diff options
Diffstat (limited to 'Minecraft.World/ChestTileEntity.cpp')
| -rw-r--r-- | Minecraft.World/ChestTileEntity.cpp | 303 |
1 files changed, 215 insertions, 88 deletions
diff --git a/Minecraft.World/ChestTileEntity.cpp b/Minecraft.World/ChestTileEntity.cpp index 406b81b5..fded7d28 100644 --- a/Minecraft.World/ChestTileEntity.cpp +++ b/Minecraft.World/ChestTileEntity.cpp @@ -1,19 +1,25 @@ -using namespace std; - #include "stdafx.h" #include "com.mojang.nbt.h" +#include "net.minecraft.world.h" #include "net.minecraft.world.level.h" #include "TileEntity.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.item.h" +#include "net.minecraft.world.inventory.h" #include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.phys.h" #include "ChestTileEntity.h" +#include "ContainerOpenPacket.h" #include "SoundTypes.h" +int ChestTileEntity::getContainerType() +{ + if (isBonusChest) return ContainerOpenPacket::BONUS_CHEST; + else return ContainerOpenPacket::CONTAINER; +} - -ChestTileEntity::ChestTileEntity(bool isBonusChest/* = false*/) : TileEntity() +void ChestTileEntity::_init(bool isBonusChest) { items = new ItemInstanceArray(9 * 4); @@ -24,6 +30,21 @@ ChestTileEntity::ChestTileEntity(bool isBonusChest/* = false*/) : TileEntity() oOpenness = 0.0f; openCount = 0; tickInterval = 0; + + type = -1; + name = L""; +} + +ChestTileEntity::ChestTileEntity(bool isBonusChest/* = false*/) : TileEntity() +{ + _init(isBonusChest); +} + +ChestTileEntity::ChestTileEntity(int type, bool isBonusChest/* = false*/) : TileEntity() +{ + _init(isBonusChest); + + this->type = type; } ChestTileEntity::~ChestTileEntity() @@ -32,7 +53,7 @@ ChestTileEntity::~ChestTileEntity() delete items; } -unsigned int ChestTileEntity::getContainerSize() +unsigned int ChestTileEntity::getContainerSize() { return 9 * 3; } @@ -42,24 +63,24 @@ shared_ptr<ItemInstance> ChestTileEntity::getItem(unsigned int slot) return items->data[slot]; } -shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int count) +shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int count) { if (items->data[slot] != NULL) { - if (items->data[slot]->count <= count) + if (items->data[slot]->count <= count) { shared_ptr<ItemInstance> item = items->data[slot]; items->data[slot] = nullptr; - this->setChanged(); + setChanged(); // 4J Stu - Fix for duplication glitch if(item->count <= 0) return nullptr; return item; - } - else + } + else { shared_ptr<ItemInstance> i = items->data[slot]->remove(count); if (items->data[slot]->count == 0) items->data[slot] = nullptr; - this->setChanged(); + setChanged(); // 4J Stu - Fix for duplication glitch if(i->count <= 0) return nullptr; return i; @@ -86,11 +107,25 @@ void ChestTileEntity::setItem(unsigned int slot, shared_ptr<ItemInstance> item) this->setChanged(); } -int ChestTileEntity::getName() +wstring ChestTileEntity::getName() +{ + return hasCustomName() ? name : app.GetString(IDS_TILE_CHEST); +} + +wstring ChestTileEntity::getCustomName() { - return IDS_TILE_CHEST; + return hasCustomName() ? name : L""; } +bool ChestTileEntity::hasCustomName() +{ + return !name.empty(); +} + +void ChestTileEntity::setCustomName(const wstring &name) +{ + this->name = name; +} void ChestTileEntity::load(CompoundTag *base) { @@ -102,6 +137,7 @@ void ChestTileEntity::load(CompoundTag *base) delete items; } items = new ItemInstanceArray(getContainerSize()); + if (base->contains(L"CustomName")) name = base->getString(L"CustomName"); for (int i = 0; i < inventoryList->size(); i++) { CompoundTag *tag = inventoryList->get(i); @@ -118,7 +154,7 @@ void ChestTileEntity::save(CompoundTag *base) for (unsigned int i = 0; i < items->length; i++) { - if (items->data[i] != NULL) + if (items->data[i] != NULL) { CompoundTag *tag = new CompoundTag(); tag->putByte(L"Slot", (byte) i); @@ -127,10 +163,11 @@ void ChestTileEntity::save(CompoundTag *base) } } base->put(L"Items", listTag); + if (hasCustomName()) base->putString(L"CustomName", name); base->putBoolean(L"bonus", isBonusChest); } -int ChestTileEntity::getMaxStackSize() +int ChestTileEntity::getMaxStackSize() const { return Container::LARGE_MAX_STACK_SIZE; } @@ -142,134 +179,224 @@ bool ChestTileEntity::stillValid(shared_ptr<Player> player) return true; } -void ChestTileEntity::setChanged() +void ChestTileEntity::setChanged() { TileEntity::setChanged(); } void ChestTileEntity::clearCache() { - TileEntity::clearCache(); - hasCheckedNeighbors = false; + TileEntity::clearCache(); + hasCheckedNeighbors = false; +} + +void ChestTileEntity::heyImYourNeighbor(shared_ptr<ChestTileEntity> neighbor, int from) +{ + if (neighbor->isRemoved()) + { + hasCheckedNeighbors = false; + } + else if (hasCheckedNeighbors) + { + switch (from) + { + case Direction::NORTH: + if (n.lock() != neighbor) hasCheckedNeighbors = false; + break; + case Direction::SOUTH: + if (s.lock() != neighbor) hasCheckedNeighbors = false; + break; + case Direction::EAST: + if (e.lock() != neighbor) hasCheckedNeighbors = false; + break; + case Direction::WEST: + if (w.lock() != neighbor) hasCheckedNeighbors = false; + break; + } + } } void ChestTileEntity::checkNeighbors() { - if (hasCheckedNeighbors) return; + if (hasCheckedNeighbors) return; - hasCheckedNeighbors = true; - n = weak_ptr<ChestTileEntity>(); - e = weak_ptr<ChestTileEntity>(); - w = weak_ptr<ChestTileEntity>(); - s = weak_ptr<ChestTileEntity>(); + hasCheckedNeighbors = true; + n = weak_ptr<ChestTileEntity>(); + e = weak_ptr<ChestTileEntity>(); + w = weak_ptr<ChestTileEntity>(); + s = weak_ptr<ChestTileEntity>(); - if (level->getTile(x - 1, y, z) == Tile::chest_Id) + if (isSameChest(x - 1, y, z)) { - w = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x - 1, y, z)); - } - if (level->getTile(x + 1, y, z) == Tile::chest_Id) + w = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x - 1, y, z)); + } + if (isSameChest(x + 1, y, z)) { - e = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x + 1, y, z)); - } - if (level->getTile(x, y, z - 1) == Tile::chest_Id) + e = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x + 1, y, z)); + } + if (isSameChest(x, y, z - 1)) { - n = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z - 1)); - } - if (level->getTile(x, y, z + 1) == Tile::chest_Id) + n = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z - 1)); + } + if (isSameChest(x, y, z + 1)) { - s = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z + 1)); - } + s = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z + 1)); + } - if (n.lock() != NULL) n.lock()->clearCache(); - if (s.lock() != NULL) s.lock()->clearCache(); - if (e.lock() != NULL) e.lock()->clearCache(); - if (w.lock() != NULL) w.lock()->clearCache(); + shared_ptr<ChestTileEntity> cteThis = dynamic_pointer_cast<ChestTileEntity>(shared_from_this()); + if (n.lock() != NULL) n.lock()->heyImYourNeighbor(cteThis, Direction::SOUTH); + if (s.lock() != NULL) s.lock()->heyImYourNeighbor(cteThis, Direction::NORTH); + if (e.lock() != NULL) e.lock()->heyImYourNeighbor(cteThis, Direction::WEST); + if (w.lock() != NULL) w.lock()->heyImYourNeighbor(cteThis, Direction::EAST); +} + +bool ChestTileEntity::isSameChest(int x, int y, int z) +{ + Tile *tile = Tile::tiles[level->getTile(x, y, z)]; + if (tile == NULL || !(dynamic_cast<ChestTile *>(tile) != NULL)) return false; + return ((ChestTile *) tile)->type == getType(); } void ChestTileEntity::tick() { - TileEntity::tick(); - checkNeighbors(); + TileEntity::tick(); + checkNeighbors(); - if (++tickInterval % 20 * 4 == 0) + ++tickInterval; + if (!level->isClientSide && openCount != 0 && (tickInterval + x + y + z) % (SharedConstants::TICKS_PER_SECOND * 10) == 0) { - //level->tileEvent(x, y, z, ChestTile::EVENT_SET_OPEN_COUNT, openCount); - } + // level.tileEvent(x, y, z, Tile.chest.id, ChestTile.EVENT_SET_OPEN_COUNT, openCount); + + openCount = 0; + + float range = 5; + vector<shared_ptr<Entity> > *players = level->getEntitiesOfClass(typeid(Player), AABB::newTemp(x - range, y - range, z - range, x + 1 + range, y + 1 + range, z + 1 + range)); + for (AUTO_VAR(it,players->begin()); it != players->end(); ++it) + { + shared_ptr<Player> player = dynamic_pointer_cast<Player>(*it); + + ContainerMenu *containerMenu = dynamic_cast<ContainerMenu*>(player->containerMenu); + if (containerMenu != NULL) + { + shared_ptr<Container> container = containerMenu->getContainer(); + shared_ptr<Container> thisContainer = dynamic_pointer_cast<Container>(shared_from_this()); + shared_ptr<CompoundContainer> compoundContainer = dynamic_pointer_cast<CompoundContainer>( container ); + if ( (container == thisContainer) || (compoundContainer != NULL && compoundContainer->contains(thisContainer)) ) + { + openCount++; + } + } + } + delete players; + } - oOpenness = openness; + oOpenness = openness; - float speed = 0.10f; - if (openCount > 0 && openness == 0) + float speed = 0.10f; + if (openCount > 0 && openness == 0) { - if (n.lock() == NULL && w.lock() == NULL) + if (n.lock() == NULL && w.lock() == NULL) { - double xc = x + 0.5; - double zc = z + 0.5; - if (s.lock() != NULL) zc += 0.5; - if (e.lock() != NULL) xc += 0.5; - - // 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit - level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f); - } - } - if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1)) + double xc = x + 0.5; + double zc = z + 0.5; + if (s.lock() != NULL) zc += 0.5; + if (e.lock() != NULL) xc += 0.5; + + // 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit + level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f); + } + } + if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1)) { float oldOpen = openness; - if (openCount > 0) openness += speed; - else openness -= speed; - if (openness > 1) + if (openCount > 0) openness += speed; + else openness -= speed; + if (openness > 1) { - openness = 1; - } + openness = 1; + } float lim = 0.5f; - if (openness < lim && oldOpen >= lim) + if (openness < lim && oldOpen >= lim) { // Fix for #64546 - Customer Encountered: TU7: Chests placed by the Player are closing too fast. - //openness = 0; - if (n.lock() == NULL && w.lock() == NULL) + //openness = 0; + if (n.lock() == NULL && w.lock() == NULL) { - double xc = x + 0.5; - double zc = z + 0.5; - if (s.lock() != NULL) zc += 0.5; - if (e.lock() != NULL) xc += 0.5; - - // 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit - level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f); - } + double xc = x + 0.5; + double zc = z + 0.5; + if (s.lock() != NULL) zc += 0.5; + if (e.lock() != NULL) xc += 0.5; + + // 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit + level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f); + } } - if (openness < 0) + if (openness < 0) { - openness = 0; - } - } + openness = 0; + } + } } -void ChestTileEntity::triggerEvent(int b0, int b1) +bool ChestTileEntity::triggerEvent(int b0, int b1) { - if (b0 == ChestTile::EVENT_SET_OPEN_COUNT) + if (b0 == ChestTile::EVENT_SET_OPEN_COUNT) { - openCount = b1; - } + openCount = b1; + return true; + } + return TileEntity::triggerEvent(b0, b1); } void ChestTileEntity::startOpen() { + if (openCount < 0) + { + openCount = 0; + } openCount++; - level->tileEvent(x, y, z, Tile::chest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount); + level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT, openCount); + level->updateNeighborsAt(x, y, z, getTile()->id); + level->updateNeighborsAt(x, y - 1, z, getTile()->id); } void ChestTileEntity::stopOpen() { + if (getTile() == NULL || !( dynamic_cast<ChestTile *>( getTile() ) != NULL)) return; openCount--; - level->tileEvent(x, y, z, Tile::chest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount); + level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT, openCount); + level->updateNeighborsAt(x, y, z, getTile()->id); + level->updateNeighborsAt(x, y - 1, z, getTile()->id); +} + +bool ChestTileEntity::canPlaceItem(int slot, shared_ptr<ItemInstance> item) +{ + return true; } void ChestTileEntity::setRemoved() { - clearCache(); - checkNeighbors(); - TileEntity::setRemoved(); + TileEntity::setRemoved(); + clearCache(); + checkNeighbors(); +} + +int ChestTileEntity::getType() +{ + if (type == -1) + { + if (level != NULL && dynamic_cast<ChestTile *>( getTile() ) != NULL) + { + type = ((ChestTile *) getTile())->type; + } + else + { + return ChestTile::TYPE_BASIC; + } + } + + return type; } // 4J Added |
