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-rw-r--r--Minecraft.World/ConsoleSaveFileOriginal.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/Minecraft.World/ConsoleSaveFileOriginal.cpp b/Minecraft.World/ConsoleSaveFileOriginal.cpp
index 139d99ac..c07808d4 100644
--- a/Minecraft.World/ConsoleSaveFileOriginal.cpp
+++ b/Minecraft.World/ConsoleSaveFileOriginal.cpp
@@ -637,6 +637,15 @@ void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
{
LockSaveAccess();
+#ifdef __PSVITA__
+ // On Vita we've had problems with saves being corrupted on rapid save/save-exiting so seems prudent to wait for idle
+ while( StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle )
+ {
+ app.DebugPrintf("Flush wait\n");
+ Sleep(10);
+ }
+#endif
+
finalizeWrite();
// Get the frequency of the timer