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Diffstat (limited to 'Minecraft.World/ButtonTile.h')
-rw-r--r--Minecraft.World/ButtonTile.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/Minecraft.World/ButtonTile.h b/Minecraft.World/ButtonTile.h
index e06158e0..96c49cdf 100644
--- a/Minecraft.World/ButtonTile.h
+++ b/Minecraft.World/ButtonTile.h
@@ -19,13 +19,13 @@ protected:
public:
Icon *getTexture(int face, int data);
virtual AABB *getAABB(Level *level, int x, int y, int z);
- virtual int getTickDelay();
- virtual bool blocksLight();
- virtual bool isSolidRender(bool isServerLevel = false);
- virtual bool isCubeShaped();
- virtual bool mayPlace(Level *level, int x, int y, int z, int face);
- virtual bool mayPlace(Level *level, int x, int y, int z);
- virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
+ virtual int getTickDelay(Level *level);
+ virtual bool blocksLight();
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool isCubeShaped();
+ virtual bool mayPlace(Level *level, int x, int y, int z, int face);
+ virtual bool mayPlace(Level *level, int x, int y, int z);
+ virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
private:
int findFace(Level *level, int x, int y, int z);
@@ -37,30 +37,30 @@ private:
bool checkCanSurvive(Level *level, int x, int y, int z);
public:
- virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
private:
void updateShape(int data);
public:
- virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
+ virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual bool TestUse();
- virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
- virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
- virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
- virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
- virtual bool isSignalSource();
- virtual void tick(Level *level, int x, int y, int z, Random *random);
- virtual void updateDefaultShape();
+ virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
+ virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
+ virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
+ virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
+ virtual bool isSignalSource();
+ virtual void tick(Level *level, int x, int y, int z, Random *random);
+ virtual void updateDefaultShape();
void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
private:
void checkPressed(Level *level, int x, int y, int z);
- void updateNeighbours(Level *level, int x, int y, int z, int dir);
+ void updateNeighbours(Level *level, int x, int y, int z, int dir);
public:
void registerIcons(IconRegister *iconRegister);
-
+
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
}; \ No newline at end of file