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path: root/Minecraft.World/CauldronTile.cpp
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Diffstat (limited to 'Minecraft.World/CauldronTile.cpp')
-rw-r--r--Minecraft.World/CauldronTile.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/CauldronTile.cpp b/Minecraft.World/CauldronTile.cpp
index f7a8d044..c77ebd28 100644
--- a/Minecraft.World/CauldronTile.cpp
+++ b/Minecraft.World/CauldronTile.cpp
@@ -13,9 +13,9 @@ const wstring CauldronTile::TEXTURE_BOTTOM = L"cauldron_bottom";
CauldronTile::CauldronTile(int id) : Tile(id, Material::metal, isSolidRender())
{
- iconInner = NULL;
- iconTop = NULL;
- iconBottom = NULL;
+ iconInner = nullptr;
+ iconTop = nullptr;
+ iconBottom = nullptr;
}
Icon *CauldronTile::getTexture(int face, int data)
@@ -43,7 +43,7 @@ Icon *CauldronTile::getTexture(const wstring &name)
{
if (name.compare(TEXTURE_INSIDE) == 0) return Tile::cauldron->iconInner;
if (name.compare(TEXTURE_BOTTOM) == 0) return Tile::cauldron->iconBottom;
- return NULL;
+ return nullptr;
}
void CauldronTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
@@ -93,7 +93,7 @@ bool CauldronTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pla
}
shared_ptr<ItemInstance> item = player->inventory->getSelected();
- if (item == NULL)
+ if (item == nullptr)
{
return true;
}
@@ -107,7 +107,7 @@ bool CauldronTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pla
{
if (!player->abilities.instabuild)
{
- player->inventory->setItem(player->inventory->selected, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_empty)));
+ player->inventory->setItem(player->inventory->selected, std::make_shared<ItemInstance>(Item::bucket_empty));
}
level->setData(x, y, z, 3, Tile::UPDATE_CLIENTS);
@@ -119,10 +119,10 @@ bool CauldronTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pla
{
if (fillLevel > 0)
{
- shared_ptr<ItemInstance> potion = shared_ptr<ItemInstance>(new ItemInstance(Item::potion, 1, 0));
+ shared_ptr<ItemInstance> potion = std::make_shared<ItemInstance>(Item::potion, 1, 0);
if (!player->inventory->add(potion))
{
- level->addEntity(shared_ptr<ItemEntity>(new ItemEntity(level, x + 0.5, y + 1.5, z + 0.5, potion)));
+ level->addEntity(std::make_shared<ItemEntity>(level, x + 0.5, y + 1.5, z + 0.5, potion));
}
// 4J Stu - Brought forward change to update inventory when filling bottles with water
else if (player->instanceof(eTYPE_SERVERPLAYER))