diff options
Diffstat (limited to 'Minecraft.World/Connection.cpp')
| -rw-r--r-- | Minecraft.World/Connection.cpp | 37 |
1 files changed, 35 insertions, 2 deletions
diff --git a/Minecraft.World/Connection.cpp b/Minecraft.World/Connection.cpp index 4392fe54..09f72be0 100644 --- a/Minecraft.World/Connection.cpp +++ b/Minecraft.World/Connection.cpp @@ -174,8 +174,10 @@ void Connection::send(shared_ptr<Packet> packet) void Connection::queueSend(shared_ptr<Packet> packet) { if (quitting) return; + EnterCriticalSection(&writeLock); estimatedRemaining += packet->getEstimatedSize() + 1; outgoing_slow.push(packet); + LeaveCriticalSection(&writeLock); } bool Connection::writeTick() @@ -204,8 +206,20 @@ bool Connection::writeTick() #ifndef _CONTENT_PACKAGE // 4J Added for debugging + int playerId = 0; if( !socket->isLocal() ) - Packet::recordOutgoingPacket(packet); + { + Socket *socket = getSocket(); + if( socket ) + { + INetworkPlayer *player = socket->getPlayer(); + if( player ) + { + playerId = player->GetSmallId(); + } + } + Packet::recordOutgoingPacket(packet,playerId); + } #endif // 4J Stu - Changed this so that rather than writing to the network stream through a buffered stream we want to: @@ -241,7 +255,11 @@ bool Connection::writeTick() // 4J Stu - Changed this so that rather than writing to the network stream through a buffered stream we want to: // a) Only push whole "game" packets to QNet, rather than amalgamated chunks of data that may include many packets, and partial packets // b) To be able to change the priority and queue of a packet if required +#ifdef _XBOX int flags = QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY; +#else + int flags = NON_QNET_SENDDATA_ACK_REQUIRED; +#endif sos->writeWithFlags( baos->buf, 0, baos->size(), flags ); baos->reset(); } @@ -253,7 +271,22 @@ bool Connection::writeTick() #ifndef _CONTENT_PACKAGE // 4J Added for debugging if( !socket->isLocal() ) - Packet::recordOutgoingPacket(packet); + { + int playerId = 0; + if( !socket->isLocal() ) + { + Socket *socket = getSocket(); + if( socket ) + { + INetworkPlayer *player = socket->getPlayer(); + if( player ) + { + playerId = player->GetSmallId(); + } + } + Packet::recordOutgoingPacket(packet,playerId); + } + } #endif writeSizes[packet->getId()] += packet->getEstimatedSize() + 1; |
