diff options
Diffstat (limited to 'Minecraft.World/Connection.cpp')
| -rw-r--r-- | Minecraft.World/Connection.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/Minecraft.World/Connection.cpp b/Minecraft.World/Connection.cpp index 09f72be0..5058baa7 100644 --- a/Minecraft.World/Connection.cpp +++ b/Minecraft.World/Connection.cpp @@ -250,6 +250,14 @@ bool Connection::writeTick() // Otherwise just buffer the packet with other outgoing packets as the java game did if(packet->shouldDelay) { + // Flush any buffered data BEFORE writing directly to the socket. + // bufferedDos and sos->writeWithFlags both write to the same underlying + // socket stream. If bufferedDos has unflushed bytes (from packets written + // via the outgoing queue above), writing directly to sos here would send + // the delayed packet's bytes BEFORE the buffered bytes, desynchronizing + // the TCP stream on the receiving end. + bufferedDos->flush(); + Packet::writePacket(packet, byteArrayDos); // 4J Stu - Changed this so that rather than writing to the network stream through a buffered stream we want to: @@ -341,7 +349,7 @@ bool Connection::readTick() // printf("Con:0x%x readTick close EOS\n",this); // 4J Stu - Remove this line - // Fix for #10410 - UI: If the player is removed from a splitscreened host’s game, the next game that player joins will produce a message stating that the host has left. + // Fix for #10410 - UI: If the player is removed from a splitscreened host�s game, the next game that player joins will produce a message stating that the host has left. //close(DisconnectPacket::eDisconnect_EndOfStream); } |
