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-rw-r--r--Minecraft.World/ChestTileEntity.cpp289
1 files changed, 289 insertions, 0 deletions
diff --git a/Minecraft.World/ChestTileEntity.cpp b/Minecraft.World/ChestTileEntity.cpp
new file mode 100644
index 00000000..406b81b5
--- /dev/null
+++ b/Minecraft.World/ChestTileEntity.cpp
@@ -0,0 +1,289 @@
+using namespace std;
+
+#include "stdafx.h"
+#include "com.mojang.nbt.h"
+#include "net.minecraft.world.level.h"
+#include "TileEntity.h"
+#include "net.minecraft.world.entity.item.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.item.h"
+#include "net.minecraft.world.level.tile.h"
+#include "ChestTileEntity.h"
+#include "SoundTypes.h"
+
+
+
+ChestTileEntity::ChestTileEntity(bool isBonusChest/* = false*/) : TileEntity()
+{
+ items = new ItemInstanceArray(9 * 4);
+
+ hasCheckedNeighbors = false;
+ this->isBonusChest = isBonusChest;
+
+ openness = 0.0f;
+ oOpenness = 0.0f;
+ openCount = 0;
+ tickInterval = 0;
+}
+
+ChestTileEntity::~ChestTileEntity()
+{
+ delete[] items->data;
+ delete items;
+}
+
+unsigned int ChestTileEntity::getContainerSize()
+{
+ return 9 * 3;
+}
+
+shared_ptr<ItemInstance> ChestTileEntity::getItem(unsigned int slot)
+{
+ return items->data[slot];
+}
+
+shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int count)
+{
+ if (items->data[slot] != NULL)
+ {
+ if (items->data[slot]->count <= count)
+ {
+ shared_ptr<ItemInstance> item = items->data[slot];
+ items->data[slot] = nullptr;
+ this->setChanged();
+ // 4J Stu - Fix for duplication glitch
+ if(item->count <= 0) return nullptr;
+ return item;
+ }
+ else
+ {
+ shared_ptr<ItemInstance> i = items->data[slot]->remove(count);
+ if (items->data[slot]->count == 0) items->data[slot] = nullptr;
+ this->setChanged();
+ // 4J Stu - Fix for duplication glitch
+ if(i->count <= 0) return nullptr;
+ return i;
+ }
+ }
+ return nullptr;
+}
+
+shared_ptr<ItemInstance> ChestTileEntity::removeItemNoUpdate(int slot)
+{
+ if (items->data[slot] != NULL)
+ {
+ shared_ptr<ItemInstance> item = items->data[slot];
+ items->data[slot] = nullptr;
+ return item;
+ }
+ return nullptr;
+}
+
+void ChestTileEntity::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
+{
+ items->data[slot] = item;
+ if (item != NULL && item->count > getMaxStackSize()) item->count = getMaxStackSize();
+ this->setChanged();
+}
+
+int ChestTileEntity::getName()
+{
+ return IDS_TILE_CHEST;
+}
+
+
+void ChestTileEntity::load(CompoundTag *base)
+{
+ TileEntity::load(base);
+ ListTag<CompoundTag> *inventoryList = (ListTag<CompoundTag> *) base->getList(L"Items");
+ if( items )
+ {
+ delete [] items->data;
+ delete items;
+ }
+ items = new ItemInstanceArray(getContainerSize());
+ for (int i = 0; i < inventoryList->size(); i++)
+ {
+ CompoundTag *tag = inventoryList->get(i);
+ unsigned int slot = tag->getByte(L"Slot") & 0xff;
+ if (slot >= 0 && slot < items->length) (*items)[slot] = ItemInstance::fromTag(tag);
+ }
+ isBonusChest = base->getBoolean(L"bonus");
+}
+
+void ChestTileEntity::save(CompoundTag *base)
+{
+ TileEntity::save(base);
+ ListTag<CompoundTag> *listTag = new ListTag<CompoundTag>;
+
+ for (unsigned int i = 0; i < items->length; i++)
+ {
+ if (items->data[i] != NULL)
+ {
+ CompoundTag *tag = new CompoundTag();
+ tag->putByte(L"Slot", (byte) i);
+ items->data[i]->save(tag);
+ listTag->add(tag);
+ }
+ }
+ base->put(L"Items", listTag);
+ base->putBoolean(L"bonus", isBonusChest);
+}
+
+int ChestTileEntity::getMaxStackSize()
+{
+ return Container::LARGE_MAX_STACK_SIZE;
+}
+
+bool ChestTileEntity::stillValid(shared_ptr<Player> player)
+{
+ if (level->getTileEntity(x, y, z) != shared_from_this() ) return false;
+ if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
+ return true;
+}
+
+void ChestTileEntity::setChanged()
+{
+ TileEntity::setChanged();
+}
+
+void ChestTileEntity::clearCache()
+{
+ TileEntity::clearCache();
+ hasCheckedNeighbors = false;
+}
+
+void ChestTileEntity::checkNeighbors()
+{
+ if (hasCheckedNeighbors) return;
+
+ hasCheckedNeighbors = true;
+ n = weak_ptr<ChestTileEntity>();
+ e = weak_ptr<ChestTileEntity>();
+ w = weak_ptr<ChestTileEntity>();
+ s = weak_ptr<ChestTileEntity>();
+
+ if (level->getTile(x - 1, y, z) == Tile::chest_Id)
+ {
+ w = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x - 1, y, z));
+ }
+ if (level->getTile(x + 1, y, z) == Tile::chest_Id)
+ {
+ e = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x + 1, y, z));
+ }
+ if (level->getTile(x, y, z - 1) == Tile::chest_Id)
+ {
+ n = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z - 1));
+ }
+ if (level->getTile(x, y, z + 1) == Tile::chest_Id)
+ {
+ s = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z + 1));
+ }
+
+ if (n.lock() != NULL) n.lock()->clearCache();
+ if (s.lock() != NULL) s.lock()->clearCache();
+ if (e.lock() != NULL) e.lock()->clearCache();
+ if (w.lock() != NULL) w.lock()->clearCache();
+}
+
+void ChestTileEntity::tick()
+{
+ TileEntity::tick();
+ checkNeighbors();
+
+ if (++tickInterval % 20 * 4 == 0)
+ {
+ //level->tileEvent(x, y, z, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
+ }
+
+ oOpenness = openness;
+
+ float speed = 0.10f;
+ if (openCount > 0 && openness == 0)
+ {
+ if (n.lock() == NULL && w.lock() == NULL)
+ {
+ double xc = x + 0.5;
+ double zc = z + 0.5;
+ if (s.lock() != NULL) zc += 0.5;
+ if (e.lock() != NULL) xc += 0.5;
+
+ // 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
+ level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
+ }
+ }
+ if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1))
+ {
+ float oldOpen = openness;
+ if (openCount > 0) openness += speed;
+ else openness -= speed;
+ if (openness > 1)
+ {
+ openness = 1;
+ }
+ float lim = 0.5f;
+ if (openness < lim && oldOpen >= lim)
+ {
+ // Fix for #64546 - Customer Encountered: TU7: Chests placed by the Player are closing too fast.
+ //openness = 0;
+ if (n.lock() == NULL && w.lock() == NULL)
+ {
+ double xc = x + 0.5;
+ double zc = z + 0.5;
+ if (s.lock() != NULL) zc += 0.5;
+ if (e.lock() != NULL) xc += 0.5;
+
+ // 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
+ level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
+ }
+ }
+ if (openness < 0)
+ {
+ openness = 0;
+ }
+ }
+
+}
+
+void ChestTileEntity::triggerEvent(int b0, int b1)
+{
+ if (b0 == ChestTile::EVENT_SET_OPEN_COUNT)
+ {
+ openCount = b1;
+ }
+}
+
+void ChestTileEntity::startOpen()
+{
+ openCount++;
+ level->tileEvent(x, y, z, Tile::chest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
+}
+
+void ChestTileEntity::stopOpen()
+{
+ openCount--;
+ level->tileEvent(x, y, z, Tile::chest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
+}
+
+void ChestTileEntity::setRemoved()
+{
+ clearCache();
+ checkNeighbors();
+ TileEntity::setRemoved();
+}
+
+// 4J Added
+shared_ptr<TileEntity> ChestTileEntity::clone()
+{
+ shared_ptr<ChestTileEntity> result = shared_ptr<ChestTileEntity>( new ChestTileEntity() );
+ TileEntity::clone(result);
+
+ for (unsigned int i = 0; i < items->length; i++)
+ {
+ if (items->data[i] != NULL)
+ {
+ result->items->data[i] = ItemInstance::clone(items->data[i]);
+ }
+ }
+ return result;
+} \ No newline at end of file