storageLength ); app.DebugPrintf("Filesize - %d, Adjusted size - %d\n",fileSize,storageLength); fileSize = storageLength; - } + } int compressed = *(int*)pvSaveMem; if( compressed == 0 ) @@ -532,7 +532,7 @@ void ConsoleSaveFileSplit::_init(const wstring &fileName, LPVOID pvSaveData, DWO else { unsigned char *buf = new unsigned char[decompSize]; - + if( Compression::getCompression()->Decompress(buf, &decompSize, (unsigned char *)pvSaveMem+8, fileSize-8 ) == S_OK) { @@ -575,7 +575,7 @@ void ConsoleSaveFileSplit::_init(const wstring &fileName, LPVOID pvSaveData, DWO } else - { + { // Clear the first 8 bytes that reference the header header.WriteHeader( pvSaveMem ); } @@ -586,7 +586,7 @@ ConsoleSaveFileSplit::~ConsoleSaveFileSplit() VirtualFree( pvHeap, MAX_PAGE_COUNT * CSF_PAGE_SIZE, MEM_DECOMMIT ); pagesCommitted = 0; // Make sure we don't have any thumbnail data still waiting round - we can't need it now we've destroyed the save file anyway -#if defined _XBOX +#if defined _XBOX app.GetSaveThumbnail(NULL,NULL); #elif defined __PS3__ app.GetSaveThumbnail(NULL,NULL, NULL,NULL); @@ -606,7 +606,7 @@ ConsoleSaveFileSplit::~ConsoleSaveFileSplit() FileEntry *ConsoleSaveFileSplit::createFile( const ConsoleSavePath &fileName ) { LockSaveAccess(); - + // Determine if the file is a region file that should be split off into its own file unsigned int regionFileIndex; bool isRegionFile = GetNumericIdentifierFromName(fileName.getName(), ®ionFileIndex); @@ -942,7 +942,7 @@ void ConsoleSaveFileSplit::tick() } } - // Compile a vector of dirty regions. + // Compile a vector of dirty regions. vector<DirtyRegionFile> dirtyRegions; for( AUTO_VAR(it, regionFiles.begin()); it != regionFiles.end(); it++ ) { @@ -999,7 +999,7 @@ void ConsoleSaveFileSplit::tick() { unsigned int totalDirty = 0; unsigned int totalDirtyBytes = 0; - int64_t oldestDirty = currentTime; + __int64 oldestDirty = currentTime; for( AUTO_VAR(it, regionFiles.begin()); it != regionFiles.end(); it++ ) { if( it->second->dirty ) @@ -1051,7 +1051,7 @@ void ConsoleSaveFileSplit::MoveDataBeyond(FileEntry *file, DWORD nNumberOfBytesT // Only ReAlloc if we need to (we might already have enough) and align to 512 byte boundaries DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE; - + DWORD desiredSize = header.GetFileSize() + nNumberOfBytesToWrite; if( desiredSize > currentHeapSize ) @@ -1117,7 +1117,7 @@ void ConsoleSaveFileSplit::MoveDataBeyond(FileEntry *file, DWORD nNumberOfBytesT if ( uiCopyEnd > uiFromEnd ) { // Needs to be clamped to the end of our region - uiCopyEnd = uiFromEnd; + uiCopyEnd = uiFromEnd; } XMemCpy( (void *)(uiCopyStart + nNumberOfBytesToWrite), ( void *)uiCopyStart, uiCopyEnd - uiCopyStart ); } @@ -1381,7 +1381,7 @@ void ConsoleSaveFileSplit::Flush(bool autosave, bool updateThumbnail) // Attempt to allocate the required memory compData = (byte *)StorageManager.AllocateSaveData( compLength ); } - + if(compData != NULL) { // Re-compress all save data before we save it to disk @@ -1421,7 +1421,7 @@ void ConsoleSaveFileSplit::Flush(bool autosave, bool updateThumbnail) BYTE bTextMetadata[88]; ZeroMemory(bTextMetadata,88); - int64_t seed = 0; + __int64 seed = 0; bool hasSeed = false; if(MinecraftServer::getInstance()!= NULL && MinecraftServer::getInstance()->levels[0]!=NULL) { @@ -1436,7 +1436,7 @@ void ConsoleSaveFileSplit::Flush(bool autosave, bool updateThumbnail) app.DebugPrintf("Save thumbnail size %d\n",dwThumbnailDataSize); } - + INT saveOrCheckpointId = 0; bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId); TelemetryManager->RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(), saveOrCheckpointId, compLength+8); @@ -1459,7 +1459,7 @@ void ConsoleSaveFileSplit::Flush(bool autosave, bool updateThumbnail) int ConsoleSaveFileSplit::SaveSaveDataCallback(LPVOID lpParam,bool bRes) { ConsoleSaveFileSplit *pClass=(ConsoleSaveFileSplit *)lpParam; - + // Don't save sub files on autosave (their always being saved anyway) if (!pClass->m_autosave) { @@ -1472,7 +1472,7 @@ int ConsoleSaveFileSplit::SaveSaveDataCallback(LPVOID lpParam,bool bRes) int ConsoleSaveFileSplit::SaveRegionFilesCallback(LPVOID lpParam,bool bRes) { ConsoleSaveFileSplit *pClass=(ConsoleSaveFileSplit *)lpParam; - + // This is called from the StorageManager.Tick() which should always be on the main thread pClass->processSubfilesAfterWrite(); |
