diff options
Diffstat (limited to 'Minecraft.World/ChestTile.cpp')
| -rw-r--r-- | Minecraft.World/ChestTile.cpp | 312 |
1 files changed, 182 insertions, 130 deletions
diff --git a/Minecraft.World/ChestTile.cpp b/Minecraft.World/ChestTile.cpp index b7964e72..a4894c86 100644 --- a/Minecraft.World/ChestTile.cpp +++ b/Minecraft.World/ChestTile.cpp @@ -2,17 +2,19 @@ #include "net.minecraft.world.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.item.h" +#include "net.minecraft.world.entity.animal.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.item.h" +#include "net.minecraft.world.level.redstone.h" #include "net.minecraft.world.level.tile.entity.h" #include "net.minecraft.world.phys.h" #include "ChestTile.h" #include "Facing.h" -#include "Ozelot.h" -ChestTile::ChestTile(int id) : EntityTile(id, Material::wood, isSolidRender() ) +ChestTile::ChestTile(int id, int type) : BaseEntityTile(id, Material::wood, isSolidRender() ) { random = new Random(); + this->type = type; setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); } @@ -63,150 +65,155 @@ void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceDa void ChestTile::onPlace(Level *level, int x, int y, int z) { - EntityTile::onPlace(level, x, y, z); - recalcLockDir(level, x, y, z); - - int n = level->getTile(x, y, z - 1); // face = 2 - int s = level->getTile(x, y, z + 1); // face = 3 - int w = level->getTile(x - 1, y, z); // face = 4 - int e = level->getTile(x + 1, y, z); // face = 5 - if (n == id) recalcLockDir(level, x, y, z - 1); - if (s == id) recalcLockDir(level, x, y, z + 1); - if (w == id) recalcLockDir(level, x - 1, y, z); - if (e == id) recalcLockDir(level, x + 1, y, z); + BaseEntityTile::onPlace(level, x, y, z); + recalcLockDir(level, x, y, z); + + int n = level->getTile(x, y, z - 1); // face = 2 + int s = level->getTile(x, y, z + 1); // face = 3 + int w = level->getTile(x - 1, y, z); // face = 4 + int e = level->getTile(x + 1, y, z); // face = 5 + if (n == id) recalcLockDir(level, x, y, z - 1); + if (s == id) recalcLockDir(level, x, y, z + 1); + if (w == id) recalcLockDir(level, x - 1, y, z); + if (e == id) recalcLockDir(level, x + 1, y, z); } -void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance) { - int n = level->getTile(x, y, z - 1); // face = 2 - int s = level->getTile(x, y, z + 1); // face = 3 - int w = level->getTile(x - 1, y, z); // face = 4 - int e = level->getTile(x + 1, y, z); // face = 5 + int n = level->getTile(x, y, z - 1); // face = 2 + int s = level->getTile(x, y, z + 1); // face = 3 + int w = level->getTile(x - 1, y, z); // face = 4 + int e = level->getTile(x + 1, y, z); // face = 5 - int facing = 0; - int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3; + int facing = 0; + int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3; - if (dir == 0) facing = Facing::NORTH; - if (dir == 1) facing = Facing::EAST; - if (dir == 2) facing = Facing::SOUTH; - if (dir == 3) facing = Facing::WEST; + if (dir == 0) facing = Facing::NORTH; + if (dir == 1) facing = Facing::EAST; + if (dir == 2) facing = Facing::SOUTH; + if (dir == 3) facing = Facing::WEST; - if (n != id && s != id && w != id && e != id) + if (n != id && s != id && w != id && e != id) { - level->setData(x, y, z, facing); - } + level->setData(x, y, z, facing, Tile::UPDATE_ALL); + } else { - if ((n == id || s == id) && (facing == Facing::WEST || facing == Facing::EAST)) + if ((n == id || s == id) && (facing == Facing::WEST || facing == Facing::EAST)) { - if (n == id) level->setData(x, y, z - 1, facing); - else level->setData(x, y, z + 1, facing); - level->setData(x, y, z, facing); - } - if ((w == id || e == id) && (facing == Facing::NORTH || facing == Facing::SOUTH)) + if (n == id) level->setData(x, y, z - 1, facing, Tile::UPDATE_ALL); + else level->setData(x, y, z + 1, facing, Tile::UPDATE_ALL); + level->setData(x, y, z, facing, Tile::UPDATE_ALL); + } + if ((w == id || e == id) && (facing == Facing::NORTH || facing == Facing::SOUTH)) { - if (w == id) level->setData(x - 1, y, z, facing); - else level->setData(x + 1, y, z, facing); - level->setData(x, y, z, facing); - } - } + if (w == id) level->setData(x - 1, y, z, facing, Tile::UPDATE_ALL); + else level->setData(x + 1, y, z, facing, Tile::UPDATE_ALL); + level->setData(x, y, z, facing, Tile::UPDATE_ALL); + } + } + + if (itemInstance->hasCustomHoverName()) + { + dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName()); + } } void ChestTile::recalcLockDir(Level *level, int x, int y, int z) { - if (level->isClientSide) + if (level->isClientSide) { - return; - } + return; + } - int n = level->getTile(x, y, z - 1); // face = 2 - int s = level->getTile(x, y, z + 1); // face = 3 - int w = level->getTile(x - 1, y, z); // face = 4 - int e = level->getTile(x + 1, y, z); // face = 5 + int n = level->getTile(x, y, z - 1); // face = 2 + int s = level->getTile(x, y, z + 1); // face = 3 + int w = level->getTile(x - 1, y, z); // face = 4 + int e = level->getTile(x + 1, y, z); // face = 5 - // Long! - int lockDir = 4; - if (n == id || s == id) + // Long! + int lockDir = 4; + if (n == id || s == id) { - int w2 = level->getTile(x - 1, y, n == id ? z - 1 : z + 1); - int e2 = level->getTile(x + 1, y, n == id ? z - 1 : z + 1); + int w2 = level->getTile(x - 1, y, n == id ? z - 1 : z + 1); + int e2 = level->getTile(x + 1, y, n == id ? z - 1 : z + 1); - lockDir = 5; + lockDir = 5; - int otherDir = -1; - if (n == id) otherDir = level->getData(x, y, z - 1); - else otherDir = level->getData(x, y, z + 1); - if (otherDir == 4) lockDir = 4; + int otherDir = -1; + if (n == id) otherDir = level->getData(x, y, z - 1); + else otherDir = level->getData(x, y, z + 1); + if (otherDir == 4) lockDir = 4; - if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] && !Tile::solid[e2]) lockDir = 5; - if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] && !Tile::solid[w2]) lockDir = 4; - } + if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] && !Tile::solid[e2]) lockDir = 5; + if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] && !Tile::solid[w2]) lockDir = 4; + } else if (w == id || e == id) { - int n2 = level->getTile(w == id ? x - 1 : x + 1, y, z - 1); - int s2 = level->getTile(w == id ? x - 1 : x + 1, y, z + 1); - - lockDir = 3; - int otherDir = -1; - if (w == id) otherDir = level->getData(x - 1, y, z); - else otherDir = level->getData(x + 1, y, z); - if (otherDir == 2) lockDir = 2; - - if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] && !Tile::solid[s2]) lockDir = 3; - if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] && !Tile::solid[n2]) lockDir = 2; - } + int n2 = level->getTile(w == id ? x - 1 : x + 1, y, z - 1); + int s2 = level->getTile(w == id ? x - 1 : x + 1, y, z + 1); + + lockDir = 3; + int otherDir = -1; + if (w == id) otherDir = level->getData(x - 1, y, z); + else otherDir = level->getData(x + 1, y, z); + if (otherDir == 2) lockDir = 2; + + if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] && !Tile::solid[s2]) lockDir = 3; + if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] && !Tile::solid[n2]) lockDir = 2; + } else { - lockDir = 3; - if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3; - if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2; - if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5; - if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4; - } - - level->setData(x, y, z, lockDir); + lockDir = 3; + if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3; + if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2; + if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5; + if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4; + } + + level->setData(x, y, z, lockDir, Tile::UPDATE_ALL); } bool ChestTile::mayPlace(Level *level, int x, int y, int z) { - int chestCount = 0; + int chestCount = 0; - if (level->getTile(x - 1, y, z) == id) chestCount++; - if (level->getTile(x + 1, y, z) == id) chestCount++; - if (level->getTile(x, y, z - 1) == id) chestCount++; - if (level->getTile(x, y, z + 1) == id) chestCount++; + if (level->getTile(x - 1, y, z) == id) chestCount++; + if (level->getTile(x + 1, y, z) == id) chestCount++; + if (level->getTile(x, y, z - 1) == id) chestCount++; + if (level->getTile(x, y, z + 1) == id) chestCount++; - if (chestCount > 1) return false; + if (chestCount > 1) return false; - if (isFullChest(level, x - 1, y, z)) return false; - if (isFullChest(level, x + 1, y, z)) return false; - if (isFullChest(level, x, y, z - 1)) return false; - if (isFullChest(level, x, y, z + 1)) return false; - return true; + if (isFullChest(level, x - 1, y, z)) return false; + if (isFullChest(level, x + 1, y, z)) return false; + if (isFullChest(level, x, y, z - 1)) return false; + if (isFullChest(level, x, y, z + 1)) return false; + return true; } bool ChestTile::isFullChest(Level *level, int x, int y, int z) { - if (level->getTile(x, y, z) != id) return false; - if (level->getTile(x - 1, y, z) == id) return true; - if (level->getTile(x + 1, y, z) == id) return true; - if (level->getTile(x, y, z - 1) == id) return true; - if (level->getTile(x, y, z + 1) == id) return true; - return false; + if (level->getTile(x, y, z) != id) return false; + if (level->getTile(x - 1, y, z) == id) return true; + if (level->getTile(x + 1, y, z) == id) return true; + if (level->getTile(x, y, z - 1) == id) return true; + if (level->getTile(x, y, z + 1) == id) return true; + return false; } void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type) { - EntityTile::neighborChanged(level, x, y, z, type); - shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z)); - if (cte != NULL) cte->clearCache(); + BaseEntityTile::neighborChanged(level, x, y, z, type); + shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z)); + if (cte != NULL) cte->clearCache(); } void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data) { - shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) ); + shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) ); if (container != NULL ) { for (unsigned int i = 0; i < container->getContainerSize(); i++) @@ -231,10 +238,10 @@ void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data) itemEntity->xd = (float) random->nextGaussian() * pow; itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f; itemEntity->zd = (float) random->nextGaussian() * pow; - if (item->hasTag()) + if (item->hasTag()) { - itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy()); - } + itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy()); + } level->addEntity(itemEntity); } @@ -243,8 +250,9 @@ void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data) container->setItem(i,nullptr); } } + level->updateNeighbourForOutputSignal(x, y, z, id); } - EntityTile::onRemove(level, x, y, z, id, data); + BaseEntityTile::onRemove(level, x, y, z, id, data); } // 4J-PB - Adding a TestUse for tooltip display @@ -258,59 +266,103 @@ bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player { if( soundOnly ) return true; - if (level->isClientSide) + if (level->isClientSide) { - return true; - } + return true; + } + shared_ptr<Container> container = getContainer(level, x, y, z); + + if (container != NULL) + { + player->openContainer(container); + } + + return true; +} + +shared_ptr<Container> ChestTile::getContainer(Level *level, int x, int y, int z) +{ + shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) ); + if (container == NULL) return nullptr; + + if (level->isSolidBlockingTile(x, y + 1, z)) return nullptr; + if (isCatSittingOnChest(level,x, y, z)) return nullptr; + + if (level->getTile(x - 1, y, z) == id && (level->isSolidBlockingTile(x - 1, y + 1, z) || isCatSittingOnChest(level, x - 1, y, z))) return nullptr; + if (level->getTile(x + 1, y, z) == id && (level->isSolidBlockingTile(x + 1, y + 1, z) || isCatSittingOnChest(level, x + 1, y, z))) return nullptr; + if (level->getTile(x, y, z - 1) == id && (level->isSolidBlockingTile(x, y + 1, z - 1) || isCatSittingOnChest(level, x, y, z - 1))) return nullptr; + if (level->getTile(x, y, z + 1) == id && (level->isSolidBlockingTile(x, y + 1, z + 1) || isCatSittingOnChest(level, x, y, z + 1))) return nullptr; + + if (level->getTile(x - 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x - 1, y, z) ), container) ); + if (level->getTile(x + 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x + 1, y, z) )) ); + if (level->getTile(x, y, z - 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z - 1) ), container) ); + if (level->getTile(x, y, z + 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z + 1) )) ); - shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) ); - if (container == NULL) return true; + return container; +} - if (level->isSolidBlockingTile(x, y + 1, z)) return true; - if (isCatSittingOnChest(level,x, y, z)) return true; +shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level) +{ + MemSect(50); + shared_ptr<TileEntity> retval = shared_ptr<TileEntity>( new ChestTileEntity() ); + MemSect(0); + return retval; +} - if (level->getTile(x - 1, y, z) == id && (level->isSolidBlockingTile(x - 1, y + 1, z) || isCatSittingOnChest(level, x - 1, y, z))) return true; - if (level->getTile(x + 1, y, z) == id && (level->isSolidBlockingTile(x + 1, y + 1, z) || isCatSittingOnChest(level, x + 1, y, z))) return true; - if (level->getTile(x, y, z - 1) == id && (level->isSolidBlockingTile(x, y + 1, z - 1) || isCatSittingOnChest(level, x, y, z - 1))) return true; - if (level->getTile(x, y, z + 1) == id && (level->isSolidBlockingTile(x, y + 1, z + 1) || isCatSittingOnChest(level, x, y, z + 1))) return true; +bool ChestTile::isSignalSource() +{ + return type == TYPE_TRAP; +} - if (level->getTile(x - 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x - 1, y, z) ), container) ); - if (level->getTile(x + 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x + 1, y, z) )) ); - if (level->getTile(x, y, z - 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z - 1) ), container) ); - if (level->getTile(x, y, z + 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z + 1) )) ); +int ChestTile::getSignal(LevelSource *level, int x, int y, int z, int dir) +{ + if (!isSignalSource()) return Redstone::SIGNAL_NONE; - player->openContainer(container); + int openCount = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->openCount; + return Mth::clamp(openCount, Redstone::SIGNAL_NONE, Redstone::SIGNAL_MAX); +} - return true; +int ChestTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir) +{ + if (dir == Facing::UP) + { + return getSignal(level, x, y, z, dir); + } + else + { + return Redstone::SIGNAL_NONE; + } } -// 4J-PB - added from 1.5 bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z) { - vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ozelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1)); + vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ocelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1)); for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) { - shared_ptr<Ozelot> ocelot = dynamic_pointer_cast<Ozelot>(*it); + shared_ptr<Ocelot> ocelot = dynamic_pointer_cast<Ocelot>(*it); if(ocelot->isSitting()) { + delete entities; return true; } } - + delete entities; return false; } -shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level) +bool ChestTile::hasAnalogOutputSignal() { - MemSect(50); - shared_ptr<TileEntity> retval = shared_ptr<TileEntity>( new ChestTileEntity() ); - MemSect(0); - return retval; + return true; +} + +int ChestTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir) +{ + return AbstractContainerMenu::getRedstoneSignalFromContainer(getContainer(level, x, y, z)); } void ChestTile::registerIcons(IconRegister *iconRegister) { // Register wood as the chest's icon, because it's used by the particles // when destroying the chest - icon = iconRegister->registerIcon(L"wood"); + icon = iconRegister->registerIcon(L"planks_oak"); } |
