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Diffstat (limited to 'Minecraft.World/CaveFeature.cpp')
-rw-r--r--Minecraft.World/CaveFeature.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/Minecraft.World/CaveFeature.cpp b/Minecraft.World/CaveFeature.cpp
new file mode 100644
index 00000000..aad92805
--- /dev/null
+++ b/Minecraft.World/CaveFeature.cpp
@@ -0,0 +1,92 @@
+#include "stdafx.h"
+#include "CaveFeature.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+using namespace std;
+
+ bool CaveFeature::place(Level *level, Random *random, int x, int y, int z)
+ {
+ float dir = random->nextFloat() * PI;
+ double rd = 8;
+
+ double x0 = x + 8 + Mth::sin(dir) * rd;
+ double x1 = x + 8 - Mth::sin(dir) * rd;
+ double z0 = z + 8 + Mth::cos(dir) * rd;
+ double z1 = z + 8 - Mth::cos(dir) * rd;
+
+ double y0 = y + random->nextInt(8) + 2;
+ double y1 = y + random->nextInt(8) + 2;
+
+ double radius = random->nextDouble() * 4 + 2;
+ double fuss = random->nextDouble() * 0.6;
+
+ __int64 seed = random->nextLong();
+ random->setSeed(seed);
+ vector<TilePos *> toRemove;
+
+ for (int d = 0; d <= 16; d++)
+ {
+ double xx = x0 + (x1 - x0) * d / 16;
+ double yy = y0 + (y1 - y0) * d / 16;
+ double zz = z0 + (z1 - z0) * d / 16;
+
+ double ss = random->nextDouble();
+ double r = (Mth::sin(d / 16.0f * PI) * radius + 1) * ss + 1;
+ double hr = (Mth::sin(d / 16.0f * PI) * radius + 1) * ss + 1;
+
+ // 4J Stu Added to stop cave features generating areas previously place by game rule generation
+ if(app.getLevelGenerationOptions() != NULL)
+ {
+ LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
+ bool intersects = levelGenOptions->checkIntersects((xx - r / 2), (yy - hr / 2), (zz - r / 2), (xx + r / 2), (yy + hr / 2), (zz + r / 2));
+ if(intersects)
+ {
+ //app.DebugPrintf("Skipping cave feature generation as it overlaps a game rule structure\n");
+ return false;
+ }
+ }
+
+ for (int x2 = (int) (xx - r / 2); x2 <= (int) (xx + r / 2); x2++)
+ for (int y2 = (int) (yy - hr / 2); y2 <= (int) (yy + hr / 2); y2++)
+ for (int z2 = (int) (zz - r / 2); z2 <= (int) (zz + r / 2); z2++)
+ {
+ double xd = ((x2 + 0.5) - xx) / (r / 2);
+ double yd = ((y2 + 0.5) - yy) / (hr / 2);
+ double zd = ((z2 + 0.5) - zz) / (r / 2);
+ if (xd * xd + yd * yd + zd * zd < random->nextDouble() * fuss + (1 - fuss))
+ {
+ if (!level->isEmptyTile(x2, y2, z2))
+ {
+ for (int x3 = (x2 - 2); x3 <= (x2 + 1); x3++)
+ for (int y3 = (y2 - 1); y3 <= (y2 + 1); y3++)
+ for (int z3 = (z2 - 1); z3 <= (z2 + 1); z3++)
+ {
+ if (x3 <= x || z3 <= z || x3 >= x + 16 - 1 || z3 >= z + 16 - 1) return false;
+ if (level->getMaterial(x3, y3, z3)->isLiquid()) return false;
+ }
+ toRemove.push_back(new TilePos(x2, y2, z2));
+ }
+ }
+ }
+ }
+
+ AUTO_VAR(itEnd, toRemove.end());
+ for (AUTO_VAR(it, toRemove.begin()); it != itEnd; it++)
+ {
+ TilePos *p = *it; //toRemove[i];
+ level->setTileNoUpdate(p->x, p->y, p->z, 0);
+ }
+
+ itEnd = toRemove.end();
+ for (AUTO_VAR(it, toRemove.begin()); it != itEnd; it++)
+ {
+ TilePos *p = *it; //toRemove[i];
+ if (level->getTile(p->x, p->y - 1, p->z) == Tile::dirt_Id && level->getDaytimeRawBrightness(p->x, p->y, p->z) > 8)
+ {
+ level->setTileNoUpdate(p->x, p->y - 1, p->z, Tile::grass_Id);
+ }
+ delete p;
+ }
+
+ return true;
+} \ No newline at end of file